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Diffstat (limited to 'modules/gdnative/godot/quat.cpp')
-rw-r--r-- | modules/gdnative/godot/quat.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/modules/gdnative/godot/quat.cpp b/modules/gdnative/godot/quat.cpp new file mode 100644 index 0000000000..6800f7fc7e --- /dev/null +++ b/modules/gdnative/godot/quat.cpp @@ -0,0 +1,219 @@ +/*************************************************************************/ +/* quat.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "quat.h" +#include "core/variant.h" + +#include "core/math/quat.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _quat_api_anchor() {} + +void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) { + + Quat *dest = (Quat *)r_dest; + *dest = Quat(p_x, p_y, p_z, p_w); +} + +void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) { + const Vector3 *axis = (const Vector3 *)p_axis; + Quat *dest = (Quat *)r_dest; + *dest = Quat(*axis, p_angle); +} + +godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->x; +} + +void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->x = val; +} + +godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->y; +} + +void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->y = val; +} + +godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->z; +} + +void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->z = val; +} + +godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->w; +} + +void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->w = val; +} + +godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { + godot_string ret; + const Quat *self = (const Quat *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_real GDAPI godot_quat_length(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->length(); +} + +godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->length_squared(); +} + +godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + *((Quat *)&dest) = self->normalized(); + return dest; +} + +godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->is_normalized(); +} + +godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + *((Quat *)&dest) = self->inverse(); + return dest; +} + +godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) { + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + return self->dot(*b); +} + +godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Quat *self = (const Quat *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform(*v); + return dest; +} + +godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *((Quat *)&dest) = self->slerp(*b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *((Quat *)&dest) = self->slerpni(*b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + const Quat *pre_a = (const Quat *)p_pre_a; + const Quat *post_b = (const Quat *)p_post_b; + *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = *self / p_b; + return raw_dest; +} + +godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) { + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + return *self == *b; +} + +godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = -(*self); + return raw_dest; +} + +#ifdef __cplusplus +} +#endif |