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+/*************************************************************************/
+/* godot_image.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOT_IMAGE_H
+#define GODOT_IMAGE_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#ifndef GODOT_CORE_API_GODOT_IMAGE_TYPE_DEFINED
+typedef struct godot_image {
+ uint8_t _dont_touch_that[32];
+} godot_image;
+#endif
+
+#include "godot_pool_arrays.h"
+
+#include "../godot.h"
+
+// This is a copypasta of the C++ enum inside the Image class
+// There's no neat way of automatically updating the C enum / using the C++ enum directly
+// if somebody knows a way feel free to open a PR or open an issue (or ask for Karroffel or bojidar-bg on IRC)
+
+enum godot_image_format {
+
+ GODOT_IMAGE_FORMAT_L8, //luminance
+ GODOT_IMAGE_FORMAT_LA8, //luminance-alpha
+ GODOT_IMAGE_FORMAT_R8,
+ GODOT_IMAGE_FORMAT_RG8,
+ GODOT_IMAGE_FORMAT_RGB8,
+ GODOT_IMAGE_FORMAT_RGBA8,
+ GODOT_IMAGE_FORMAT_RGB565, //16 bit
+ GODOT_IMAGE_FORMAT_RGBA4444,
+ GODOT_IMAGE_FORMAT_RGBA5551,
+ GODOT_IMAGE_FORMAT_RF, //float
+ GODOT_IMAGE_FORMAT_RGF,
+ GODOT_IMAGE_FORMAT_RGBF,
+ GODOT_IMAGE_FORMAT_RGBAF,
+ GODOT_IMAGE_FORMAT_RH, //half float
+ GODOT_IMAGE_FORMAT_RGH,
+ GODOT_IMAGE_FORMAT_RGBH,
+ GODOT_IMAGE_FORMAT_RGBAH,
+ GODOT_IMAGE_FORMAT_DXT1, //s3tc bc1
+ GODOT_IMAGE_FORMAT_DXT3, //bc2
+ GODOT_IMAGE_FORMAT_DXT5, //bc3
+ GODOT_IMAGE_FORMAT_ATI1, //bc4
+ GODOT_IMAGE_FORMAT_ATI2, //bc5
+ GODOT_IMAGE_FORMAT_BPTC_RGBA, //btpc bc6h
+ GODOT_IMAGE_FORMAT_BPTC_RGBF, //float /
+ GODOT_IMAGE_FORMAT_BPTC_RGBFU, //unsigned float
+ GODOT_IMAGE_FORMAT_PVRTC2, //pvrtc
+ GODOT_IMAGE_FORMAT_PVRTC2A,
+ GODOT_IMAGE_FORMAT_PVRTC4,
+ GODOT_IMAGE_FORMAT_PVRTC4A,
+ GODOT_IMAGE_FORMAT_ETC, //etc1
+ GODOT_IMAGE_FORMAT_ETC2_R11, //etc2
+ GODOT_IMAGE_FORMAT_ETC2_R11S, //signed, NOT srgb.
+ GODOT_IMAGE_FORMAT_ETC2_RG11,
+ GODOT_IMAGE_FORMAT_ETC2_RG11S,
+ GODOT_IMAGE_FORMAT_ETC2_RGB8,
+ GODOT_IMAGE_FORMAT_ETC2_RGBA8,
+ GODOT_IMAGE_FORMAT_ETC2_RGB8A1,
+ GODOT_IMAGE_FORMAT_MAX
+};
+typedef enum godot_image_format godot_image_format;
+
+void GDAPI godot_image_new(godot_image *p_img);
+// p_len can be -1
+void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len);
+void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm);
+
+void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format);
+void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data);
+
+godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img);
+
+godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path);
+godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path);
+
+int GDAPI godot_image_get_width(const godot_image *p_img);
+int GDAPI godot_image_get_height(const godot_image *p_img);
+godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img);
+int GDAPI godot_image_get_mipmap_count(const godot_image *p_img);
+
+// @Incomplete
+// I think it's too complex for the binding authors to implement the image class anew, so we should definitely
+// export all methods here. That takes a while so it's on my @Todo list
+
+void GDAPI godot_image_destroy(godot_image *p_img);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_IMAGE_H