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Diffstat (limited to 'modules/gdnative/godot/godot_plane.h')
-rw-r--r--modules/gdnative/godot/godot_plane.h47
1 files changed, 36 insertions, 11 deletions
diff --git a/modules/gdnative/godot/godot_plane.h b/modules/gdnative/godot/godot_plane.h
index c98e45c9cb..cfc955f277 100644
--- a/modules/gdnative/godot/godot_plane.h
+++ b/modules/gdnative/godot/godot_plane.h
@@ -37,27 +37,52 @@ extern "C" {
#include <stdint.h>
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
typedef struct godot_plane {
uint8_t _dont_touch_that[16];
} godot_plane;
#endif
+#include "../godot.h"
#include "godot_vector3.h"
-void GDAPI godot_plane_new(godot_plane *p_pl);
-void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d);
+void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
+void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
+void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
-// @Incomplete
-// These are additional valid constructors
-// _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3& p_normal);
-// _FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
+godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
-void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal);
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_pl);
+godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl);
-void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d);
+godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
+
+godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
+
+godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
+
+godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
+
+godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
+
+godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
+
+godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
+
+godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
+
+void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
+
+godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
+
+godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
+
+void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
#ifdef __cplusplus
}