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-rw-r--r--modules/gdnative/godot/string.cpp117
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+/*************************************************************************/
+/* string.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "string.h"
+
+#include "string_db.h"
+#include "ustring.h"
+
+#include <string.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _string_api_anchor() {
+}
+
+void GDAPI godot_string_new(godot_string *r_dest) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+}
+
+void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
+ String *dest = (String *)r_dest;
+ const String *src = (const String *)p_src;
+ memnew_placement(dest, String(*src));
+}
+
+void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String(String::utf8(p_contents, p_size)));
+}
+
+void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String(p_contents, p_size));
+}
+
+void GDAPI godot_string_get_data(const godot_string *p_self, char *r_dest, int *p_size) {
+ String *self = (String *)p_self;
+ if (p_size != NULL) {
+ *p_size = self->utf8().length();
+ }
+ if (r_dest != NULL) {
+ memcpy(r_dest, self->utf8().get_data(), *p_size);
+ }
+}
+
+wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) {
+ String *self = (String *)p_self;
+ return &(self->operator[](p_idx));
+}
+
+const char GDAPI *godot_string_c_str(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ return self->utf8().get_data();
+}
+
+const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ return self->c_str();
+}
+
+godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) {
+ const String *self = (const String *)p_self;
+ const String *b = (const String *)p_b;
+ return *self == *b;
+}
+
+godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) {
+ const String *self = (const String *)p_self;
+ const String *b = (const String *)p_b;
+ return *self < *b;
+}
+
+godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) {
+ godot_string ret;
+ const String *self = (const String *)p_self;
+ const String *b = (const String *)p_b;
+ memnew_placement(&ret, String(*self + *b));
+ return ret;
+}
+
+void GDAPI godot_string_destroy(godot_string *p_self) {
+ String *self = (String *)p_self;
+ self->~String();
+}
+
+#ifdef __cplusplus
+}
+#endif