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Diffstat (limited to 'modules/gdnative/godot/godot_vector3.h')
-rw-r--r-- | modules/gdnative/godot/godot_vector3.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_vector3.h b/modules/gdnative/godot/godot_vector3.h new file mode 100644 index 0000000000..b7dc40965d --- /dev/null +++ b/modules/gdnative/godot/godot_vector3.h @@ -0,0 +1,111 @@ +/*************************************************************************/ +/* godot_vector3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_VECTOR3_H +#define GODOT_VECTOR3_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED +typedef struct godot_vector3 { + uint8_t _dont_touch_that[12]; +} godot_vector3; +#endif + +#include "../godot.h" + +void GDAPI godot_vector3_new(godot_vector3 *p_v, const godot_real p_x, const godot_real p_y, const godot_real p_z); + +void GDAPI godot_vector3_set_axis(godot_vector3 *p_v, const godot_int p_axis, const godot_real p_val); +godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_v, const godot_int p_axis); + +godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_v); +godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_v); + +godot_real GDAPI godot_vector3_length(const godot_vector3 *p_v); +godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_v); + +void GDAPI godot_vector3_normalize(godot_vector3 *p_v); +void GDAPI godot_vector3_normalized(godot_vector3 *p_dest, const godot_vector3 *p_src); + +// @Incomplete + +/* + * inverse + * zero + * snap + * snapped + * rotate + * rotated + * + * + * linear_interpolate + * cubic_interpolate + * cubic_interpolaten + * cross + * dot + * outer + * to_diagonal_matrix + * abs + * floor + * ceil + */ + +godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_a, const godot_vector3 *p_b); +godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_a, const godot_vector3 *p_b); + +// @Incomplete +/* + * slide + * reflect + */ + +void GDAPI godot_vector3_operator_add(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); +void GDAPI godot_vector3_operator_subtract(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); +void GDAPI godot_vector3_operator_multiply_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); +void GDAPI godot_vector3_operator_multiply_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b); +void GDAPI godot_vector3_operator_divide_vector(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_vector3 *p_b); +void GDAPI godot_vector3_operator_divide_scalar(godot_vector3 *p_dest, const godot_vector3 *p_a, const godot_real p_b); + +godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_a, const godot_vector3 *p_b); +godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_a, const godot_vector3 *p_b); + +/* + * to_string + */ + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_VECTOR3_H |