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-rw-r--r--modules/gdnative/godot/godot_basis.cpp287
1 files changed, 172 insertions, 115 deletions
diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/godot_basis.cpp
index 474cd3d448..46464932c5 100644
--- a/modules/gdnative/godot/godot_basis.cpp
+++ b/modules/gdnative/godot/godot_basis.cpp
@@ -28,188 +28,245 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "godot_basis.h"
+#include "core/variant.h"
-#include "math/matrix3.h"
+#include "core/math/matrix3.h"
#ifdef __cplusplus
extern "C" {
#endif
-void _basis_api_anchor() {
+void _basis_api_anchor() {}
+
+void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
+ const Vector3 *x_axis = (const Vector3 *)p_x_axis;
+ const Vector3 *y_axis = (const Vector3 *)p_y_axis;
+ const Vector3 *z_axis = (const Vector3 *)p_z_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*x_axis, *y_axis, *z_axis);
}
-void GDAPI godot_basis_new(godot_basis *p_v) {
- Basis *v = (Basis *)p_v;
- *v = Basis();
+void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*axis, p_phi);
}
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_v, const godot_quat *p_euler) {
- Basis *v = (Basis *)p_v;
- Quat *euler = (Quat *)p_euler;
- *v = Basis(*euler);
+void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis(*euler);
}
-void GDAPI godot_basis_new_with_euler(godot_basis *p_v, const godot_vector3 p_euler) {
- Basis *v = (Basis *)p_v;
- Vector3 *euler = (Vector3 *)&p_euler;
- *v = Basis(*euler);
+godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
+ godot_string ret;
+ const Basis *self = (const Basis *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
}
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
- Basis *v = (Basis *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- *v = Basis(*axis, p_phi);
+godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->inverse();
+ return dest;
}
-void GDAPI godot_basis_new_with_rows(godot_basis *p_v, const godot_vector3 p_row0, const godot_vector3 p_row1, const godot_vector3 p_row2) {
- Basis *v = (Basis *)p_v;
- const Vector3 *row0 = (Vector3 *)&p_row0;
- const Vector3 *row1 = (Vector3 *)&p_row1;
- const Vector3 *row2 = (Vector3 *)&p_row2;
- *v = Basis(*row0, *row1, *row2);
+godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->transposed();
+ return dest;
}
-godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_v) {
- const Basis *v = (const Basis *)p_v;
- godot_quat quat;
- Quat *p_quat = (Quat *)&quat;
- *p_quat = v->operator Quat();
- return quat;
+godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ *((Basis *)&dest) = self->orthonormalized();
+ return dest;
}
-/*
- * p_elements is a pointer to an array of 3 (!!) vector3
- */
-void GDAPI godot_basis_get_elements(godot_basis *p_v, godot_vector3 *p_elements) {
- Basis *v = (Basis *)p_v;
- Vector3 *elements = (Vector3 *)p_elements;
- elements[0] = v->elements[0];
- elements[1] = v->elements[1];
- elements[2] = v->elements[2];
+godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->determinant();
}
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_v, const godot_int p_axis) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_axis(p_axis);
+godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ *((Basis *)&dest) = self->rotated(*axis, p_phi);
return dest;
}
-void GDAPI godot_basis_set_axis(godot_basis *p_v, const godot_int p_axis, const godot_vector3 p_value) {
- Basis *v = (Basis *)p_v;
- const Vector3 *value = (Vector3 *)&p_value;
- v->set_axis(p_axis, *value);
+godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
+ godot_basis dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ *((Basis *)&dest) = self->scaled(*scale);
+ return dest;
}
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_v, const godot_int p_row) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_row(p_row);
- return dest;
+void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *scale = (const Vector3 *)p_scale;
+ self->set_scale(*scale);
}
-void GDAPI godot_basis_set_row(godot_basis *p_v, const godot_int p_row, const godot_vector3 p_value) {
- Basis *v = (Basis *)p_v;
- const Vector3 *value = (Vector3 *)&p_value;
- v->set_row(p_row, *value);
+void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *euler = (const Vector3 *)p_euler;
+ self->set_rotation_euler(*euler);
}
-godot_real godot_basis_determinant(const godot_basis *p_v) {
- Basis *v = (Basis *)p_v;
- return v->determinant();
+void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *axis = (const Vector3 *)p_axis;
+ self->set_rotation_axis_angle(*axis, p_angle);
}
-godot_vector3 godot_basis_get_euler(const godot_basis *p_v) {
+godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_euler();
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_scale();
