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+/*************************************************************************/
+/* godot_basis.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "godot_basis.h"
+
+#include "math/matrix3.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void _basis_api_anchor() {
+}
+
+void GDAPI godot_basis_new(godot_basis *p_basis) {
+ Basis *basis = (Basis *)p_basis;
+ *basis = Basis();
+}
+
+void GDAPI godot_basis_new_with_euler_quat(godot_basis *p_basis, const godot_quat *p_euler) {
+ Basis *basis = (Basis *)p_basis;
+ Quat *euler = (Quat *)p_euler;
+ *basis = Basis(*euler);
+}
+
+void GDAPI godot_basis_new_with_euler(godot_basis *p_basis, const godot_vector3 *p_euler) {
+ Basis *basis = (Basis *)p_basis;
+ Vector3 *euler = (Vector3 *)p_euler;
+ *basis = Basis(*euler);
+}
+
+godot_quat GDAPI godot_basis_as_quat(const godot_basis *p_basis) {
+ const Basis *basis = (const Basis *)p_basis;
+ godot_quat quat;
+ Quat *p_quat = (Quat *)&quat;
+ *p_quat = basis->operator Quat();
+ return quat;
+}
+
+godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_basis) {
+ const Basis *basis = (const Basis *)p_basis;
+ godot_vector3 euler;
+ Vector3 *p_euler = (Vector3 *)&euler;
+ *p_euler = basis->get_euler();
+ return euler;
+}
+
+/*
+ * p_elements is a pointer to an array of 3 (!!) vector3
+ */
+void GDAPI godot_basis_get_elements(godot_basis *p_basis, godot_vector3 *p_elements) {
+ Basis *basis = (Basis *)p_basis;
+ Vector3 *elements = (Vector3 *)p_elements;
+ elements[0] = basis->elements[0];
+ elements[1] = basis->elements[1];
+ elements[2] = basis->elements[2];
+}
+
+#ifdef __cplusplus
+}
+#endif