diff options
Diffstat (limited to 'modules/gdnative/godot/godot_vector3.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_vector3.cpp | 115 |
1 files changed, 57 insertions, 58 deletions
diff --git a/modules/gdnative/godot/godot_vector3.cpp b/modules/gdnative/godot/godot_vector3.cpp index 599420dd00..41d1c1abf5 100644 --- a/modules/gdnative/godot/godot_vector3.cpp +++ b/modules/gdnative/godot/godot_vector3.cpp @@ -85,113 +85,112 @@ void GDAPI godot_vector3_normalized(godot_vector3 *p_dest, const godot_vector3 * } void godot_vector3_inverse(godot_vector3 *p_dest, const godot_vector3 *p_src) { - Vector3 *dest = (Vector3*)p_dest; - const Vector3 *src = (Vector3*)p_src; + Vector3 *dest = (Vector3 *)p_dest; + const Vector3 *src = (Vector3 *)p_src; *dest = src->inverse(); } void godot_vector3_zero(godot_vector3 *p_src) { - Vector3 *src = (Vector3*)p_src; + Vector3 *src = (Vector3 *)p_src; src->zero(); } void godot_vector3_snap(godot_vector3 *p_src, godot_real val) { - Vector3 *src = (Vector3*)p_src; + Vector3 *src = (Vector3 *)p_src; src->snap(val); } void godot_vector3_snapped(godot_vector3 *p_dest, const godot_vector3 *p_src, godot_real val) { - Vector3 *dest = (Vector3*)p_dest; - const Vector3 *src = (Vector3*)p_src; + Vector3 *dest = (Vector3 *)p_dest; + const Vector3 *src = (Vector3 *)p_src; *dest = src->snapped(val); } void godot_vector3_rotate(godot_vector3 *p_src, const godot_vector3 *p_axis, godot_real phi) { - Vector3 *src = (Vector3*)p_src; - const Vector3 *axis = (Vector3*)p_axis; + Vector3 *src = (Vector3 *)p_src; + const Vector3 *axis = (Vector3 *)p_axis; src->rotate(*axis, phi); } void godot_vector3_rotated(godot_vector3 *p_dest, const godot_vector3 *p_src, - const godot_vector3 *p_axis, godot_real phi) { - Vector3 *dest = (Vector3*)p_dest; - const Vector3 *src = (Vector3*)p_src; - const Vector3 *axis = (Vector3*)p_axis; + const godot_vector3 *p_axis, godot_real phi) { + Vector3 *dest = (Vector3 *)p_dest; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *axis = (Vector3 *)p_axis; *dest = src->rotated(*axis, phi); } - void godot_vector3_linear_interpolate(godot_vector3 *p_dest, const godot_vector3 *p_src, - const godot_vector3 *p_b, godot_real t) { - Vector3 *dest = (Vector3*)p_dest; - const Vector3 *src = (Vector3*)p_src; - const Vector3 *b = (Vector3*)p_b; + const godot_vector3 *p_b, godot_real t) { + Vector3 *dest = (Vector3 *)p_dest; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *b = (Vector3 *)p_b; *dest = src->linear_interpolate(*b, t); } void godot_vector3_cubic_interpolate(godot_vector3 *p_dest, const godot_vector3 *p_src, - const godot_vector3 *p_b, const godot_vector3 *p_pre_a, - const godot_vector3 *p_post_b, godot_real t) { - Vector3 *dest = (Vector3*)p_dest; - const Vector3 *src = (Vector3*)p_src; - const Vector3 *b = (Vector3*)p_b; - const Vector3 *pre_a = (Vector3*)p_pre_a; - const Vector3 *post_b = (Vector3*)p_post_b; + const godot_vector3 *p_b, const godot_vector3 *p_pre_a, + const godot_vector3 *p_post_b, godot_real t) { + Vector3 *dest = (Vector3 *)p_dest; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *b = (Vector3 *)p_b; + const Vector3 *pre_a = (Vector3 *)p_pre_a; + const Vector3 *post_b = (Vector3 *)p_post_b; *dest = src->cubic_interpolate(*b, *pre_a, *post_b, t); } void godot_vector3_cubic_interpolaten(godot_vector3 *p_dest, const godot_vector3 *p_src, - const godot_vector3 *p_b, const godot_vector3 *p_pre_a, - const godot_vector3 *p_post_b, godot_real t) { - Vector3 *dest = (Vector3*)p_dest; - const Vector3 *src = (Vector3*)p_src; - const Vector3 *b = (Vector3*)p_b; - const Vector3 *pre_a = (Vector3*)p_pre_a; - const Vector3 *post_b = (Vector3*)p_post_b; + const godot_vector3 *p_b, const godot_vector3 *p_pre_a, + const godot_vector3 *p_post_b, godot_real t) { + Vector3 *dest = (Vector3 *)p_dest; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *b = (Vector3 *)p_b; + const Vector3 *pre_a = (Vector3 *)p_pre_a; + const Vector3 *post_b = (Vector3 *)p_post_b; *dest = src->cubic_interpolaten(*b, *pre_a, *post_b, t); } void godot_vector3_cross(godot_vector3 *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_b) { - Vector3 *dest = (Vector3*)p_dest; - const Vector3 *src = (Vector3*)p_src; - const Vector3 *b = (Vector3*)p_b; + Vector3 *dest = (Vector3 *)p_dest; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *b = (Vector3 *)p_b; *dest = src->cross(*b); } godot_real godot_vector3_dot(const godot_vector3 *p_src, const godot_vector3 *p_b) { - const Vector3 *src = (Vector3*)p_src; - const Vector3 *b = (Vector3*)p_b; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *b = (Vector3 *)p_b; return src->dot(*b); } void godot_vector3_outer(godot_basis *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_b) { - Basis *dest = (Basis*)p_dest; - const Vector3 *src = (Vector3*)p_src; - const Vector3 *b = (Vector3*)p_b; + Basis *dest = (Basis *)p_dest; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *b = (Vector3 *)p_b; *dest = src->outer(*b); } void godot_vector3_to_diagonal_matrix(godot_basis *p_dest, const godot_vector3 *p_src) { - Basis *dest = (Basis*)p_dest; - const Vector3 *src = (Vector3*)p_src; + Basis *dest = (Basis *)p_dest; + const Vector3 *src = (Vector3 *)p_src; *dest = src->to_diagonal_matrix(); } void godot_vector3_abs(godot_vector3 *p_dest, const godot_vector3 *p_src) { - Vector3 *dest = (Vector3*)p_dest; - const Vector3 *src = (Vector3*)p_src; + Vector3 *dest = (Vector3 *)p_dest; + const Vector3 *src = (Vector3 *)p_src; *dest = src->abs(); } void godot_vector3_floor(godot_vector3 *p_dest, const godot_vector3 *p_src) { - Vector3 *dest = (Vector3*)p_dest; - const Vector3 *src = (Vector3*)p_src; + Vector3 *dest = (Vector3 *)p_dest; + const Vector3 *src = (Vector3 *)p_src; *dest = src->floor(); } void godot_vector3_ceil(godot_vector3 *p_dest, const godot_vector3 *p_src) { - const Vector3 *src = (Vector3*)p_src; - Vector3 *dest = (Vector3*)p_dest; + const Vector3 *src = (Vector3 *)p_src; + Vector3 *dest = (Vector3 *)p_dest; *dest = src->ceil(); } @@ -214,23 +213,23 @@ godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_a, const godot_ve } void godot_vector3_slide(godot_vector3 *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_vec) { - const Vector3 *src = (Vector3*)p_src; - const Vector3 *vec = (Vector3*)p_vec; - Vector3 *dest = (Vector3*)p_dest; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *vec = (Vector3 *)p_vec; + Vector3 *dest = (Vector3 *)p_dest; *dest = src->slide(*vec); } void godot_vector3_bounce(godot_vector3 *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_vec) { - const Vector3 *src = (Vector3*)p_src; - const Vector3 *vec = (Vector3*)p_vec; - Vector3 *dest = (Vector3*)p_dest; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *vec = (Vector3 *)p_vec; + Vector3 *dest = (Vector3 *)p_dest; *dest = src->bounce(*vec); } void godot_vector3_reflect(godot_vector3 *p_dest, const godot_vector3 *p_src, const godot_vector3 *p_vec) { - const Vector3 *src = (Vector3*)p_src; - const Vector3 *vec = (Vector3*)p_vec; - Vector3 *dest = (Vector3*)p_dest; + const Vector3 *src = (Vector3 *)p_src; + const Vector3 *vec = (Vector3 *)p_vec; + Vector3 *dest = (Vector3 *)p_dest; *dest = src->reflect(*vec); } @@ -287,8 +286,8 @@ godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_a, const god } void GDAPI godot_vector3_to_string(godot_string *p_dest, const godot_vector3 *p_src) { - const Vector3 *src = (Vector3*)p_src; - String *dest = (String*)p_dest; + const Vector3 *src = (Vector3 *)p_src; + String *dest = (String *)p_dest; *dest = "(" + *src + ")"; } |