diff options
Diffstat (limited to 'modules/gdnative/godot/godot_plane.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_plane.cpp | 141 |
1 files changed, 121 insertions, 20 deletions
diff --git a/modules/gdnative/godot/godot_plane.cpp b/modules/gdnative/godot/godot_plane.cpp index 38329ef709..68adbd4a98 100644 --- a/modules/gdnative/godot/godot_plane.cpp +++ b/modules/gdnative/godot/godot_plane.cpp @@ -28,48 +28,149 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_plane.h" +#include "core/variant.h" -#include "math/plane.h" +#include "core/math/plane.h" #ifdef __cplusplus extern "C" { #endif -void _plane_api_anchor() { +void _plane_api_anchor() {} + +void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) { + + Plane *dest = (Plane *)r_dest; + *dest = Plane(p_a, p_b, p_c, p_d); } -void GDAPI godot_plane_new(godot_plane *p_pl) { - Plane *pl = (Plane *)p_pl; - *pl = Plane(); +void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) { + const Vector3 *v1 = (const Vector3 *)p_v1; + const Vector3 *v2 = (const Vector3 *)p_v2; + const Vector3 *v3 = (const Vector3 *)p_v3; + Plane *dest = (Plane *)r_dest; + *dest = Plane(*v1, *v2, *v3); } -void GDAPI godot_plane_new_with_normal(godot_plane *p_pl, const godot_vector3 *p_normal, const godot_real p_d) { - Plane *pl = (Plane *)p_pl; +void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) { const Vector3 *normal = (const Vector3 *)p_normal; - *pl = Plane(*normal, p_d); + Plane *dest = (Plane *)r_dest; + *dest = Plane(*normal, p_d); +} + +godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) { + godot_string ret; + const Plane *self = (const Plane *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) { + godot_plane dest; + const Plane *self = (const Plane *)p_self; + *((Plane *)&dest) = self->normalized(); + return dest; +} + +godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) { + godot_vector3 dest; + const Plane *self = (const Plane *)p_self; + *((Vector3 *)&dest) = self->center(); + return dest; +} + +godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) { + godot_vector3 dest; + const Plane *self = (const Plane *)p_self; + *((Vector3 *)&dest) = self->get_any_point(); + return dest; +} + +godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) { + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->is_point_over(*point); +} + +godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) { + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->distance_to(*point); +} + +godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) { + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->has_point(*point, p_epsilon); +} + +godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) { + godot_vector3 dest; + const Plane *self = (const Plane *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + *((Vector3 *)&dest) = self->project(*point); + return dest; +} + +godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) { + const Plane *self = (const Plane *)p_self; + const Plane *b = (const Plane *)p_b; + const Plane *c = (const Plane *)p_c; + Vector3 *dest = (Vector3 *)r_dest; + return self->intersect_3(*b, *c, dest); +} + +godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) { + const Plane *self = (const Plane *)p_self; + const Vector3 *from = (const Vector3 *)p_from; + const Vector3 *dir = (const Vector3 *)p_dir; + Vector3 *dest = (Vector3 *)r_dest; + return self->intersects_ray(*from, *dir, dest); +} + +godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) { + const Plane *self = (const Plane *)p_self; + const Vector3 *begin = (const Vector3 *)p_begin; + const Vector3 *end = (const Vector3 *)p_end; + Vector3 *dest = (Vector3 *)r_dest; + return self->intersects_segment(*begin, *end, dest); +} + +godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) { + godot_plane raw_dest; + Plane *dest = (Plane *)&raw_dest; + const Plane *self = (const Plane *)p_self; + *dest = -(*self); + return raw_dest; +} + +godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) { + const Plane *self = (const Plane *)p_self; + const Plane *b = (const Plane *)p_b; + return *self == *b; } -void GDAPI godot_plane_set_normal(godot_plane *p_pl, const godot_vector3 *p_normal) { - Plane *pl = (Plane *)p_pl; +void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) { + Plane *self = (Plane *)p_self; const Vector3 *normal = (const Vector3 *)p_normal; - pl->set_normal(*normal); + self->set_normal(*normal); } -godot_vector3 godot_plane_get_normal(const godot_plane *p_pl) { - const Plane *pl = (const Plane *)p_pl; - const Vector3 normal = pl->get_normal(); +godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) { + const Plane *self = (const Plane *)p_self; + const Vector3 normal = self->get_normal(); godot_vector3 *v3 = (godot_vector3 *)&normal; return *v3; } -void GDAPI godot_plane_set_d(godot_plane *p_pl, const godot_real p_d) { - Plane *pl = (Plane *)p_pl; - pl->d = p_d; +godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) { + const Plane *self = (const Plane *)p_self; + return self->d; } -godot_real GDAPI godot_plane_get_d(const godot_plane *p_pl) { - const Plane *pl = (const Plane *)p_pl; - return pl->d; +void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) { + Plane *self = (Plane *)p_self; + self->d = p_d; } #ifdef __cplusplus |