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Diffstat (limited to 'modules/gdnative/godot/godot_vector2.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_vector2.cpp | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp new file mode 100644 index 0000000000..dce4c03b5d --- /dev/null +++ b/modules/gdnative/godot/godot_vector2.cpp @@ -0,0 +1,153 @@ +/*************************************************************************/ +/* godot_vector2.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "godot_vector2.h" + +#include "math/math_2d.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _vector2_api_anchor() { +} + +void GDAPI godot_vector2_new(godot_vector2 *p_v, godot_real p_x, godot_real p_y) { + Vector2 *v = (Vector2 *)p_v; + v->x = p_x; + v->y = p_y; +} + +void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) { + Vector2 *v = (Vector2 *)p_v; + v->x = p_x; +} + +void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) { + Vector2 *v = (Vector2 *)p_v; + v->y = p_y; +} + +godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + return v->x; +} +godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + return v->y; +} + +void GDAPI godot_vector2_normalize(godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + v->normalize(); +} +void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src) { + Vector2 *v = (Vector2 *)p_src; + Vector2 *d = (Vector2 *)p_dest; + + *d = v->normalized(); +} + +godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + return v->length(); +} + +godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) { + Vector2 *v = (Vector2 *)p_v; + return v->length_squared(); +} + +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *a = (Vector2 *)p_a; + Vector2 *b = (Vector2 *)p_b; + return a->distance_to(*b); +} + +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *a = (Vector2 *)p_a; + Vector2 *b = (Vector2 *)p_b; + return a->distance_squared_to(*b); +} + +void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + *dest = *a + *b; +} + +void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + *dest = *a - *b; +} + +void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + *dest = *a * *b; +} + +void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + *dest = *a * p_b; +} + +void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + *dest = *a / *b; +} + +void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) { + Vector2 *dest = (Vector2 *)p_dest; + const Vector2 *a = (Vector2 *)p_a; + *dest = *a / p_b; +} + +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b) { + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + return *a == *b; +} + +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b) { + const Vector2 *a = (Vector2 *)p_a; + const Vector2 *b = (Vector2 *)p_b; + return *a < *b; +} + +#ifdef __cplusplus +} +#endif |