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path: root/modules/gdnative/godot/godot_vector2.cpp
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-rw-r--r--modules/gdnative/godot/godot_vector2.cpp171
1 files changed, 101 insertions, 70 deletions
diff --git a/modules/gdnative/godot/godot_vector2.cpp b/modules/gdnative/godot/godot_vector2.cpp
index e11cec2cfd..ad5107f9a8 100644
--- a/modules/gdnative/godot/godot_vector2.cpp
+++ b/modules/gdnative/godot/godot_vector2.cpp
@@ -35,10 +35,10 @@
extern "C" {
#endif
-void _vector2_api_anchor() {
-}
+void _vector2_api_anchor() {}
-void GDAPI godot_vector2_new(godot_vector2 *p_v, godot_real p_x, godot_real p_y) {
+void GDAPI godot_vector2_new(godot_vector2 *p_v, godot_real p_x,
+ godot_real p_y) {
Vector2 *v = (Vector2 *)p_v;
v->x = p_x;
v->y = p_y;
@@ -67,7 +67,8 @@ void GDAPI godot_vector2_normalize(godot_vector2 *p_v) {
Vector2 *v = (Vector2 *)p_v;
v->normalize();
}
-void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src) {
+void GDAPI godot_vector2_normalized(godot_vector2 *p_dest,
+ const godot_vector2 *p_src) {
Vector2 *v = (Vector2 *)p_src;
Vector2 *d = (Vector2 *)p_dest;
@@ -84,178 +85,208 @@ godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v) {
return v->length_squared();
}
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b) {
+godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a,
+ const godot_vector2 *p_b) {
Vector2 *a = (Vector2 *)p_a;
Vector2 *b = (Vector2 *)p_b;
return a->distance_to(*b);
}
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b) {
+godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a,
+ const godot_vector2 *p_b) {
Vector2 *a = (Vector2 *)p_a;
Vector2 *b = (Vector2 *)p_b;
return a->distance_squared_to(*b);
}
-void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
+void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest,
+ const godot_vector2 *p_a,
+ const godot_vector2 *p_b) {
Vector2 *dest = (Vector2 *)p_dest;
const Vector2 *a = (Vector2 *)p_a;
const Vector2 *b = (Vector2 *)p_b;
*dest = *a + *b;
}
-void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
+void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest,
+ const godot_vector2 *p_a,
+ const godot_vector2 *p_b) {
Vector2 *dest = (Vector2 *)p_dest;
const Vector2 *a = (Vector2 *)p_a;
const Vector2 *b = (Vector2 *)p_b;
*dest = *a - *b;
}
-void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
+void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest,
+ const godot_vector2 *p_a,
+ const godot_vector2 *p_b) {
Vector2 *dest = (Vector2 *)p_dest;
const Vector2 *a = (Vector2 *)p_a;
const Vector2 *b = (Vector2 *)p_b;
*dest = *a * *b;
}
-void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) {
+void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest,
+ const godot_vector2 *p_a,
+ const godot_real p_b) {
Vector2 *dest = (Vector2 *)p_dest;
const Vector2 *a = (Vector2 *)p_a;
*dest = *a * p_b;
}
-void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b) {
+void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest,
+ const godot_vector2 *p_a,
+ const godot_vector2 *p_b) {
Vector2 *dest = (Vector2 *)p_dest;
const Vector2 *a = (Vector2 *)p_a;
const Vector2 *b = (Vector2 *)p_b;
*dest = *a / *b;
}
-void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b) {
+void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest,
+ const godot_vector2 *p_a,
+ const godot_real p_b) {
Vector2 *dest = (Vector2 *)p_dest;
const Vector2 *a = (Vector2 *)p_a;
