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-rw-r--r--modules/gdnative/godot/string.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/gdnative/godot/string.h b/modules/gdnative/godot/string.h
index bfe66aa5ec..f41626faa1 100644
--- a/modules/gdnative/godot/string.h
+++ b/modules/gdnative/godot/string.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -83,8 +83,8 @@ godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, co
godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what);
godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
godot_int GDAPI find_last(const godot_string *p_self, godot_string p_what);
-godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *values);
-godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *values, const char *placeholder);
+godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
+godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self);
godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self);
@@ -172,7 +172,7 @@ void GDAPI godot_string_utf8(godot_string *p_self, char *result);
godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8);
godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len);
godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8);
-godot_string GDAPI godot_string_chars_utf8_with_len(const char *p_utf8, godot_int p_len);
+godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len);
uint32_t GDAPI godot_string_hash(const godot_string *p_self);
uint64_t GDAPI godot_string_hash64(const godot_string *p_self);