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+/*************************************************************************/
+/* godot_image.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_image.h"
+
+#include "image.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _image_api_anchor() {
+}
+
+#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
+
+void GDAPI godot_image_new(godot_image *p_img) {
+ Image *img = (Image *)p_img;
+ memnew_placement_custom(img, Image, Image());
+}
+
+void GDAPI godot_image_new_with_png_jpg(godot_image *p_img, const uint8_t *p_mem_png_jpg, int p_len) {
+ Image *img = (Image *)p_img;
+ memnew_placement_custom(img, Image, Image(p_mem_png_jpg, p_len));
+}
+
+void GDAPI godot_image_new_with_xpm(godot_image *p_img, const char **p_xpm) {
+ Image *img = (Image *)p_img;
+ memnew_placement_custom(img, Image, Image(p_xpm));
+}
+
+void GDAPI godot_image_new_with_size_format(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format) {
+ Image *img = (Image *)p_img;
+ memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format));
+}
+
+void GDAPI godot_image_new_with_size_format_data(godot_image *p_img, int p_width, int p_height, bool p_use_mipmaps, godot_image_format p_format, godot_pool_byte_array *p_data) {
+ Image *img = (Image *)p_img;
+ PoolVector<uint8_t> *data = (PoolVector<uint8_t> *)p_data;
+ memnew_placement_custom(img, Image, Image(p_width, p_height, p_use_mipmaps, (Image::Format)p_format, *data));
+}
+
+godot_pool_byte_array GDAPI godot_image_get_data(godot_image *p_img) {
+ Image *img = (Image *)p_img;
+ PoolVector<uint8_t> cpp_data = img->get_data();
+ godot_pool_byte_array *data = (godot_pool_byte_array *)&cpp_data;
+ return *data;
+}
+
+godot_error GDAPI godot_image_load(godot_image *p_img, const godot_string *p_path) {
+ Image *img = (Image *)p_img;
+ String *path = (String *)p_path;
+ return (godot_error)img->load(*path);
+}
+
+godot_error GDAPI godot_image_save_png(godot_image *p_img, const godot_string *p_path) {
+ Image *img = (Image *)p_img;
+ String *path = (String *)p_path;
+ return (godot_error)img->save_png(*path);
+}
+
+int GDAPI godot_image_get_width(const godot_image *p_img) {
+ Image *img = (Image *)p_img;
+ return img->get_width();
+}
+
+int GDAPI godot_image_get_height(const godot_image *p_img) {
+ Image *img = (Image *)p_img;
+ return img->get_height();
+}
+
+godot_bool GDAPI godot_image_has_mipmaps(const godot_image *p_img) {
+ Image *img = (Image *)p_img;
+ return img->has_mipmaps();
+}
+
+int GDAPI godot_image_get_mipmap_count(const godot_image *p_img) {
+ Image *img = (Image *)p_img;
+ return img->get_mipmap_count();
+}
+
+void GDAPI godot_image_destroy(godot_image *p_img) {
+ ((Image *)p_img)->~Image();
+}
+
+#ifdef __cplusplus
+}
+#endif