summaryrefslogtreecommitdiff
path: root/modules/gdnative/godot/godot_vector3.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdnative/godot/godot_vector3.cpp')
-rw-r--r--modules/gdnative/godot/godot_vector3.cpp115
1 files changed, 57 insertions, 58 deletions
diff --git a/modules/gdnative/godot/godot_vector3.cpp b/modules/gdnative/godot/godot_vector3.cpp
index 599420dd00..41d1c1abf5 100644
--- a/modules/gdnative/godot/godot_vector3.cpp
+++ b/modules/gdnative/godot/godot_vector3.cpp
@@ -85,113 +85,112 @@ void GDAPI godot_vector3_normalized(godot_vector3 *p_dest, const godot_vector3 *
}
void godot_vector3_inverse(godot_vector3 *p_dest, const godot_vector3 *p_src) {
- Vector3 *dest = (Vector3*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
+ Vector3 *dest = (Vector3 *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
*dest = src->inverse();
}
void godot_vector3_zero(godot_vector3 *p_src) {
- Vector3 *src = (Vector3*)p_src;
+ Vector3 *src = (Vector3 *)p_src;
src->zero();
}
void godot_vector3_snap(godot_vector3 *p_src, godot_real val) {
- Vector3 *src = (Vector3*)p_src;
+ Vector3 *src = (Vector3 *)p_src;
src->snap(val);
}
void godot_vector3_snapped(godot_vector3 *p_dest, const godot_vector3 *p_src, godot_real val) {
- Vector3 *dest = (Vector3*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
+ Vector3 *dest = (Vector3 *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
*dest = src->snapped(val);
}
void godot_vector3_rotate(godot_vector3 *p_src, const godot_vector3 *p_axis, godot_real phi) {
- Vector3 *src = (Vector3*)p_src;
- const Vector3 *axis = (Vector3*)p_axis;
+ Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *axis = (Vector3 *)p_axis;
src->rotate(*axis, phi);
}
void godot_vector3_rotated(godot_vector3 *p_dest, const godot_vector3 *p_src,
- const godot_vector3 *p_axis, godot_real phi) {
- Vector3 *dest = (Vector3*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *axis = (Vector3*)p_axis;
+ const godot_vector3 *p_axis, godot_real phi) {
+ Vector3 *dest = (Vector3 *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *axis = (Vector3 *)p_axis;
*dest = src->rotated(*axis, phi);
}
-
void godot_vector3_linear_interpolate(godot_vector3 *p_dest, const godot_vector3 *p_src,
- const godot_vector3 *p_b, godot_real t) {
- Vector3 *dest = (Vector3*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *b = (Vector3*)p_b;
+ const godot_vector3 *p_b, godot_real t) {
+ Vector3 *dest = (Vector3 *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *b = (Vector3 *)p_b;
*dest = src->linear_interpolate(*b, t);
}
void godot_vector3_cubic_interpolate(godot_vector3 *p_dest, const godot_vector3 *p_src,
- const godot_vector3 *p_b, const godot_vector3 *p_pre_a,
- const godot_vector3 *p_post_b, godot_real t) {
- Vector3 *dest = (Vector3*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *b = (Vector3*)p_b;
- const Vector3 *pre_a = (Vector3*)p_pre_a;
- const Vector3 *post_b = (Vector3*)p_post_b;
+ const godot_vector3 *p_b, const godot_vector3 *p_pre_a,
+ const godot_vector3 *p_post_b, godot_real t) {
+ Vector3 *dest = (Vector3 *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *b = (Vector3 *)p_b;
+ const Vector3 *pre_a = (Vector3 *)p_pre_a;
+ const Vector3 *post_b = (Vector3 *)p_post_b;
*dest = src->cubic_interpolate(*b, *pre_a, *post_b, t);
}
void godot_vector3_cubic_interpolaten(godot_vector3 *p_dest, const godot_vector3 *p_src,
- const godot_vector3 *p_b, const godot_vector3 *p_pre_a,
- const godot_vector3 *p_post_b, godot_real t) {
- Vector3 *dest = (Vector3*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *b = (Vector3*)p_b;
- const Vector3 *pre_a = (Vector3*)p_pre_a;
- const Vector3 *post_b = (Vector3*)p_post_b;
+ const godot_vector3 *p_b, const godot_vector3 *p_pre_a,
