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Diffstat (limited to 'modules/gdnative/godot/godot_pool_arrays.h')
-rw-r--r-- | modules/gdnative/godot/godot_pool_arrays.h | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_pool_arrays.h b/modules/gdnative/godot/godot_pool_arrays.h new file mode 100644 index 0000000000..ec9185f6f3 --- /dev/null +++ b/modules/gdnative/godot/godot_pool_arrays.h @@ -0,0 +1,285 @@ +/*************************************************************************/ +/* godot_pool_arrays.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_POOL_ARRAYS_H +#define GODOT_POOL_ARRAYS_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +/////// PoolByteArray + +#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED +typedef struct godot_pool_byte_array { + uint8_t _dont_touch_that[8]; +} godot_pool_byte_array; +#endif + +/////// PoolIntArray + +#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED +typedef struct godot_pool_int_array { + uint8_t _dont_touch_that[8]; +} godot_pool_int_array; +#endif + +/////// PoolRealArray + +#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED +typedef struct godot_pool_real_array { + uint8_t _dont_touch_that[8]; +} godot_pool_real_array; +#endif + +/////// PoolStringArray + +#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED +typedef struct godot_pool_string_array { + uint8_t _dont_touch_that[8]; +} godot_pool_string_array; +#endif + +/////// PoolVector2Array + +#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED +typedef struct godot_pool_vector2_array { + uint8_t _dont_touch_that[8]; +} godot_pool_vector2_array; +#endif + +/////// PoolVector3Array + +#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED +typedef struct godot_pool_vector3_array { + uint8_t _dont_touch_that[8]; +} godot_pool_vector3_array; +#endif + +/////// PoolColorArray + +#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED +typedef struct godot_pool_color_array { + uint8_t _dont_touch_that[8]; +} godot_pool_color_array; +#endif + +#include "../godot.h" + +#include "godot_array.h" + +// byte + +void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba); +void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a); + +void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data); + +void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array); + +int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data); + +void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba); + +void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data); + +void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx); + +void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size); + +void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data); +uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx); + +godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba); + +void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba); + +// int + +void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pia); +void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pia, const godot_array *p_a); + +void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pia, const godot_int p_data); + +void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pia, const godot_pool_int_array *p_array); + +int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data); + +void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pia); + +void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pia, const godot_int p_data); + +void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pia, const godot_int p_idx); + +void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pia, const godot_int p_size); + +void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pia, const godot_int p_idx, const godot_int p_data); +godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pia, const godot_int p_idx); + +godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pia); + +void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pia); + +// real + +void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pra); +void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pra, const godot_array *p_a); + +void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pra, const godot_real p_data); + +void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pra, const godot_pool_real_array *p_array); + +int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data); + +void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pra); + +void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pra, const godot_real p_data); + +void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pra, const godot_int p_idx); + +void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pra, const godot_int p_size); + +void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pra, const godot_int p_idx, const godot_real p_data); +godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pra, const godot_int p_idx); + +godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pra); + +void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pra); + +// string + +void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_psa); +void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_psa, const godot_array *p_a); + +void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_psa, const godot_string *p_data); + +void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_psa, const godot_pool_string_array *p_array); + +int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data); + +void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_psa); + +void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_psa, const godot_string *p_data); + +void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_psa, const godot_int p_idx); + +void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_psa, const godot_int p_size); + +void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_psa, const godot_int p_idx, const godot_string *p_data); +godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_psa, const godot_int p_idx); + +godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_psa); + +void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_psa); + +// vector2 + +void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pv2a); +void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pv2a, const godot_array *p_a); + +void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data); + +void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pv2a, const godot_pool_vector2_array *p_array); + +int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data); + +void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pv2a); + +void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pv2a, const godot_vector2 *p_data); + +void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pv2a, const godot_int p_idx); + +void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pv2a, const godot_int p_size); + +void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pv2a, const godot_int p_idx, const godot_vector2 *p_data); +godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pv2a, const godot_int p_idx); + +godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pv2a); + +void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pv2a); + +// vector3 + +void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pv3a); +void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pv3a, const godot_array *p_a); + +void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data); + +void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pv3a, const godot_pool_vector3_array *p_array); + +int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data); + +void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pv3a); + +void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pv3a, const godot_vector3 *p_data); + +void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pv3a, const godot_int p_idx); + +void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pv3a, const godot_int p_size); + +void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pv3a, const godot_int p_idx, const godot_vector3 *p_data); +godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pv3a, const godot_int p_idx); + +godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pv3a); + +void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pv3a); + +// color + +void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pca); +void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pca, const godot_array *p_a); + +void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pca, const godot_color *p_data); + +void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pca, const godot_pool_color_array *p_array); + +int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data); + +void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pca); + +void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pca, const godot_color *p_data); + +void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pca, const godot_int p_idx); + +void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pca, const godot_int p_size); + +void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pca, const godot_int p_idx, const godot_color *p_data); +godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pca, const godot_int p_idx); + +godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pca); + +void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pca); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_POOL_ARRAYS_H |