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Diffstat (limited to 'modules/gdnative/godot/pool_arrays.h')
-rw-r--r-- | modules/gdnative/godot/pool_arrays.h | 316 |
1 files changed, 0 insertions, 316 deletions
diff --git a/modules/gdnative/godot/pool_arrays.h b/modules/gdnative/godot/pool_arrays.h deleted file mode 100644 index 1b51dca38c..0000000000 --- a/modules/gdnative/godot/pool_arrays.h +++ /dev/null @@ -1,316 +0,0 @@ -/*************************************************************************/ -/* pool_arrays.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_POOL_ARRAYS_H -#define GODOT_POOL_ARRAYS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -/////// PoolByteArray - -#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE]; -} godot_pool_byte_array; -#endif - -/////// PoolIntArray - -#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE]; -} godot_pool_int_array; -#endif - -/////// PoolRealArray - -#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE]; -} godot_pool_real_array; -#endif - -/////// PoolStringArray - -#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE]; -} godot_pool_string_array; -#endif - -/////// PoolVector2Array - -#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE]; -} godot_pool_vector2_array; -#endif - -/////// PoolVector3Array - -#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE]; -} godot_pool_vector3_array; -#endif - -/////// PoolColorArray - -#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE]; -} godot_pool_color_array; -#endif - -#include <godot/array.h> -#include <godot/color.h> -#include <godot/vector2.h> -#include <godot/vector3.h> - -#include <godot/gdnative.h> - -// byte - -void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest); -void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src); -void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data); - -void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array); - -godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); - -void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self); - -void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data); - -void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); -uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self); - -void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self); - -// int - -void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest); -void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src); -void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data); - -void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array); - -godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); - -void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self); - -void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data); - -void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); -godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self); - -void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self); - -// real - -void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest); -void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src); -void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data); - -void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array); - -godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); - -void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self); - -void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data); - -void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); -godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self); - -void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self); - -// string - -void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest); -void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src); -void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data); - -void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array); - -godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); - -void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self); - -void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data); - -void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); -godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self); - -void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self); - -// vector2 - -void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest); -void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src); -void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array); - -godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self); - -void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); -godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self); - -void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self); - -// vector3 - -void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest); -void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src); -void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); - -void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array); - -godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); - -void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self); - -void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); - -void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); -godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self); - -void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self); - -// color - -void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest); -void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src); -void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array); - -godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); - -void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self); - -void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size); - -void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); -godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self); - -void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_POOL_ARRAYS_H |