diff options
Diffstat (limited to 'modules/gdnative/godot/godot_vector2.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_vector2.cpp | 348 |
1 files changed, 176 insertions, 172 deletions
diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp index ad5107f9a8..87e60b6245 100644 --- a/modules/gdnative/godot/godot_vector2.cpp +++ b/modules/gdnative/godot/godot_vector2.cpp @@ -37,11 +37,12 @@ extern "C" { void _vector2_api_anchor() {} -void GDAPI godot_vector2_new(godot_vector2 *p_v, godot_real p_x, - godot_real p_y) { - Vector2 *v = (Vector2 *)p_v; +godot_vector2 GDAPI godot_vector2_new(const godot_real p_x, const godot_real p_y) { + godot_vector2 value; + Vector2 *v = (Vector2 *)&value; v->x = p_x; v->y = p_y; + return value; } void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x) { @@ -55,11 +56,11 @@ void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y) { } godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; + const Vector2 *v = (Vector2 *)p_v; return v->x; } godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; + const Vector2 *v = (Vector2 *)p_v; return v->y; } @@ -67,224 +68,227 @@ void GDAPI godot_vector2_normalize(godot_vector2 *p_v) { Vector2 *v = (Vector2 *)p_v; v->normalize(); } -void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, - const godot_vector2 *p_src) { - Vector2 *v = (Vector2 *)p_src; - Vector2 *d = (Vector2 *)p_dest; +godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_v) { + godot_vector2 dest; + const Vector2 *v = (Vector2 *)p_v; + Vector2 *d = (Vector2 *)&dest; *d = v->normalized(); + return dest; } godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; + const Vector2 *v = (Vector2 *)p_v; return v->length(); } godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) { - Vector2 *v = (Vector2 *)p_v; + const Vector2 *v = (Vector2 *)p_v; return v->length_squared(); } -godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, - const godot_vector2 *p_b) { - Vector2 *a = (Vector2 *)p_a; - Vector2 *b = (Vector2 *)p_b; - return a->distance_to(*b); +godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_v, const godot_vector2 p_b) { + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + return v->distance_to(*b); } -godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, - const godot_vector2 *p_b) { - Vector2 *a = (Vector2 *)p_a; - Vector2 *b = (Vector2 *)p_b; - return a->distance_squared_to(*b); +godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_v, const godot_vector2 p_b) { + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + return v->distance_squared_to(*b); } -void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, - const godot_vector2 *p_a, - const godot_vector2 *p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - *dest = *a + *b; +godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_v, const godot_vector2 p_b) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + *d = *v + *b; + return dest; } -void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, - const godot_vector2 *p_a, - const godot_vector2 *p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - *dest = *a - *b; +godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_v, const godot_vector2 p_b) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + *d = *v - *b; + return dest; } -void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, - const godot_vector2 *p_a, - const godot_vector2 *p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - *dest = *a * *b; +godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_v, const godot_vector2 p_b) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + *d = *v * *b; + return dest; } -void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, - const godot_vector2 *p_a, - const godot_real p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - *dest = *a * p_b; +godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_v, const godot_real p_b) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + *d = *v * p_b; + return dest; } -void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, - const godot_vector2 *p_a, - const godot_vector2 *p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - *dest = *a / *b; +godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_v, const godot_vector2 p_b) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + *d = *v / *b; + return dest; } -void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, - const godot_vector2 *p_a, - const godot_real p_b) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *a = (Vector2 *)p_a; - *dest = *a / p_b; +godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_v, const godot_real p_b) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + *d = *v / p_b; + return dest; } -godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, - const godot_vector2 *p_b) { - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - return *a == *b; +godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_v, const godot_vector2 p_b) { + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + return *v == *b; } -godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, - const godot_vector2 *p_b) { - const Vector2 *a = (Vector2 *)p_a; - const Vector2 *b = (Vector2 *)p_b; - return *a < *b; +godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_v, const godot_vector2 p_b) { + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + return *v < *b; } -void GDAPI godot_vector2_abs(godot_vector2 *p_dest, - const godot_vector2 *p_src) { - const Vector2 *src = (Vector2 *)p_src; - Vector2 *dest = (Vector2 *)p_dest; - *dest = src->abs(); +godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_v) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + *d = v->abs(); + return dest; } -godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_src) { - const Vector2 *src = (Vector2 *)p_src; - return src->angle(); +godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_v) { + const Vector2 *v = (Vector2 *)p_v; + return v->angle(); } -godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_src, - const godot_vector2 *p_to) { - const Vector2 *src = (Vector2 *)p_src; - const Vector2 *to = (Vector2 *)p_to; - return