*dest = *a / p_b;
}
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b) {
+godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a,
+ const godot_vector2 *p_b) {
const Vector2 *a = (Vector2 *)p_a;
const Vector2 *b = (Vector2 *)p_b;
return *a == *b;
}
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b) {
+godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a,
+ const godot_vector2 *p_b) {
const Vector2 *a = (Vector2 *)p_a;
const Vector2 *b = (Vector2 *)p_b;
return *a < *b;
}
-void GDAPI godot_vector2_abs(godot_vector2 *p_dest, const godot_vector2 *p_src) {
+void GDAPI godot_vector2_abs(godot_vector2 *p_dest,
+ const godot_vector2 *p_src) {
const Vector2 *src = (Vector2 *)p_src;
Vector2 *dest = (Vector2 *)p_dest;
*dest = src->abs();
}
godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_src) {
- const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *src = (Vector2 *)p_src;
return src->angle();
}
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_src, const godot_vector2 *p_to) {
- const Vector2 *src = (Vector2*)p_src;
- const Vector2 *to = (Vector2*)p_to;
+godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_src,
+ const godot_vector2 *p_to) {
+ const Vector2 *src = (Vector2 *)p_src;
+ const Vector2 *to = (Vector2 *)p_to;
return src->angle_to(*to);
}
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_src, const godot_vector2 *p_to) {
- const Vector2 *src = (Vector2*)p_src;
- const Vector2 *to = (Vector2*)p_to;
+godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_src,
+ const godot_vector2 *p_to) {
+ const Vector2 *src = (Vector2 *)p_src;
+ const Vector2 *to = (Vector2 *)p_to;
return src->angle_to_point(*to);
}
-void GDAPI godot_vector2_clamped(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_real length) {
- const Vector2 *src = (Vector2*)p_src;
- Vector2 *dest = (Vector2*)p_dest;
+void GDAPI godot_vector2_clamped(godot_vector2 *p_dest,
+ const godot_vector2 *p_src,
+ godot_real length) {
+ const Vector2 *src = (Vector2 *)p_src;
+ Vector2 *dest = (Vector2 *)p_dest;
*dest = src->clamped(length);
}
-void GDAPI godot_vector2_cubic_interpolate(godot_vector2 *p_dest, const godot_vector2 *p_src,
- const godot_vector2 *p_b, const godot_vector2 *p_pre_a,
- const godot_vector2 *p_post_b, godot_real t) {
- Vector2 *dest = (Vector2*)p_dest;
- const Vector2 *src = (Vector2*)p_src;
- const Vector2 *b = (Vector2*)p_b;
- const Vector2 *pre_a = (Vector2*)p_pre_a;
- const Vector2 *post_b = (Vector2*)p_post_b;
+void GDAPI godot_vector2_cubic_interpolate(
+ godot_vector2 *p_dest, const godot_vector2 *p_src, const godot_vector2 *p_b,
+ const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, godot_real t) {
+ Vector2 *dest = (Vector2 *)p_dest;
+ const Vector2 *src = (Vector2 *)p_src;
+ const Vector2 *b = (Vector2 *)p_b;
+ const Vector2 *pre_a = (Vector2 *)p_pre_a;
+ const Vector2 *post_b = (Vector2 *)p_post_b;
*dest = src->cubic_interpolate(*b, *pre_a, *post_b, t);
}
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_src, const godot_vector2 *p_with) {
- const Vector2 *src = (Vector2*)p_src;
- const Vector2 *with = (Vector2*)p_with;
+godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_src,
+ const godot_vector2 *p_with) {
+ const Vector2 *src = (Vector2 *)p_src;
+ const Vector2 *with = (Vector2 *)p_with;
return src->dot(*with);
}
-void GDAPI godot_vector2_floor(godot_vector2 *p_dest, const godot_vector2 *p_src) {
- const Vector2 *src = (Vector2*)p_src;
- Vector2 *dest = (Vector2*)p_dest;
