diff options
Diffstat (limited to 'modules/gdnative/godot/godot_quat.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_quat.cpp | 231 |
1 files changed, 172 insertions, 59 deletions
diff --git a/modules/gdnative/godot/godot_quat.cpp b/modules/gdnative/godot/godot_quat.cpp index 7c3a71dfc0..7235e4fcec 100644 --- a/modules/gdnative/godot/godot_quat.cpp +++ b/modules/gdnative/godot/godot_quat.cpp @@ -28,77 +28,190 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_quat.h" +#include "core/variant.h" -#include "math/quat.h" +#include "core/math/quat.h" #ifdef __cplusplus extern "C" { #endif -void _quat_api_anchor() { +void _quat_api_anchor() {} + +void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) { + + Quat *dest = (Quat *)r_dest; + *dest = Quat(p_x, p_y, p_z, p_w); } -void GDAPI godot_quat_new(godot_quat *p_quat) { - Quat *quat = (Quat *)p_quat; - *quat = Quat(); +void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) { + const Vector3 *axis = (const Vector3 *)p_axis; + Quat *dest = (Quat *)r_dest; + *dest = Quat(*axis, p_angle); } -void GDAPI godot_quat_new_with_elements(godot_quat *p_quat, const godot_real x, const godot_real y, const godot_real z, const godot_real w) { - Quat *quat = (Quat *)p_quat; - *quat = Quat(x, y, z, w); +godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->x; } -void GDAPI godot_quat_new_with_rotation(godot_quat *p_quat, const godot_vector3 *p_axis, const godot_real p_angle) { - Quat *quat = (Quat *)p_quat; - const Vector3 *axis = (const Vector3 *)p_axis; - *quat = Quat(*axis, p_angle); -} - -void GDAPI godot_quat_new_with_shortest_arc(godot_quat *p_quat, const godot_vector3 *p_v0, const godot_vector3 *p_v1) { - Quat *quat = (Quat *)p_quat; - const Vector3 *v0 = (const Vector3 *)p_v0; - const Vector3 *v1 = (const Vector3 *)p_v1; - *quat = Quat(*v0, *v1); -} - -godot_vector3 GDAPI godot_quat_get_euler(const godot_quat *p_quat) { - Quat *quat = (Quat *)p_quat; - Vector3 euler = quat->get_euler(); - return *(godot_vector3 *)&euler; -} - -void GDAPI godot_quat_set_euler(godot_quat *p_quat, const godot_vector3 *p_euler) { - Quat *quat = (Quat *)p_quat; - const Vector3 *euler = (const Vector3 *)p_euler; - quat->set_euler(*euler); -} - -godot_real GDAPI *godot_quat_index(godot_quat *p_quat, const godot_int p_idx) { - Quat *quat = (Quat *)p_quat; - switch (p_idx) { - case 0: - return &quat->x; - case 1: - return &quat->y; - case 2: - return &quat->z; - default: - return &quat->y; - } -} - -godot_real GDAPI godot_quat_const_index(const godot_quat *p_quat, const godot_int p_idx) { - const Quat *quat = (const Quat *)p_quat; - switch (p_idx) { - case 0: - return quat->x; - case 1: - return quat->y; - case 2: - return quat->z; - default: - return quat->y; - } +void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->x = val; +} + +godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->y; +} + +void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->y = val; +} + +godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->z; +} + +void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->z = val; +} + +godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->w; +} + +void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) { + Quat *self = (Quat *)p_self; + self->w = val; +} + +godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) { + godot_string ret; + const Quat *self = (const Quat *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_real GDAPI godot_quat_length(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->length(); +} + +godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->length_squared(); +} + +godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + *((Quat *)&dest) = self->normalized(); + return dest; +} + +godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) { + const Quat *self = (const Quat *)p_self; + return self->is_normalized(); +} + +godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + *((Quat *)&dest) = self->inverse(); + return dest; +} + +godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) { + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + return self->dot(*b); +} + +godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Quat *self = (const Quat *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform(*v); + return dest; +} + +godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *((Quat *)&dest) = self->slerp(*b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *((Quat *)&dest) = self->slerpni(*b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) { + godot_quat dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + const Quat *pre_a = (const Quat *)p_pre_a; + const Quat *post_b = (const Quat *)p_post_b; + *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t); + return dest; +} + +godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = *self / p_b; + return raw_dest; +} + +godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) { + const Quat *self = (const Quat *)p_self; + const Quat *b = (const Quat *)p_b; + return *self == *b; +} + +godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) { + godot_quat raw_dest; + Quat *dest = (Quat *)&raw_dest; + const Quat *self = (const Quat *)p_self; + *dest = -(*self); + return raw_dest; } #ifdef __cplusplus |