diff options
Diffstat (limited to 'modules/gdnative/godot/godot_vector2.h')
-rw-r--r-- | modules/gdnative/godot/godot_vector2.h | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/godot_vector2.h index 4d957d4c7f..36a4f01d03 100644 --- a/modules/gdnative/godot/godot_vector2.h +++ b/modules/gdnative/godot/godot_vector2.h @@ -45,7 +45,7 @@ typedef struct godot_vector2 { #include "../godot.h" -void GDAPI godot_vector2_new(godot_vector2 *p_v, const godot_real p_x, const godot_real p_y); +godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y); void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x); void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y); @@ -53,43 +53,43 @@ godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v); godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v); void GDAPI godot_vector2_normalize(godot_vector2 *p_v); -void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src); +godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v); godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v); godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v); -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b); -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b); +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b); +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b); -void GDAPI godot_vector2_abs(godot_vector2 *p_dest, const godot_vector2 *p_src); -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_src); -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_src, const godot_vector2 *p_to); -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_src, const godot_vector2 *p_to); -void GDAPI godot_vector2_clamped(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_real length); -void GDAPI godot_vector2_cubic_interpolate(godot_vector2 *p_dest, const godot_vector2 *p_src, - const godot_vector2 *p_b, const godot_vector2 *p_pre_a, - const godot_vector2 *p_post_b, godot_real t); -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_src, const godot_vector2 *p_with); -void GDAPI godot_vector2_floor(godot_vector2 *p_dest, const godot_vector2 *p_src); -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_src); -void GDAPI godot_vector2_linear_interpolate(godot_vector2 *p_dest, const godot_vector2 *p_src, - const godot_vector2 *p_b, godot_real t); -void GDAPI godot_vector2_reflect(godot_vector2 *p_dest, const godot_vector2 *p_src, const godot_vector2 *p_vec); -void GDAPI godot_vector2_rotated(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_real phi); -void GDAPI godot_vector2_slide(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_vector2 *p_vec); -void GDAPI godot_vector2_snapped(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_vector2 *p_by); -void GDAPI godot_vector2_tangent(godot_vector2 *p_dest, const godot_vector2 *p_src); -void GDAPI godot_vector2_to_string(godot_string *p_dest, const godot_vector2 *p_src); +godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v); +godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v); +godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to); +godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to); +godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, godot_real length); +godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_v, + const godot_vector2 p_b, const godot_vector2 p_pre_a, + const godot_vector2 p_post_b, godot_real t); +godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with); +godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v); +godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v); +godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_v, + const godot_vector2 p_b, godot_real t); +godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec); +godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi); +godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec); +godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by); +godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v); +godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v); -void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); -void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); -void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); -void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b); -void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); -void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b); +godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b); +godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b); +godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b); +godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b); +godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b); +godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b); -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b); -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b); +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b); +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b); #ifdef __cplusplus } |