+ const godot_vector3 *p_post_b, godot_real t) {
+ Vector3 *dest = (Vector3 *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *b = (Vector3 *)p_b;
+ const Vector3 *pre_a = (Vector3 *)p_pre_a;
+ const Vector3 *post_b = (Vector3 *)p_post_b;
*dest = src->cubic_interpolaten(*b, *pre_a, *post_b, t);
}
void godot_vector3_cross(godot_vector3 *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_b) {
- Vector3 *dest = (Vector3*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *b = (Vector3*)p_b;
+ Vector3 *dest = (Vector3 *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *b = (Vector3 *)p_b;
*dest = src->cross(*b);
}
godot_real godot_vector3_dot(const godot_vector3 *p_src, const godot_vector3 *p_b) {
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *b = (Vector3*)p_b;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *b = (Vector3 *)p_b;
return src->dot(*b);
}
void godot_vector3_outer(godot_basis *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_b) {
- Basis *dest = (Basis*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *b = (Vector3*)p_b;
+ Basis *dest = (Basis *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *b = (Vector3 *)p_b;
*dest = src->outer(*b);
}
void godot_vector3_to_diagonal_matrix(godot_basis *p_dest, const godot_vector3 *p_src) {
- Basis *dest = (Basis*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
+ Basis *dest = (Basis *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
*dest = src->to_diagonal_matrix();
}
void godot_vector3_abs(godot_vector3 *p_dest, const godot_vector3 *p_src) {
- Vector3 *dest = (Vector3*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
+ Vector3 *dest = (Vector3 *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
*dest = src->abs();
}
void godot_vector3_floor(godot_vector3 *p_dest, const godot_vector3 *p_src) {
- Vector3 *dest = (Vector3*)p_dest;
- const Vector3 *src = (Vector3*)p_src;
+ Vector3 *dest = (Vector3 *)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
*dest = src->floor();
}
void godot_vector3_ceil(godot_vector3 *p_dest, const godot_vector3 *p_src) {
- const Vector3 *src = (Vector3*)p_src;
- Vector3 *dest = (Vector3*)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ Vector3 *dest = (Vector3 *)p_dest;
*dest = src->ceil();
}
@@ -214,23 +213,23 @@ godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_a, const godot_ve
}
void godot_vector3_slide(godot_vector3 *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_vec) {
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *vec = (Vector3*)p_vec;
- Vector3 *dest = (Vector3*)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *vec = (Vector3 *)p_vec;
+ Vector3 *dest = (Vector3 *)p_dest;
*dest = src->slide(*vec);
}
void godot_vector3_bounce(godot_vector3 *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_vec) {
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *vec = (Vector3*)p_vec;
- Vector3 *dest = (Vector3*)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *vec = (Vector3 *)p_vec;
+ Vector3 *dest = (Vector3 *)p_dest;
*dest = src->bounce(*vec);
}
void godot_vector3_reflect(godot_vector3 *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_vec) {
- const Vector3 *src = (Vector3*)p_src;
- const Vector3 *vec = (Vector3*)p_vec;
- Vector3 *dest = (Vector3*)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ const Vector3 *vec = (Vector3 *)p_vec;
+ Vector3 *dest = (Vector3 *)p_dest;
*dest = src->reflect(*vec);
}
@@ -287,8 +286,8 @@ godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_a, const god
}
void GDAPI godot_vector3_to_string(godot_string *p_dest, const godot_vector3 *p_src) {
- const Vector3 *src = (Vector3*)p_src;
- String *dest = (String*)p_dest;
+ const Vector3 *src = (Vector3 *)p_src;
+ String *dest = (String *)p_dest;
*dest = "(" + *src + ")";
}