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diff --git a/modules/gdnative/godot/pool_arrays.h b/modules/gdnative/godot/pool_arrays.h
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-/*************************************************************************/
-/* pool_arrays.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_POOL_ARRAYS_H
-#define GODOT_POOL_ARRAYS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-/////// PoolByteArray
-
-#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE];
-} godot_pool_byte_array;
-#endif
-
-/////// PoolIntArray
-
-#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE];
-} godot_pool_int_array;
-#endif
-
-/////// PoolRealArray
-
-#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE];
-} godot_pool_real_array;
-#endif
-
-/////// PoolStringArray
-
-#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE];
-} godot_pool_string_array;
-#endif
-
-/////// PoolVector2Array
-
-#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE];
-} godot_pool_vector2_array;
-#endif
-
-/////// PoolVector3Array
-
-#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE];
-} godot_pool_vector3_array;
-#endif
-
-/////// PoolColorArray
-
-#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE];
-} godot_pool_color_array;
-#endif
-
-#include <godot/array.h>
-#include <godot/color.h>
-#include <godot/vector2.h>
-#include <godot/vector3.h>
-
-#include <godot/gdnative.h>
-
-// byte
-
-void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
-void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src);
-void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array);
-
-godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-
-void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self);
-
-void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self);
-
-void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self);
-
-// int
-
-void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest);
-void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src);
-void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data);
-
-void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array);
-
-godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
-
-void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self);
-
-void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data);
-
-void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
-godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self);
-
-void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self);
-
-// real
-
-void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest);
-void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src);
-void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data);
-
-void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array);
-
-godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
-
-void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self);
-
-void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data);
-
-void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
-godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self);
-
-void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self);
-
-// string
-
-void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest);
-void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src);
-void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array);
-
-godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-
-void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self);
-
-void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self);
-
-void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self);
-
-// vector2
-
-void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest);
-void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src);
-void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array);
-
-godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-
-void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self);
-
-void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self);
-
-void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self);
-
-// vector3
-
-void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest);
-void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src);
-void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array);
-
-godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-
-void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self);
-
-void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self);
-
-void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self);
-
-// color
-
-void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest);
-void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src);
-void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a);
-
-void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array);
-
-godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-
-void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self);
-
-void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
-
-void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self);
-
-void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_POOL_ARRAYS_H