diff options
Diffstat (limited to 'modules/gdnative/godot/godot_vector2.h')
-rw-r--r-- | modules/gdnative/godot/godot_vector2.h | 118 |
1 files changed, 73 insertions, 45 deletions
diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/godot_vector2.h index 36a4f01d03..9c7590fedf 100644 --- a/modules/gdnative/godot/godot_vector2.h +++ b/modules/gdnative/godot/godot_vector2.h @@ -45,51 +45,79 @@ typedef struct godot_vector2 { #include "../godot.h" -godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y); - -void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x); -void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y); -godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v); - -void GDAPI godot_vector2_normalize(godot_vector2 *p_v); -godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v); - -godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v); - -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b); - -godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to); -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to); -godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, godot_real length); -godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_v, - const godot_vector2 p_b, const godot_vector2 p_pre_a, - const godot_vector2 p_post_b, godot_real t); -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with); -godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v); -godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_v, - const godot_vector2 p_b, godot_real t); -godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec); -godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi); -godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec); -godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by); -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v); -godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v); - -godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b); -godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b); - -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b); -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b); +void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); + +godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self); + +godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to); + +godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); + +godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); + +godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); + +godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by); + +godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with); + +godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n); + +godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self); + +godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length); + +godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b); + +godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b); + +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b); + +godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self); + +void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x); + +void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y); + +godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self); + +godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self); #ifdef __cplusplus } |