return dest;
}
-godot_int godot_basis_get_orthogonal_index(const godot_basis *p_v) {
- const Basis *v = (Basis *)p_v;
- return v->get_orthogonal_index();
-}
-
-godot_vector3 godot_basis_get_scale(const godot_basis *p_v) {
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- *d = v->get_scale();
+ const Basis *self = (const Basis *)p_self;
+ *((Vector3 *)&dest) = self->get_euler();
return dest;
}
-void godot_basis_inverse(godot_basis *p_dest, const godot_basis *p_v) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- *d = v->inverse();
+godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotx(*with);
+}
+
+godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdoty(*with);
}
-void godot_basis_orthonormalized(godot_basis *p_dest, const godot_basis *p_v) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- *d = v->orthonormalized();
+godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *with = (const Vector3 *)p_with;
+ return self->tdotz(*with);
}
-void godot_basis_rotated(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_axis, const godot_real p_phi) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *axis = (Vector3 *)&p_axis;
- *d = v->rotated(*axis, p_phi);
+godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform(*v);
+ return dest;
}
-void godot_basis_scaled(godot_basis *p_dest, const godot_basis *p_v, const godot_vector3 p_scale) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *scale = (Vector3 *)&p_scale;
- *d = v->scaled(*scale);
+godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
+ godot_vector3 dest;
+ const Basis *self = (const Basis *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ *((Vector3 *)&dest) = self->xform_inv(*v);
+ return dest;
}
-godot_real godot_basis_tdotx(const godot_basis *p_v, const godot_vector3 p_with) {
- const Basis *v = (Basis *)p_v;
- const Vector3 *with = (Vector3 *)&p_with;
- return v->tdotx(*with);
+godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
+ const Basis *self = (const Basis *)p_self;
+ return self->get_orthogonal_index();
}
-godot_real godot_basis_tdoty(const godot_basis *p_v, const godot_vector3 p_with) {
- const Basis *v = (Basis *)p_v;
- const Vector3 *with = (Vector3 *)&p_with;
- return v->tdoty(*with);
+void GDAPI godot_basis_new(godot_basis *r_dest) {
+ Basis *dest = (Basis *)r_dest;
+ *dest = Basis();
}
-godot_real godot_basis_tdotz(const godot_basis *p_v, const godot_vector3 p_with) {
- const Basis *v = (Basis *)p_v;
- const Vector3 *with = (Vector3 *)&p_with;
- return v->tdotz(*with);
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
+ Basis *dest = (Basis *)r_dest;
+ const Quat *euler = (const Quat *)p_euler;
+ *dest = Basis(*euler);
}
-void godot_basis_transposed(godot_basis *p_dest, const godot_basis *p_v) {
- Basis *d = (Basis *)p_dest;
- const Basis *v = (Basis *)p_v;
- *d = v->transposed();
+// p_elements is a pointer to an array of 3 (!!) vector3
+void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) {
+ const Basis *self = (const Basis *)p_self;
+ Vector3 *elements = (Vector3 *)p_elements;
+ elements[0] = self->elements[0];
+ elements[1] = self->elements[1];
+ elements[2] = self->elements[2];
}
-godot_vector3 godot_basis_xform(const godot_basis *p_v, const godot_vector3 p_vect) {
+godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
godot_vector3 dest;
Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *vect = (Vector3 *)&p_vect;
- *d = v->xform(*vect);
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_axis(p_axis);
return dest;
}
-godot_vector3 godot_basis_xform_inv(const godot_basis *p_v, const godot_vector3 p_vect) {
+void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_axis(p_axis, *value);
+}
+
+godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
godot_vector3 dest;
Vector3 *d = (Vector3 *)&dest;
- const Basis *v = (Basis *)p_v;
- const Vector3 *vect = (Vector3 *)&p_vect;
- *d = v->xform_inv(*vect);
+ const Basis *self = (const Basis *)p_self;
+ *d = self->get_row(p_row);
return dest;
}
+void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
+ Basis *self = (Basis *)p_self;
+ const Vector3 *value = (const Vector3 *)p_value;
+ self->set_row(p_row, *value);
+}
+
+godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ return *self == *b;
+}
+
+godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self + *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self - *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ const Basis *b = (const Basis *)p_b;
+ *dest = *self * *b;
+ return raw_dest;
+}
+
+godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
+ godot_basis raw_dest;
+ Basis *dest = (Basis *)&raw_dest;
+ const Basis *self = (const Basis *)p_self;
+ *dest = *self * p_b;
+ return raw_dest;
+}
+
#ifdef __cplusplus
}
#endif