summaryrefslogtreecommitdiff
path: root/modules/gdnative/godot/godot_vector2.h
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdnative/godot/godot_vector2.h')
-rw-r--r--modules/gdnative/godot/godot_vector2.h118
1 files changed, 73 insertions, 45 deletions
diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/godot_vector2.h
index 36a4f01d03..9c7590fedf 100644
--- a/modules/gdnative/godot/godot_vector2.h
+++ b/modules/gdnative/godot/godot_vector2.h
@@ -45,51 +45,79 @@ typedef struct godot_vector2 {
#include "../godot.h"
-godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y);
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x);
-void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y);
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v);
-
-void GDAPI godot_vector2_normalize(godot_vector2 *p_v);
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v);
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v);
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b);
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to);
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to);
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, godot_real length);
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_v,
- const godot_vector2 p_b, const godot_vector2 p_pre_a,
- const godot_vector2 p_post_b, godot_real t);
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with);
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v);
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v);
-godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_v,
- const godot_vector2 p_b, godot_real t);
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec);
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi);
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec);
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by);
-godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v);
-godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b);
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b);
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b);
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b);
+void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
+
+godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
+
+godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
+
+godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
+
+godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
+
+godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
+
+godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
+
+godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
+
+godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
+
+godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
+
+godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
+
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
+
+godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
+
+void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
+
+void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
+
+godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
+
+godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
#ifdef __cplusplus
}