diff options
Diffstat (limited to 'modules/gdnative/godot/godot_image.h')
-rw-r--r-- | modules/gdnative/godot/godot_image.h | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/modules/gdnative/godot/godot_image.h b/modules/gdnative/godot/godot_image.h deleted file mode 100644 index c43dd45148..0000000000 --- a/modules/gdnative/godot/godot_image.h +++ /dev/null @@ -1,124 +0,0 @@ -/*************************************************************************/ -/* godot_image.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef GODOT_IMAGE_H -#define GODOT_IMAGE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED -typedef struct godot_image { - uint8_t _dont_touch_that[32]; -} godot_image; -#endif - -#include "godot_pool_arrays.h" - -#include "../godot.h" - -// This is a copypasta of the C++ enum inside the Image class -// There's no neat way of automatically updating the C enum / using the C++ enum directly -// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC) - -enum godot_image_format { - - GODOT_IMAGE_FORMAT_L8, //luminance - GODOT_IMAGE_FORMAT_LA8, //luminance-alpha - GODOT_IMAGE_FORMAT_R8, - GODOT_IMAGE_FORMAT_RG8, - GODOT_IMAGE_FORMAT_RGB8, - GODOT_IMAGE_FORMAT_RGBA8, - GODOT_IMAGE_FORMAT_RGB565, //16 bit - GODOT_IMAGE_FORMAT_RGBA4444, - GODOT_IMAGE_FORMAT_RGBA5551, - GODOT_IMAGE_FORMAT_RF, //float - GODOT_IMAGE_FORMAT_RGF, - GODOT_IMAGE_FORMAT_RGBF, - GODOT_IMAGE_FORMAT_RGBAF, - GODOT_IMAGE_FORMAT_RH, //half float - GODOT_IMAGE_FORMAT_RGH, - GODOT_IMAGE_FORMAT_RGBH, - GODOT_IMAGE_FORMAT_RGBAH, - GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1 - GODOT_IMAGE_FORMAT_DXT3, //bc2 - GODOT_IMAGE_FORMAT_DXT5, //bc3 - GODOT_IMAGE_FORMAT_ATI1, //bc4 - GODOT_IMAGE_FORMAT_ATI2, //bc5 - GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h - GODOT_IMAGE_FORMAT_BPTC_RGBF, //float / - GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float - GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc - GODOT_IMAGE_FORMAT_PVRTC2A, - GODOT_IMAGE_FORMAT_PVRTC4, - GODOT_IMAGE_FORMAT_PVRTC4A, - GODOT_IMAGE_FORMAT_ETC, //etc1 - GODOT_IMAGE_FORMAT_ETC2_R11, //etc2 - GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb. - GODOT_IMAGE_FORMAT_ETC2_RG11, - GODOT_IMAGE_FORMAT_ETC2_RG11S, - GODOT_IMAGE_FORMAT_ETC2_RGB8, - GODOT_IMAGE_FORMAT_ETC2_RGBA8, - GODOT_IMAGE_FORMAT_ETC2_RGB8A1, - GODOT_IMAGE_FORMAT_MAX -}; -typedef enum godot_image_format godot_image_format; - -void GDAPI godot_image_new(godot_image *p_img); -// p_len can be -1 -void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len); -void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm); - -void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format); -void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data); - -godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img); - -godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path); -godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path); - -int GDAPI godot_image_get_width(const godot_image *p_img); -int GDAPI godot_image_get_height(const godot_image *p_img); -godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img); -int GDAPI godot_image_get_mipmap_count(const godot_image *p_img); - -// @Incomplete -// I think it's too complex for the binding authors to implement the image class anew, so we should definitely -// export all methods here. That takes a while so it's on my @Todo list - -void GDAPI godot_image_destroy(godot_image *p_img); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_IMAGE_H |