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Diffstat (limited to 'modules/gdnative/godot/node_path.cpp')
-rw-r--r-- | modules/gdnative/godot/node_path.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/modules/gdnative/godot/node_path.cpp b/modules/gdnative/godot/node_path.cpp new file mode 100644 index 0000000000..a9edbc8352 --- /dev/null +++ b/modules/gdnative/godot/node_path.cpp @@ -0,0 +1,116 @@ +/*************************************************************************/ +/* node_path.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "node_path.h" +#include "core/variant.h" + +#include "core/path_db.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _node_path_api_anchor() {} + +void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) { + NodePath *dest = (NodePath *)r_dest; + const String *from = (const String *)p_from; + memnew_placement(dest, NodePath(*from)); +} + +void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) { + NodePath *dest = (NodePath *)r_dest; + const NodePath *src = (const NodePath *)p_src; + memnew_placement(dest, NodePath(*src)); +} + +void GDAPI godot_node_path_destroy(godot_node_path *p_self) { + NodePath *self = (NodePath *)p_self; + self->~NodePath(); +} + +godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { + godot_string ret; + const NodePath *self = (const NodePath *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->is_absolute(); +} + +godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->get_name_count(); +} + +godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + + memnew_placement(&dest, String(self->get_name(p_idx))); + return dest; +} + +godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->get_subname_count(); +} + +godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + + memnew_placement(&dest, String(self->get_subname(p_idx))); + return dest; +} + +godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + memnew_placement(&dest, String(self->get_property())); + return dest; +} + +godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->is_empty(); +} + +godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) { + const NodePath *self = (const NodePath *)p_self; + const NodePath *b = (const NodePath *)p_b; + return *self == *b; +} + +#ifdef __cplusplus +} +#endif |