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Diffstat (limited to 'modules/gdnative/godot/godot_pool_arrays.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_pool_arrays.cpp | 587 |
1 files changed, 587 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_pool_arrays.cpp b/modules/gdnative/godot/godot_pool_arrays.cpp new file mode 100644 index 0000000000..93e9a9e9dc --- /dev/null +++ b/modules/gdnative/godot/godot_pool_arrays.cpp @@ -0,0 +1,587 @@ +/*************************************************************************/ +/* godot_pool_arrays.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "godot_pool_arrays.h" + +#include "array.h" +#include "dvector.h" +#include "variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _pool_arrays_api_anchor() { +} + +#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) + +// byte + +void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *p_pba) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + memnew_placement(pba, PoolVector<uint8_t>); +} + +void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *p_pba, const godot_array *p_a) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector<uint8_t>); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_pba, const uint8_t p_data) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + pba->append(p_data); +} + +void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_pba, const godot_pool_byte_array *p_array) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + return pba->insert(p_idx, p_data); +} + +void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_pba) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_pba, const uint8_t p_data) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + pba->push_back(p_data); +} + +void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_pba, const godot_int p_idx) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_pba, const godot_int p_size) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_pba, const godot_int p_idx, const uint8_t p_data) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + pba->set(p_idx, p_data); +} + +uint8_t GDAPI godot_pool_byte_array_get(godot_pool_byte_array *p_pba, const godot_int p_idx) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + return pba->get(p_idx); +} + +godot_int GDAPI godot_pool_byte_array_size(godot_pool_byte_array *p_pba) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_pba) { + ((PoolVector<uint8_t> *)p_pba)->~PoolVector(); +} + +// int + +void GDAPI godot_pool_int_array_new(godot_pool_int_array *p_pba) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + memnew_placement(pba, PoolVector<uint8_t>); +} + +void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *p_pba, const godot_array *p_a) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector<uint8_t>); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_pba, const godot_int p_data) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + pba->append(p_data); +} + +void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_pba, const godot_pool_int_array *p_array) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + return pba->insert(p_idx, p_data); +} + +void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_pba) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_pba, const godot_int p_data) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + pba->push_back(p_data); +} + +void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_pba, const godot_int p_idx) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_pba, const godot_int p_size) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_pba, const godot_int p_idx, const godot_int p_data) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + pba->set(p_idx, p_data); +} + +godot_int GDAPI godot_pool_int_array_get(godot_pool_int_array *p_pba, const godot_int p_idx) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + return pba->get(p_idx); +} + +godot_int GDAPI godot_pool_int_array_size(godot_pool_int_array *p_pba) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_pba) { + ((PoolVector<godot_int> *)p_pba)->~PoolVector(); +} + +// real + +void GDAPI godot_pool_real_array_new(godot_pool_real_array *p_pba) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + memnew_placement(pba, PoolVector<uint8_t>); +} + +void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *p_pba, const godot_array *p_a) { + PoolVector<uint8_t> *pba = (PoolVector<uint8_t> *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector<uint8_t>); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_pba, const godot_real p_data) { + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + pba->append(p_data); +} + +void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_pba, const godot_pool_real_array *p_array) { + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) { + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + return pba->insert(p_idx, p_data); +} + +void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_pba) { + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_pba, const godot_real p_data) { + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + pba->push_back(p_data); +} + +void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_pba, const godot_int p_idx) { + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_pba, const godot_int p_size) { + PoolVector<godot_int> *pba = (PoolVector<godot_int> *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_pba, const godot_int p_idx, const godot_real p_data) { + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + pba->set(p_idx, p_data); +} + +godot_real GDAPI godot_pool_real_array_get(godot_pool_real_array *p_pba, const godot_int p_idx) { + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + return pba->get(p_idx); +} + +godot_int GDAPI godot_pool_real_array_size(godot_pool_real_array *p_pba) { + PoolVector<godot_real> *pba = (PoolVector<godot_real> *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_pba) { + ((PoolVector<godot_real> *)p_pba)->~PoolVector(); +} + +// string + +void GDAPI godot_pool_string_array_new(godot_pool_string_array *p_pba) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + memnew_placement(pba, PoolVector<String>); +} + +void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *p_pba, const godot_array *p_a) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector<String>); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_pba, const godot_string *p_data) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + String &s = *(String *)p_data; + pba->append(s); +} + +void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_pba, const godot_pool_string_array *p_array) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + PoolVector<String> *array = (PoolVector<String> *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + String &s = *(String *)p_data; + return pba->insert(p_idx, s); +} + +void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_pba) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_pba, const godot_string *p_data) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + String &s = *(String *)p_data; + pba->push_back(s); +} + +void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_pba, const godot_int p_idx) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_pba, const godot_int p_size) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_pba, const godot_int p_idx, const godot_string *p_data) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + String &s = *(String *)p_data; + pba->set(p_idx, s); +} + +godot_string GDAPI godot_pool_string_array_get(godot_pool_string_array *p_pba, const godot_int p_idx) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + godot_string str; + String *s = (String *)&str; + memnew_placement(s, String); + *s = pba->get(p_idx); + return str; +} + +godot_int GDAPI godot_pool_string_array_size(godot_pool_string_array *p_pba) { + PoolVector<String> *pba = (PoolVector<String> *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_pba) { + ((PoolVector<String> *)p_pba)->~PoolVector(); +} + +// vector2 + +void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *p_pba) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + memnew_placement(pba, PoolVector<Vector2>); +} + +void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *p_pba, const godot_array *p_a) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector<Vector2>); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + Vector2 &s = *(Vector2 *)p_data; + pba->append(s); +} + +void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_pba, const godot_pool_vector2_array *p_array) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + Vector2 &s = *(Vector2 *)p_data; + return pba->insert(p_idx, s); +} + +void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_pba) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_pba, const godot_vector2 *p_data) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + Vector2 &s = *(Vector2 *)p_data; + pba->push_back(s); +} + +void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_pba, const godot_int p_idx) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_pba, const godot_int p_size) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_pba, const godot_int p_idx, const godot_vector2 *p_data) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + Vector2 &s = *(Vector2 *)p_data; + pba->set(p_idx, s); +} + +godot_vector2 GDAPI godot_pool_vector2_array_get(godot_pool_vector2_array *p_pba, const godot_int p_idx) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + godot_vector2 v; + Vector2 *s = (Vector2 *)&v; + *s = pba->get(p_idx); + return v; +} + +godot_int GDAPI godot_pool_vector2_array_size(godot_pool_vector2_array *p_pba) { + PoolVector<Vector2> *pba = (PoolVector<Vector2> *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_pba) { + ((PoolVector<Vector2> *)p_pba)->~PoolVector(); +} + +// vector3 + +void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *p_pba) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + memnew_placement(pba, PoolVector<Vector3>); +} + +void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *p_pba, const godot_array *p_a) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector<Vector3>); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + Vector3 &s = *(Vector3 *)p_data; + pba->append(s); +} + +void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_pba, const godot_pool_vector3_array *p_array) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + Vector3 &s = *(Vector3 *)p_data; + return pba->insert(p_idx, s); +} + +void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_pba) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_pba, const godot_vector3 *p_data) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + Vector3 &s = *(Vector3 *)p_data; + pba->push_back(s); +} + +void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_pba, const godot_int p_idx) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_pba, const godot_int p_size) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_pba, const godot_int p_idx, const godot_vector3 *p_data) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + Vector3 &s = *(Vector3 *)p_data; + pba->set(p_idx, s); +} + +godot_vector3 GDAPI godot_pool_vector3_array_get(godot_pool_vector3_array *p_pba, const godot_int p_idx) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + godot_vector3 v; + Vector3 *s = (Vector3 *)&v; + *s = pba->get(p_idx); + return v; +} + +godot_int GDAPI godot_pool_vector3_array_size(godot_pool_vector3_array *p_pba) { + PoolVector<Vector3> *pba = (PoolVector<Vector3> *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_pba) { + ((PoolVector<Vector3> *)p_pba)->~PoolVector(); +} + +// color + +void GDAPI godot_pool_color_array_new(godot_pool_color_array *p_pba) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + memnew_placement(pba, PoolVector<Color>); +} + +void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *p_pba, const godot_array *p_a) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + Array *a = (Array *)p_a; + memnew_placement(pba, PoolVector<Color>); + + pba->resize(a->size()); + for (size_t i = 0; i < a->size(); i++) { + pba->set(i, (*a)[i]); + } +} + +void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_pba, const godot_color *p_data) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + Color &s = *(Color *)p_data; + pba->append(s); +} + +void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_pba, const godot_pool_color_array *p_array) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + PoolVector<Color> *array = (PoolVector<Color> *)p_array; + pba->append_array(*array); +} + +int GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + Color &s = *(Color *)p_data; + return pba->insert(p_idx, s); +} + +void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_pba) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + pba->invert(); +} + +void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_pba, const godot_color *p_data) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + Color &s = *(Color *)p_data; + pba->push_back(s); +} + +void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_pba, const godot_int p_idx) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + pba->remove(p_idx); +} + +void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_pba, const godot_int p_size) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + pba->resize(p_size); +} + +void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_pba, const godot_int p_idx, const godot_color *p_data) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + Color &s = *(Color *)p_data; + pba->set(p_idx, s); +} + +godot_color GDAPI godot_pool_color_array_get(godot_pool_color_array *p_pba, const godot_int p_idx) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + godot_color v; + Color *s = (Color *)&v; + *s = pba->get(p_idx); + return v; +} + +godot_int GDAPI godot_pool_color_array_size(godot_pool_color_array *p_pba) { + PoolVector<Color> *pba = (PoolVector<Color> *)p_pba; + return pba->size(); +} + +void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_pba) { + ((PoolVector<Color> *)p_pba)->~PoolVector(); +} + +#ifdef __cplusplus +} +#endif |