summaryrefslogtreecommitdiff
path: root/modules/gdnative/godot/rect2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdnative/godot/rect2.cpp')
-rw-r--r--modules/gdnative/godot/rect2.cpp157
1 files changed, 157 insertions, 0 deletions
diff --git a/modules/gdnative/godot/rect2.cpp b/modules/gdnative/godot/rect2.cpp
new file mode 100644
index 0000000000..830d7bb496
--- /dev/null
+++ b/modules/gdnative/godot/rect2.cpp
@@ -0,0 +1,157 @@
+/*************************************************************************/
+/* rect2.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "rect2.h"
+#include "core/variant.h"
+
+#include "core/math/math_2d.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _rect2_api_anchor() {}
+
+void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
+ const Vector2 *position = (const Vector2 *)p_pos;
+ const Vector2 *size = (const Vector2 *)p_size;
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(*position, *size);
+}
+
+void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
+
+ Rect2 *dest = (Rect2 *)r_dest;
+ *dest = Rect2(p_x, p_y, p_width, p_height);
+}
+
+godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
+ godot_string ret;
+ const Rect2 *self = (const Rect2 *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->get_area();
+}
+
+godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->intersects(*b);
+}
+
+godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return self->encloses(*b);
+}
+
+godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ return self->has_no_area();
+}
+
+godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->clip(*b);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ *((Rect2 *)&dest) = self->merge(*b);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *point = (const Vector2 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+
+ *((Rect2 *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
+ godot_rect2 dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Vector2 *to = (const Vector2 *)p_to;
+ *((Rect2 *)&dest) = self->expand(*to);
+ return dest;
+}
+
+godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
+ const Rect2 *self = (const Rect2 *)p_self;
+ const Rect2 *b = (const Rect2 *)p_b;
+ return *self == *b;
+}
+
+godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_position();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
+ godot_vector2 dest;
+ Vector2 *d = (Vector2 *)&dest;
+ const Rect2 *self = (const Rect2 *)p_self;
+ *d = self->get_size();
+ return dest;
+}
+
+void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
+ Rect2 *self = (Rect2 *)p_self;
+ const Vector2 *position = (const Vector2 *)p_pos;
+ self->set_position(*position);
+}
+
+void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
+ Rect2 *self = (Rect2 *)p_self;
+ const Vector2 *size = (const Vector2 *)p_size;
+ self->set_size(*size);
+}
+
+#ifdef __cplusplus
+}
+#endif