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-rw-r--r--modules/gdnative/godot/godot_transform2d.cpp186
1 files changed, 154 insertions, 32 deletions
diff --git a/modules/gdnative/godot/godot_transform2d.cpp b/modules/gdnative/godot/godot_transform2d.cpp
index ffc7167559..bdb5476f7d 100644
--- a/modules/gdnative/godot/godot_transform2d.cpp
+++ b/modules/gdnative/godot/godot_transform2d.cpp
@@ -28,60 +28,182 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_transform2d.h"
+#include "core/variant.h"
-#include "../godot.h"
-
-#include "math/math_2d.h"
+#include "core/math/math_2d.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _transform2d_api_anchor() {
+void _transform2d_api_anchor() {}
+
+void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
+ const Vector2 *pos = (const Vector2 *)p_pos;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(p_rot, *pos);
+}
+
+void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
+ const Vector2 *x_axis = (const Vector2 *)p_x_axis;
+ const Vector2 *y_axis = (const Vector2 *)p_y_axis;
+ const Vector2 *origin = (const Vector2 *)p_origin;
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
+}
+
+godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
+ godot_string ret;
+ const Transform2D *self = (const Transform2D *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->inverse();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->affine_inverse();
+ return dest;
+}
+
+godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ return self->get_rotation();
+}
+
+godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_origin();
+ return dest;
+}
+
+godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
+ godot_vector2 dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Vector2 *)&dest) = self->get_scale();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ *((Transform2D *)&dest) = self->orthonormalized();
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+
+ *((Transform2D *)&dest) = self->rotated(p_phi);
+ return dest;
+}
+
+godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *scale = (const Vector2 *)p_scale;
+ *((Transform2D *)&dest) = self->scaled(*scale);
+ return dest;
}
-void GDAPI godot_transform2d_new_identity(godot_transform2d *p_t) {
- Transform2D *t = (Transform2D *)p_t;
- *t = Transform2D();
+godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *offset = (const Vector2 *)p_offset;
+ *((Transform2D *)&dest) = self->translated(*offset);
+ return dest;
}
-void GDAPI godot_transform2d_new_elements(godot_transform2d *p_t, const godot_vector2 *p_a, const godot_vector2 *p_b, const godot_vector2 *p_c) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *a = (Vector2 *)p_a;
- Vector2 *b = (Vector2 *)p_b;
- Vector2 *c = (Vector2 *)p_c;
- *t = Transform2D(a->x, a->y, b->x, b->y, c->x, c->y);
+godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
}
-void GDAPI godot_transform2d_new(godot_transform2d *p_t, const godot_real p_rot, const godot_vector2 *p_pos) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *pos = (Vector2 *)p_pos;
- *t = Transform2D(p_rot, *pos);
+godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
}
-godot_vector2 const GDAPI *godot_transform2d_const_index(const godot_transform2d *p_t, const godot_int p_idx) {
- const Transform2D *t = (const Transform2D *)p_t;
- const Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 const *)e;
+godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform(*v);
+ return raw_dest;
}
-godot_vector2 GDAPI *godot_transform2d_index(godot_transform2d *p_t, const godot_int p_idx) {
- Transform2D *t = (Transform2D *)p_t;
- Vector2 *e = &t->operator[](p_idx);
- return (godot_vector2 *)e;
+godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
+ godot_vector2 raw_dest;
+ Vector2 *dest = (Vector2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Vector2 *v = (const Vector2 *)p_v;
+ *dest = self->basis_xform_inv(*v);
+ return raw_dest;
}
-godot_vector2 GDAPI godot_transform2d_get_axis(const godot_transform2d *p_t, const godot_int p_axis) {
- return *godot_transform2d_const_index(p_t, p_axis);
+godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
+ godot_transform2d dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *m = (const Transform2D *)p_m;
+ *((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
+ return dest;
}
-void GDAPI godot_transform2d_set_axis(godot_transform2d *p_t, const godot_int p_axis, const godot_vector2 *p_vec) {
- godot_vector2 *origin_v = godot_transform2d_index(p_t, p_axis);
- *origin_v = *p_vec;
+godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ return *self == *b;
}
-// @Incomplete
-// See header file
+godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
+ godot_transform2d raw_dest;
+ Transform2D *dest = (Transform2D *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Transform2D *b = (const Transform2D *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
+ Transform2D *dest = (Transform2D *)r_dest;
+ *dest = Transform2D();
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform(*v);
+ return raw_dest;
+}
+
+godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
+ godot_rect2 raw_dest;
+ Rect2 *dest = (Rect2 *)&raw_dest;
+ const Transform2D *self = (const Transform2D *)p_self;
+ const Rect2 *v = (const Rect2 *)p_v;
+ *dest = self->xform_inv(*v);
+ return raw_dest;
+}
#ifdef __cplusplus
}