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diff --git a/modules/gdnative/godot/godot_image.h b/modules/gdnative/godot/godot_image.h
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-/*************************************************************************/
-/* godot_image.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_IMAGE_H
-#define GODOT_IMAGE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED
-typedef struct godot_image {
- uint8_t _dont_touch_that[32];
-} godot_image;
-#endif
-
-#include "godot_pool_arrays.h"
-
-#include "../godot.h"
-
-// This is a copypasta of the C++ enum inside the Image class
-// There's no neat way of automatically updating the C enum / using the C++ enum directly
-// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC)
-
-enum godot_image_format {
-
- GODOT_IMAGE_FORMAT_L8, //luminance
- GODOT_IMAGE_FORMAT_LA8, //luminance-alpha
- GODOT_IMAGE_FORMAT_R8,
- GODOT_IMAGE_FORMAT_RG8,
- GODOT_IMAGE_FORMAT_RGB8,
- GODOT_IMAGE_FORMAT_RGBA8,
- GODOT_IMAGE_FORMAT_RGB565, //16 bit
- GODOT_IMAGE_FORMAT_RGBA4444,
- GODOT_IMAGE_FORMAT_RGBA5551,
- GODOT_IMAGE_FORMAT_RF, //float
- GODOT_IMAGE_FORMAT_RGF,
- GODOT_IMAGE_FORMAT_RGBF,
- GODOT_IMAGE_FORMAT_RGBAF,
- GODOT_IMAGE_FORMAT_RH, //half float
- GODOT_IMAGE_FORMAT_RGH,
- GODOT_IMAGE_FORMAT_RGBH,
- GODOT_IMAGE_FORMAT_RGBAH,
- GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1
- GODOT_IMAGE_FORMAT_DXT3, //bc2
- GODOT_IMAGE_FORMAT_DXT5, //bc3
- GODOT_IMAGE_FORMAT_ATI1, //bc4
- GODOT_IMAGE_FORMAT_ATI2, //bc5
- GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h
- GODOT_IMAGE_FORMAT_BPTC_RGBF, //float /
- GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float
- GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc
- GODOT_IMAGE_FORMAT_PVRTC2A,
- GODOT_IMAGE_FORMAT_PVRTC4,
- GODOT_IMAGE_FORMAT_PVRTC4A,
- GODOT_IMAGE_FORMAT_ETC, //etc1
- GODOT_IMAGE_FORMAT_ETC2_R11, //etc2
- GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb.
- GODOT_IMAGE_FORMAT_ETC2_RG11,
- GODOT_IMAGE_FORMAT_ETC2_RG11S,
- GODOT_IMAGE_FORMAT_ETC2_RGB8,
- GODOT_IMAGE_FORMAT_ETC2_RGBA8,
- GODOT_IMAGE_FORMAT_ETC2_RGB8A1,
- GODOT_IMAGE_FORMAT_MAX
-};
-typedef enum godot_image_format godot_image_format;
-
-void GDAPI godot_image_new(godot_image *p_img);
-// p_len can be -1
-void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len);
-void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm);
-
-void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format);
-void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data);
-
-godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img);
-
-godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path);
-godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path);
-
-int GDAPI godot_image_get_width(const godot_image *p_img);
-int GDAPI godot_image_get_height(const godot_image *p_img);
-godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img);
-int GDAPI godot_image_get_mipmap_count(const godot_image *p_img);
-
-// @Incomplete
-// I think it's too complex for the binding authors to implement the image class anew, so we should definitely
-// export all methods here. That takes a while so it's on my @Todo list
-
-void GDAPI godot_image_destroy(godot_image *p_img);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_IMAGE_H