diff options
Diffstat (limited to 'modules/gdnative/godot/godot_string.h')
-rw-r--r-- | modules/gdnative/godot/godot_string.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_string.h b/modules/gdnative/godot/godot_string.h new file mode 100644 index 0000000000..83ed5d6ec1 --- /dev/null +++ b/modules/gdnative/godot/godot_string.h @@ -0,0 +1,73 @@ +/*************************************************************************/ +/* godot_string.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_STRING_H +#define GODOT_STRING_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> +#include <wchar.h> + +#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED +typedef struct godot_string { + uint8_t _dont_touch_that[8]; +} godot_string; +#endif + +#include "../godot.h" + +void GDAPI godot_string_new(godot_string *p_str); +void GDAPI godot_string_new_data(godot_string *p_str, const char *p_contents, const int p_size); + +void GDAPI godot_string_get_data(const godot_string *p_str, char *p_dest, int *p_size); + +void GDAPI godot_string_copy_string(const godot_string *p_dest, const godot_string *p_src); + +wchar_t GDAPI *godot_string_operator_index(godot_string *p_str, const godot_int p_idx); +const char GDAPI *godot_string_c_str(const godot_string *p_str); +const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_str); + +godot_bool GDAPI godot_string_operator_equal(const godot_string *p_a, const godot_string *p_b); +godot_bool GDAPI godot_string_operator_less(const godot_string *p_a, const godot_string *p_b); +void GDAPI godot_string_operator_plus(godot_string *p_dest, const godot_string *p_a, const godot_string *p_b); + +// @Incomplete +// hmm, I guess exposing the whole API doesn't make much sense +// since the language used in the library has its own string funcs + +void GDAPI godot_string_destroy(godot_string *p_str); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_STRING_H |