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Diffstat (limited to 'modules/gdnative/godot/pool_arrays.cpp')
-rw-r--r-- | modules/gdnative/godot/pool_arrays.cpp | 633 |
1 files changed, 0 insertions, 633 deletions
diff --git a/modules/gdnative/godot/pool_arrays.cpp b/modules/gdnative/godot/pool_arrays.cpp deleted file mode 100644 index 49bf851051..0000000000 --- a/modules/gdnative/godot/pool_arrays.cpp +++ /dev/null @@ -1,633 +0,0 @@ -/*************************************************************************/ -/* pool_arrays.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include <godot/pool_arrays.h> - -#include "array.h" -#include "core/variant.h" -#include "dvector.h" - -#include "core/color.h" -#include "core/math/math_2d.h" -#include "core/math/vector3.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _pool_arrays_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -// byte - -void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) { - PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest; - memnew_placement(dest, PoolVector<uint8_t>); -} - -void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) { - PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest; - const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src; - memnew_placement(dest, PoolVector<uint8_t>(*src)); -} - -void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) { - PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<uint8_t>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - self->append(p_data); -} - -void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - self->invert(); -} - -void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - self->set(p_idx, p_data); -} - -uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) { - const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) { - const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self; - return self->size(); -} - -void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) { - ((PoolVector<uint8_t> *)p_self)->~PoolVector(); -} - -// int - -void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) { - PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest; - memnew_placement(dest, PoolVector<godot_int>); -} - -void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) { - PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest; - const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src; - memnew_placement(dest, PoolVector<godot_int>(*src)); -} - -void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) { - PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<godot_int>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - self->append(p_data); -} - -void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - self->invert(); -} - -void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - self->set(p_idx, p_data); -} - -godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) { - const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) { - const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self; - return self->size(); -} - -void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) { - ((PoolVector<godot_int> *)p_self)->~PoolVector(); -} - -// real - -void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) { - PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest; - memnew_placement(dest, PoolVector<godot_real>); -} - -void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) { - PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest; - const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src; - memnew_placement(dest, PoolVector<godot_real>(*src)); -} - -void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) { - PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<godot_real>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - self->append(p_data); -} - -void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - self->invert(); -} - -void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - self->set(p_idx, p_data); -} - -godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) { - const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) { - const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self; - return self->size(); -} - -void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) { - ((PoolVector<godot_real> *)p_self)->~PoolVector(); -} - -// string - -void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) { - PoolVector<String> *dest = (PoolVector<String> *)r_dest; - memnew_placement(dest, PoolVector<String>); -} - -void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) { - PoolVector<String> *dest = (PoolVector<String> *)r_dest; - const PoolVector<String> *src = (const PoolVector<String> *)p_src; - memnew_placement(dest, PoolVector<String>(*src)); -} - -void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) { - PoolVector<String> *dest = (PoolVector<String> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<String>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - String &s = *(String *)p_data; - self->append(s); -} - -void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - PoolVector<String> *array = (PoolVector<String> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - String &s = *(String *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - self->invert(); -} - -void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - String &s = *(String *)p_data; - self->push_back(s); -} - -void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - String &s = *(String *)p_data; - self->set(p_idx, s); -} - -godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) { - const PoolVector<String> *self = (const PoolVector<String> *)p_self; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = self->get(p_idx); - return str; -} - -godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) { - const PoolVector<String> *self = (const PoolVector<String> *)p_self; - return self->size(); -} - -void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) { - ((PoolVector<String> *)p_self)->~PoolVector(); -} - -// vector2 - -void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) { - PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest; - memnew_placement(dest, PoolVector<Vector2>); -} - -void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) { - PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest; - const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src; - memnew_placement(dest, PoolVector<Vector2>(*src)); -} - -void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) { - PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<Vector2>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->append(s); -} - -void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - self->invert(); -} - -void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->push_back(s); -} - -void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->set(p_idx, s); -} - -godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) { - const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self; - godot_vector2 v; - Vector2 *s = (Vector2 *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) { - const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self; - return self->size(); -} - -void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) { - ((PoolVector<Vector2> *)p_self)->~PoolVector(); -} - -// vector3 - -void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) { - PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest; - memnew_placement(dest, PoolVector<Vector3>); -} - -void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) { - PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest; - const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src; - memnew_placement(dest, PoolVector<Vector3>(*src)); -} - -void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) { - PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<Vector3>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->append(s); -} - -void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - self->invert(); -} - -void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->push_back(s); -} - -void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->set(p_idx, s); -} - -godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) { - const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self; - godot_vector3 v; - Vector3 *s = (Vector3 *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) { - const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self; - return self->size(); -} - -void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) { - ((PoolVector<Vector3> *)p_self)->~PoolVector(); -} - -// color - -void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) { - PoolVector<Color> *dest = (PoolVector<Color> *)r_dest; - memnew_placement(dest, PoolVector<Color>); -} - -void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) { - PoolVector<Color> *dest = (PoolVector<Color> *)r_dest; - const PoolVector<Color> *src = (const PoolVector<Color> *)p_src; - memnew_placement(dest, PoolVector<Color>(*src)); -} - -void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) { - PoolVector<Color> *dest = (PoolVector<Color> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<Color>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - Color &s = *(Color *)p_data; - self->append(s); -} - -void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - PoolVector<Color> *array = (PoolVector<Color> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - Color &s = *(Color *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - self->invert(); -} - -void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - Color &s = *(Color *)p_data; - self->push_back(s); -} - -void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - Color &s = *(Color *)p_data; - self->set(p_idx, s); -} - -godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) { - const PoolVector<Color> *self = (const PoolVector<Color> *)p_self; - godot_color v; - Color *s = (Color *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) { - const PoolVector<Color> *self = (const PoolVector<Color> *)p_self; - return self->size(); -} - -void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) { - ((PoolVector<Color> *)p_self)->~PoolVector(); -} - -#ifdef __cplusplus -} -#endif |