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Diffstat (limited to 'modules/gdnative/godot/godot_dictionary.h')
-rw-r--r-- | modules/gdnative/godot/godot_dictionary.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_dictionary.h b/modules/gdnative/godot/godot_dictionary.h new file mode 100644 index 0000000000..3f7c504880 --- /dev/null +++ b/modules/gdnative/godot/godot_dictionary.h @@ -0,0 +1,80 @@ +/*************************************************************************/ +/* godot_dictionary.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GODOT_DICTIONARY_H +#define GODOT_DICTIONARY_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#ifndef GODOT_CORE_API_GODOT_DICITIONARY_TYPE_DEFINED +typedef struct godot_dictionary { + uint8_t _dont_touch_that[8]; +} godot_dictionary; +#endif + +#include "godot_array.h" +#include "godot_variant.h" + +void GDAPI godot_dictionary_new(godot_dictionary *p_dict); + +void GDAPI godot_dictionary_clear(godot_dictionary *p_dict); + +godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_dict); + +void GDAPI godot_dictionary_erase(godot_dictionary *p_dict, const godot_variant *p_key); + +godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_dict, const godot_variant *p_key); + +godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_dict, const godot_array *p_keys); + +uint32_t GDAPI godot_dictionary_hash(const godot_dictionary *p_dict); + +godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_dict); + +godot_int GDAPI godot_dictionary_parse_json(godot_dictionary *p_dict, const godot_string *p_json); + +godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_dict, const godot_variant *p_key); + +godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_dict); + +godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_dict); + +godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_dict); + +void GDAPI godot_dictionary_destroy(godot_dictionary *p_dict); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_DICTIONARY_H |