diff options
Diffstat (limited to 'modules/gdnative/godot/godot_node_path.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_node_path.cpp | 106 |
1 files changed, 48 insertions, 58 deletions
diff --git a/modules/gdnative/godot/godot_node_path.cpp b/modules/gdnative/godot/godot_node_path.cpp index a2c9e11699..165688a340 100644 --- a/modules/gdnative/godot/godot_node_path.cpp +++ b/modules/gdnative/godot/godot_node_path.cpp @@ -28,91 +28,81 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godot_node_path.h" +#include "core/variant.h" -#include "path_db.h" +#include "core/path_db.h" #ifdef __cplusplus extern "C" { #endif -void _node_path_api_anchor() { -} - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -// @Bug ? -// Do I need to memnew_placement when returning strings? +void _node_path_api_anchor() {} -void GDAPI godot_node_path_new(godot_node_path *p_np, const godot_string *p_from) { - NodePath *np = (NodePath *)p_np; - String *from = (String *)p_from; - memnew_placement_custom(np, NodePath, NodePath(*from)); +void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) { + NodePath *dest = (NodePath *)r_dest; + const String *from = (const String *)p_from; + memnew_placement(dest, NodePath(*from)); } -void GDAPI godot_node_path_copy(godot_node_path *p_np, const godot_node_path *p_from) { - NodePath *np = (NodePath *)p_np; - NodePath *from = (NodePath *)p_from; - *np = *from; +void GDAPI godot_node_path_destroy(godot_node_path *p_self) { + NodePath *self = (NodePath *)p_self; + self->~NodePath(); } -godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_np, const godot_int p_idx) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = np->get_name(p_idx); - return str; +godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) { + godot_string ret; + const NodePath *self = (const NodePath *)p_self; + memnew_placement(&ret, String(*self)); + return ret; } -godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->get_name_count(); +godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->is_absolute(); } -godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = np->get_property(); - return str; +godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->get_name_count(); } -godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_np, const godot_int p_idx) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = np->get_subname(p_idx); - return str; +godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + + memnew_placement(&dest, String(self->get_name(p_idx))); + return dest; } -godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->get_subname_count(); +godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->get_subname_count(); } -godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->is_absolute(); +godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + + memnew_placement(&dest, String(self->get_subname(p_idx))); + return dest; } -godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - return np->is_empty(); +godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) { + godot_string dest; + const NodePath *self = (const NodePath *)p_self; + memnew_placement(&dest, String(self->get_property())); + return dest; } -godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_np) { - const NodePath *np = (const NodePath *)p_np; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = *np; - return str; +godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) { + const NodePath *self = (const NodePath *)p_self; + return self->is_empty(); } -void GDAPI godot_node_path_destroy(godot_node_path *p_np) { - ((NodePath *)p_np)->~NodePath(); +godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) { + const NodePath *self = (const NodePath *)p_self; + const NodePath *b = (const NodePath *)p_b; + return *self == *b; } #ifdef __cplusplus |