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Diffstat (limited to 'modules/gdnative/godot/godot_vector2.h')
-rw-r--r-- | modules/gdnative/godot/godot_vector2.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_vector2.h b/modules/gdnative/godot/godot_vector2.h new file mode 100644 index 0000000000..afda8aa10b --- /dev/null +++ b/modules/gdnative/godot/godot_vector2.h @@ -0,0 +1,107 @@ +/*************************************************************************/ +/* godot_vector2.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_VECTOR2_H +#define GODOT_VECTOR2_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED +typedef struct godot_vector2 { + uint8_t _dont_touch_that[8]; +} godot_vector2; +#endif + +#include "../godot.h" + +void GDAPI godot_vector2_new(godot_vector2 *p_v, const godot_real p_x, const godot_real p_y); + +void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x); +void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y); +godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v); +godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v); + +void GDAPI godot_vector2_normalize(godot_vector2 *p_v); +void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src); + +godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v); +godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v); + +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b); +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b); + +// @Incomplete +/* + * missing: + * + * angle_to + * angle_to_point + * dot + * cross_vector + * cross_scalar + * project + * plane_project + * clamped + * linear_interpolate + * cubic_interpolate + * cubic_interpolate_soft + * slide + * reflect + * angle + * abs + * rotated + * tangent + * floor + * snapped + * aspect + * + * + * to_string + */ + +void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); +void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); +void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); +void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b); +void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b); +void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b); + +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b); +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_VECTOR2_H |