diff options
Diffstat (limited to 'modules/gdnative/godot/godot_input_event.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_input_event.cpp | 309 |
1 files changed, 0 insertions, 309 deletions
diff --git a/modules/gdnative/godot/godot_input_event.cpp b/modules/gdnative/godot/godot_input_event.cpp deleted file mode 100644 index 0401c96a88..0000000000 --- a/modules/gdnative/godot/godot_input_event.cpp +++ /dev/null @@ -1,309 +0,0 @@ -/*************************************************************************/ -/* godot_input_event.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "godot_input_event.h" - -#include "os/input_event.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void _input_event_api_anchor() { -} - -void GDAPI godot_input_event_new(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - *ie = InputEvent(); -} - -godot_bool GDAPI godot_input_event_is_pressed(const godot_input_event *p_ie) { - const InputEvent *ie = (const InputEvent *)p_ie; - return ie->is_pressed(); -} - -godot_bool GDAPI godot_input_event_is_action(const godot_input_event *p_ie, const godot_string *p_action) { - const InputEvent *ie = (const InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->is_action(*action); -} - -godot_bool GDAPI godot_input_event_is_action_pressed(const godot_input_event *p_ie, const godot_string *p_action) { - const InputEvent *ie = (const InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->is_action_pressed(*action); -} - -godot_bool GDAPI godot_input_event_is_action_released(const godot_input_event *p_ie, const godot_string *p_action) { - const InputEvent *ie = (const InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->is_action_released(*action); -} - -godot_bool GDAPI godot_input_event_is_echo(const godot_input_event *p_ie) { - const InputEvent *ie = (const InputEvent *)p_ie; - return ie->is_echo(); -} - -void GDAPI godot_input_event_set_as_action(godot_input_event *p_ie, const godot_string *p_action, const godot_bool p_pressed) { - InputEvent *ie = (InputEvent *)p_ie; - const String *action = (const String *)p_action; - return ie->set_as_action(*action, p_pressed); -} - -godot_string GDAPI godot_input_event_as_string(const godot_input_event *p_ie) { - const InputEvent *ie = (const InputEvent *)p_ie; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = (String)*ie; - return str; -} - -uint32_t GDAPI *godot_input_event_get_id(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - return &ie->ID; -} - -godot_input_event_type GDAPI *godot_input_event_get_type(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - return (godot_input_event_type *)&ie->type; -} - -godot_int GDAPI *godot_input_event_get_device(godot_input_event *p_ie) { - InputEvent *ie = (InputEvent *)p_ie; - return &ie->device; -} - -static InputModifierState *_get_mod_for_type(InputEvent *ie) { - switch (ie->type) { - case InputEvent::MOUSE_BUTTON: - return &ie->mouse_button.mod; - case InputEvent::MOUSE_MOTION: - return &ie->mouse_motion.mod; - case InputEvent::KEY: - return &ie->key.mod; - default: - return 0; - } -} - -godot_bool GDAPI *godot_input_event_mod_get_alt(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->alt; -} - -godot_bool GDAPI *godot_input_event_mod_get_ctrl(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->control; -} - -godot_bool GDAPI *godot_input_event_mod_get_command(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->command; -} - -godot_bool GDAPI *godot_input_event_mod_get_shift(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->shift; -} - -godot_bool GDAPI *godot_input_event_mod_get_meta(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - InputModifierState *mod = _get_mod_for_type(ie); - return &mod->meta; -} - -uint32_t GDAPI *godot_input_event_key_get_scancode(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.scancode; -} - -uint32_t GDAPI *godot_input_event_key_get_unicode(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.unicode; -} - -godot_bool GDAPI *godot_input_event_key_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.pressed; -} - -godot_bool GDAPI *godot_input_event_key_get_echo(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->key.echo; -} - -float GDAPI *godot_input_event_mouse_get_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.x; -} - -float GDAPI *godot_input_event_mouse_get_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.y; -} - -float GDAPI *godot_input_event_mouse_get_global_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.global_x; -} - -float GDAPI *godot_input_event_mouse_get_global_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.global_y; -} - -godot_int GDAPI *godot_input_event_mouse_get_button_mask(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.button_mask; -} - -godot_int GDAPI *godot_input_event_mouse_button_get_button_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.button_index; -} - -godot_bool GDAPI *godot_input_event_mouse_button_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.pressed; -} - -godot_bool GDAPI *godot_input_event_mouse_button_get_doubleclick(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_button.doubleclick; -} - -float GDAPI *godot_input_event_mouse_motion_get_relative_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.relative_x; -} - -float GDAPI *godot_input_event_mouse_motion_get_relative_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.relative_y; -} - -float GDAPI *godot_input_event_mouse_motion_get_speed_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.speed_x; -} - -float GDAPI *godot_input_event_mouse_motion_get_speed_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->mouse_motion.speed_y; -} - -godot_int GDAPI *godot_input_event_joypad_motion_get_axis(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_motion.axis; -} - -float GDAPI *godot_input_event_joypad_motion_get_axis_value(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_motion.axis_value; -} - -godot_int GDAPI *godot_input_event_joypad_button_get_button_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_button.button_index; -} - -godot_bool GDAPI *godot_input_event_joypad_button_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_button.pressed; -} - -float GDAPI *godot_input_event_joypad_button_get_pressure(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->joy_button.pressure; -} - -godot_int GDAPI *godot_input_event_screen_touch_get_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.index; -} - -float GDAPI *godot_input_event_screen_touch_get_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.x; -} - -float GDAPI *godot_input_event_screen_touch_get_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.y; -} - -godot_bool GDAPI *godot_input_event_screen_touch_get_pressed(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_touch.pressed; -} - -godot_int GDAPI *godot_input_event_screen_drag_get_index(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.index; -} - -float GDAPI *godot_input_event_screen_drag_get_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.x; -} - -float GDAPI *godot_input_event_screen_drag_get_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.y; -} - -float GDAPI *godot_input_event_screen_drag_get_relative_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.relative_x; -} - -float GDAPI *godot_input_event_screen_drag_get_relative_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.relative_y; -} - -float GDAPI *godot_input_event_screen_drag_get_speed_x(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.speed_x; -} - -float GDAPI *godot_input_event_screen_drag_get_speed_y(godot_input_event *p_event) { - InputEvent *ie = (InputEvent *)p_event; - return &ie->screen_drag.speed_y; -} - -#ifdef __cplusplus -} -#endif |