+void GDAPI godot_vector2_floor(godot_vector2 *p_dest,
+ const godot_vector2 *p_src) {
+ const Vector2 *src = (Vector2 *)p_src;
+ Vector2 *dest = (Vector2 *)p_dest;
*dest = src->floor();
}
godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_src) {
- const Vector2 *src = (Vector2*)p_src;
+ const Vector2 *src = (Vector2 *)p_src;
return src->aspect();
}
-void GDAPI godot_vector2_linear_interpolate(godot_vector2 *p_dest, const godot_vector2 *p_src,
- const godot_vector2 *p_b, godot_real t) {
- Vector2 *dest = (Vector2*)p_dest;
- const Vector2 *src = (Vector2*)p_src;
- const Vector2 *b = (Vector2*)p_b;
+void GDAPI godot_vector2_linear_interpolate(godot_vector2 *p_dest,
+ const godot_vector2 *p_src,
+ const godot_vector2 *p_b,
+ godot_real t) {
+ Vector2 *dest = (Vector2 *)p_dest;
+ const Vector2 *src = (Vector2 *)p_src;
+ const Vector2 *b = (Vector2 *)p_b;
*dest = src->linear_interpolate(*b, t);
}
-void GDAPI godot_vector2_reflect(godot_vector2 *p_dest, const godot_vector2 *p_src,
- const godot_vector2 *p_vec) {
- const Vector2 *src = (Vector2*)p_src;
- const Vector2 *vec = (Vector2*)p_vec;
- Vector2 *dest = (Vector2*)p_dest;
+void GDAPI godot_vector2_reflect(godot_vector2 *p_dest,
+ const godot_vector2 *p_src,
+ const godot_vector2 *p_vec) {
+ const Vector2 *src = (Vector2 *)p_src;
+ const Vector2 *vec = (Vector2 *)p_vec;
+ Vector2 *dest = (Vector2 *)p_dest;
*dest = src->reflect(*vec);
}
-void GDAPI godot_vector2_rotated(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_real phi) {
- const Vector2 *src = (Vector2*)p_src;
- Vector2 *dest = (Vector2*)p_dest;
+void GDAPI godot_vector2_rotated(godot_vector2 *p_dest,
+ const godot_vector2 *p_src, godot_real phi) {
+ const Vector2 *src = (Vector2 *)p_src;
+ Vector2 *dest = (Vector2 *)p_dest;
*dest = src->rotated(phi);
}
-void GDAPI godot_vector2_slide(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_vector2 *p_vec) {
- const Vector2 *src = (Vector2*)p_src;
- const Vector2 *vec = (Vector2*)p_vec;
- Vector2 *dest = (Vector2*)p_dest;
+void GDAPI godot_vector2_slide(godot_vector2 *p_dest,
+ const godot_vector2 *p_src,
+ godot_vector2 *p_vec) {
+ const Vector2 *src = (Vector2 *)p_src;
+ const Vector2 *vec = (Vector2 *)p_vec;
+ Vector2 *dest = (Vector2 *)p_dest;
*dest = src->slide(*vec);
}
-void GDAPI godot_vector2_snapped(godot_vector2 *p_dest, const godot_vector2 *p_src, godot_vector2 *p_by) {
- const Vector2 *src = (Vector2*)p_src;
- const Vector2 *by = (Vector2*)p_by;
- Vector2 *dest = (Vector2*)p_dest;
+void GDAPI godot_vector2_snapped(godot_vector2 *p_dest,
+ const godot_vector2 *p_src,
+ godot_vector2 *p_by) {
+ const Vector2 *src = (Vector2 *)p_src;
+ const Vector2 *by = (Vector2 *)p_by;
+ Vector2 *dest = (Vector2 *)p_dest;
*dest = src->snapped(*by);
}
-void GDAPI godot_vector2_tangent(godot_vector2 *p_dest, const godot_vector2 *p_src) {
- const Vector2 *src = (Vector2*)p_src;
- Vector2 *dest = (Vector2*)p_dest;
+void GDAPI godot_vector2_tangent(godot_vector2 *p_dest,
+ const godot_vector2 *p_src) {
+ const Vector2 *src = (Vector2 *)p_src;
+ Vector2 *dest = (Vector2 *)p_dest;
*dest = src->tangent();
}
-void GDAPI godot_vector2_to_string(godot_string *p_dest, const godot_vector2 *p_src) {
- const Vector2 *src = (Vector2*)p_src;
- String *dest = (String*)p_dest;
+void GDAPI godot_vector2_to_string(godot_string *p_dest,
+ const godot_vector2 *p_src) {
+ const Vector2 *src = (Vector2 *)p_src;
+ String *dest = (String *)p_dest;
*dest = "(" + *src + ")";
}
-
-
#ifdef __cplusplus
}
#endif