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Diffstat (limited to 'modules/gdnative/godot/godot_basis.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_basis.cpp | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_basis.cpp b/modules/gdnative/godot/godot_basis.cpp new file mode 100644 index 0000000000..4322acc401 --- /dev/null +++ b/modules/gdnative/godot/godot_basis.cpp @@ -0,0 +1,87 @@ +/*************************************************************************/ +/* godot_basis.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "godot_basis.h" + +#include "math/matrix3.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _basis_api_anchor() { +} + +void GDAPI godot_basis_new(godot_basis *p_basis) { + Basis *basis = (Basis *)p_basis; + *basis = Basis(); +} + +void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) { + Basis *basis = (Basis *)p_basis; + Quat *euler = (Quat *)p_euler; + *basis = Basis(*euler); +} + +void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) { + Basis *basis = (Basis *)p_basis; + Vector3 *euler = (Vector3 *)p_euler; + *basis = Basis(*euler); +} + +godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) { + const Basis *basis = (const Basis *)p_basis; + godot_quat quat; + Quat *p_quat = (Quat *)&quat; + *p_quat = basis->operator Quat(); + return quat; +} + +godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) { + const Basis *basis = (const Basis *)p_basis; + godot_vector3 euler; + Vector3 *p_euler = (Vector3 *)&euler; + *p_euler = basis->get_euler(); + return euler; +} + +/* + * p_elements is a pointer to an array of 3 (!!) vector3 + */ +void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) { + Basis *basis = (Basis *)p_basis; + Vector3 *elements = (Vector3 *)p_elements; + elements[0] = basis->elements[0]; + elements[1] = basis->elements[1]; + elements[2] = basis->elements[2]; +} + +#ifdef __cplusplus +} +#endif |