src->angle_to(*to); +godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_v, const godot_vector2 p_to) { + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *to = (Vector2 *)&p_to; + return v->angle_to(*to); } -godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_src, - const godot_vector2 *p_to) { - const Vector2 *src = (Vector2 *)p_src; - const Vector2 *to = (Vector2 *)p_to; - return src->angle_to_point(*to); +godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_v, const godot_vector2 p_to) { + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *to = (Vector2 *)&p_to; + return v->angle_to_point(*to); } -void GDAPI godot_vector2_clamped(godot_vector2 *p_dest, - const godot_vector2 *p_src, - godot_real length) { - const Vector2 *src = (Vector2 *)p_src; - Vector2 *dest = (Vector2 *)p_dest; - *dest = src->clamped(length); +godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_v, const godot_real length) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + *d = v->clamped(length); + return dest; } -void GDAPI godot_vector2_cubic_interpolate( - godot_vector2 *p_dest, const godot_vector2 *p_src, const godot_vector2 *p_b, - const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, godot_real t) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *src = (Vector2 *)p_src; - const Vector2 *b = (Vector2 *)p_b; - const Vector2 *pre_a = (Vector2 *)p_pre_a; - const Vector2 *post_b = (Vector2 *)p_post_b; - *dest = src->cubic_interpolate(*b, *pre_a, *post_b, t); +godot_vector2 GDAPI godot_vector2_cubic_interpolate( + const godot_vector2 *p_v, const godot_vector2 p_b, const godot_vector2 p_pre_a, + const godot_vector2 p_post_b, godot_real t) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + const Vector2 *pre_a = (Vector2 *)&p_pre_a; + const Vector2 *post_b = (Vector2 *)&p_post_b; + *d = v->cubic_interpolate(*b, *pre_a, *post_b, t); + return dest; } -godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_src, - const godot_vector2 *p_with) { - const Vector2 *src = (Vector2 *)p_src; - const Vector2 *with = (Vector2 *)p_with; - return src->dot(*with); +godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_v, const godot_vector2 p_with) { + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *with = (Vector2 *)&p_with; + return v->dot(*with); } -void GDAPI godot_vector2_floor(godot_vector2 *p_dest, - const godot_vector2 *p_src) { - const Vector2 *src = (Vector2 *)p_src; - Vector2 *dest = (Vector2 *)p_dest; - *dest = src->floor(); +godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_v) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + *d = v->floor(); + return dest; } -godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_src) { - const Vector2 *src = (Vector2 *)p_src; - return src->aspect(); +godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_v) { + const Vector2 *v = (Vector2 *)p_v; + return v->aspect(); } -void GDAPI godot_vector2_linear_interpolate(godot_vector2 *p_dest, - const godot_vector2 *p_src, - const godot_vector2 *p_b, +godot_vector2 GDAPI godot_vector2_linear_interpolate( + const godot_vector2 *p_v, + const godot_vector2 p_b, godot_real t) { - Vector2 *dest = (Vector2 *)p_dest; - const Vector2 *src = (Vector2 *)p_src; - const Vector2 *b = (Vector2 *)p_b; - *dest = src->linear_interpolate(*b, t); -} - -void GDAPI godot_vector2_reflect(godot_vector2 *p_dest, - const godot_vector2 *p_src, - const godot_vector2 *p_vec) { - const Vector2 *src = (Vector2 *)p_src; - const Vector2 *vec = (Vector2 *)p_vec; - Vector2 *dest = (Vector2 *)p_dest; - *dest = src->reflect(*vec); -} - -void GDAPI godot_vector2_rotated(godot_vector2 *p_dest, - const godot_vector2 *p_src, godot_real phi) { - const Vector2 *src = (Vector2 *)p_src; - Vector2 *dest = (Vector2 *)p_dest; - *dest = src->rotated(phi); -} - -void GDAPI godot_vector2_slide(godot_vector2 *p_dest, - const godot_vector2 *p_src, - godot_vector2 *p_vec) { - const Vector2 *src = (Vector2 *)p_src; - const Vector2 *vec = (Vector2 *)p_vec; - Vector2 *dest = (Vector2 *)p_dest; - *dest = src->slide(*vec); -} - -void GDAPI godot_vector2_snapped(godot_vector2 *p_dest, - const godot_vector2 *p_src, - godot_vector2 *p_by) { - const Vector2 *src = (Vector2 *)p_src; - const Vector2 *by = (Vector2 *)p_by; - Vector2 *dest = (Vector2 *)p_dest; - *dest = src->snapped(*by); -} - -void GDAPI godot_vector2_tangent(godot_vector2 *p_dest, - const godot_vector2 *p_src) { - const Vector2 *src = (Vector2 *)p_src; - Vector2 *dest = (Vector2 *)p_dest; - *dest = src->tangent(); -} - -void GDAPI godot_vector2_to_string(godot_string *p_dest, - const godot_vector2 *p_src) { - const Vector2 *src = (Vector2 *)p_src; - String *dest = (String *)p_dest; - *dest = "(" + *src + ")"; + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *b = (Vector2 *)&p_b; + *d = v->linear_interpolate(*b, t); + return dest; +} + +godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_v, const godot_vector2 p_vec) { + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *vec = (Vector2 *)&p_vec; + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + *d = v->reflect(*vec); + return dest; +} + +godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_v, godot_real phi) { + const Vector2 *v = (Vector2 *)p_v; + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + *d = v->rotated(phi); + return dest; +} + +godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_v, godot_vector2 p_vec) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *vec = (Vector2 *)&p_vec; + *d = v->slide(*vec); + return dest; +} + +godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_v, godot_vector2 p_by) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + const Vector2 *by = (Vector2 *)&p_by; + *d = v->snapped(*by); + return dest; +} + +godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_v) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const Vector2 *v = (Vector2 *)p_v; + *d = v->tangent(); + return dest; +} + +godot_string GDAPI godot_vector2_to_string(const godot_vector2 *p_v) { + godot_string dest; + String *d = (String *)&dest; + const Vector2 *v = (Vector2 *)p_v; + *d = "(" + *v + ")"; + return dest; } #ifdef __cplusplus |