diff options
Diffstat (limited to 'modules/gdnative/godot/godot_variant.h')
| -rw-r--r-- | modules/gdnative/godot/godot_variant.h | 173 | 
1 files changed, 89 insertions, 84 deletions
diff --git a/modules/gdnative/godot/godot_variant.h b/modules/gdnative/godot/godot_variant.h index bf0e2bf64e..d46b87c41b 100644 --- a/modules/gdnative/godot/godot_variant.h +++ b/modules/gdnative/godot/godot_variant.h @@ -42,9 +42,6 @@ typedef struct godot_variant {  } godot_variant;  #endif -struct godot_transform2d; -typedef struct godot_transform2d godot_transform2d; -  typedef enum godot_variant_type {  	GODOT_VARIANT_TYPE_NIL, @@ -68,20 +65,19 @@ typedef enum godot_variant_type {  	// misc types  	GODOT_VARIANT_TYPE_COLOR, -	GODOT_VARIANT_TYPE_IMAGE, // 15 -	GODOT_VARIANT_TYPE_NODE_PATH, +	GODOT_VARIANT_TYPE_NODE_PATH, // 15  	GODOT_VARIANT_TYPE_RID,  	GODOT_VARIANT_TYPE_OBJECT, -	GODOT_VARIANT_TYPE_INPUT_EVENT, -	GODOT_VARIANT_TYPE_DICTIONARY, // 20 -	GODOT_VARIANT_TYPE_ARRAY, +	GODOT_VARIANT_TYPE_INPUT_EVENT, // TODO: remove me once input_event is removed from main Godot codebase +	GODOT_VARIANT_TYPE_DICTIONARY, +	GODOT_VARIANT_TYPE_ARRAY, // 20  	// arrays  	GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY,  	GODOT_VARIANT_TYPE_POOL_INT_ARRAY,  	GODOT_VARIANT_TYPE_POOL_REAL_ARRAY, -	GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, // 25 -	GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, +	GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, +	GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25  	GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY,  	GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY,  } godot_variant_type; @@ -102,90 +98,99 @@ typedef struct godot_variant_call_error {  } godot_variant_call_error;  #include "godot_array.h" +#include "godot_basis.h" +#include "godot_color.h"  #include "godot_dictionary.h" -#include "godot_input_event.h"  #include "godot_node_path.h" +#include "godot_plane.h" +#include "godot_pool_arrays.h" +#include "godot_quat.h" +#include "godot_rect2.h" +#include "godot_rect3.h"  #include "godot_rid.h" +#include "godot_string.h" +#include "godot_transform.h"  #include "godot_transform2d.h" +#include "godot_variant.h" +#include "godot_vector2.h" +#include "godot_vector3.h" + +#include "../godot.h"  godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v); -void GDAPI godot_variant_copy(godot_variant *p_dest, const godot_variant *p_src); +void GDAPI godot_variant_copy(godot_variant *r_dest, const godot_variant *p_src); -void GDAPI godot_variant_new_nil(godot_variant *p_v); +void GDAPI godot_variant_new_nil(godot_variant *r_dest);  void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b); -void GDAPI godot_variant_new_uint(godot_variant *p_v, const uint64_t p_i); -void GDAPI godot_variant_new_int(godot_variant *p_v, const int64_t p_i); -void GDAPI godot_variant_new_real(godot_variant *p_v, const double p_r); -void GDAPI godot_variant_new_string(godot_variant *p_v, const godot_string *p_s); -void GDAPI godot_variant_new_vector2(godot_variant *p_v, const godot_vector2 *p_v2); -void GDAPI godot_variant_new_rect2(godot_variant *p_v, const godot_rect2 *p_rect2); -void GDAPI godot_variant_new_vector3(godot_variant *p_v, const godot_vector3 *p_v3); -void GDAPI godot_variant_new_transform2d(godot_variant *p_v, const godot_transform2d *p_t2d); -void GDAPI godot_variant_new_plane(godot_variant *p_v, const godot_plane *p_plane); -void GDAPI godot_variant_new_quat(godot_variant *p_v, const godot_quat *p_quat); -void GDAPI godot_variant_new_rect3(godot_variant *p_v, const godot_rect3 *p_rect3); -void GDAPI godot_variant_new_basis(godot_variant *p_v, const godot_basis *p_basis); -void GDAPI godot_variant_new_transform(godot_variant *p_v, const godot_transform *p_trans); -void GDAPI godot_variant_new_color(godot_variant *p_v, const godot_color *p_color); -void GDAPI godot_variant_new_image(godot_variant *p_v, const godot_image *p_img); -void GDAPI godot_variant_new_node_path(godot_variant *p_v, const godot_node_path *p_np); -void GDAPI godot_variant_new_rid(godot_variant *p_v, const godot_rid *p_rid); -void GDAPI godot_variant_new_object(godot_variant *p_v, const godot_object *p_obj); -void GDAPI godot_variant_new_input_event(godot_variant *p_v, const godot_input_event *p_event); -void GDAPI godot_variant_new_dictionary(godot_variant *p_v, const godot_dictionary *p_dict); -void GDAPI godot_variant_new_array(godot_variant *p_v, const godot_array *p_arr); -void GDAPI godot_variant_new_pool_byte_array(godot_variant *p_v, const godot_pool_byte_array *p_pba); -void GDAPI godot_variant_new_pool_int_array(godot_variant *p_v, const godot_pool_int_array *p_pia); -void GDAPI godot_variant_new_pool_real_array(godot_variant *p_v, const godot_pool_real_array *p_pra); -void GDAPI godot_variant_new_pool_string_array(godot_variant *p_v, const godot_pool_string_array *p_psa); -void GDAPI godot_variant_new_pool_vector2_array(godot_variant *p_v, const godot_pool_vector2_array *p_pv2a); -void GDAPI godot_variant_new_pool_vector3_array(godot_variant *p_v, const godot_pool_vector3_array *p_pv3a); -void GDAPI godot_variant_new_pool_color_array(godot_variant *p_v, const godot_pool_color_array *p_pca); - -godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_v); -uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_v); -int64_t GDAPI godot_variant_as_int(const godot_variant *p_v); -double GDAPI godot_variant_as_real(const godot_variant *p_v); -godot_string GDAPI godot_variant_as_string(const godot_variant *p_v); -godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_v); -godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_v); -godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_v); -godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_v); -godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_v); -godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_v); -godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_v); -godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_v); -godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_v); -godot_color GDAPI godot_variant_as_color(const godot_variant *p_v); -godot_image GDAPI godot_variant_as_image(const godot_variant *p_v); -godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_v); -godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_v); -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_v); -godot_input_event GDAPI godot_variant_as_input_event(const godot_variant *p_v); -godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_v); -godot_array GDAPI godot_variant_as_array(const godot_variant *p_v); -godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_v); -godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_v); -godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_v); -godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_v); -godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_v); -godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_v); -godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_v); - -godot_variant GDAPI godot_variant_call(godot_variant *p_v, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *p_error); - -godot_bool GDAPI godot_variant_has_method(godot_variant *p_v, const godot_string *p_method); - -godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_a, const godot_variant *p_b); -godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_a, const godot_variant *p_b); - -godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_a, const godot_variant *p_b); - -godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_v, godot_bool *p_valid); - -void GDAPI godot_variant_destroy(godot_variant *p_v); +void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i); +void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i); +void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r); +void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s); +void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2); +void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2); +void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3); +void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d); +void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane); +void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat); +void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3); +void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); +void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans); +void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); +void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np); +void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid); +void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); +void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict); +void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr); +void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba); +void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia); +void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra); +void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa); +void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a); +void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a); +void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca); + +godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self); +uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self); +int64_t GDAPI godot_variant_as_int(const godot_variant *p_self); +double GDAPI godot_variant_as_real(const godot_variant *p_self); +godot_string GDAPI godot_variant_as_string(const godot_variant *p_self); +godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self); +godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self); +godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self); +godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self); +godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self); +godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self); +godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self); +godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); +godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); +godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); +godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self); +godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self); +godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); +godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self); +godot_array GDAPI godot_variant_as_array(const godot_variant *p_self); +godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self); +godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self); +godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self); +godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self); +godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self); +godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self); +godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self); + +godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error); + +godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method); + +godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other); +godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other); + +godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other); + +godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self, godot_bool *r_valid); + +void GDAPI godot_variant_destroy(godot_variant *p_self);  #ifdef __cplusplus  }  |