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Diffstat (limited to 'modules/gdnative/godot/godot_array.h')
-rw-r--r-- | modules/gdnative/godot/godot_array.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/modules/gdnative/godot/godot_array.h b/modules/gdnative/godot/godot_array.h new file mode 100644 index 0000000000..b92ebb834f --- /dev/null +++ b/modules/gdnative/godot/godot_array.h @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* godot_array.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_ARRAY_H +#define GODOT_ARRAY_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED +typedef struct godot_array { + uint8_t _dont_touch_that[8]; +} godot_array; +#endif + +#include "../godot.h" + +#include "godot_pool_arrays.h" +#include "godot_variant.h" + +void GDAPI godot_array_new(godot_array *p_arr); +void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca); +void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a); +void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a); +void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa); +void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra); +void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia); +void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba); + +void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value); + +godot_variant GDAPI *godot_array_get(godot_array *p_arr, const godot_int p_idx); + +void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value); + +void GDAPI godot_array_clear(godot_array *p_arr); + +godot_int GDAPI godot_array_count(godot_array *p_arr, const godot_variant *p_value); + +godot_bool GDAPI godot_array_empty(const godot_array *p_arr); + +void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value); + +godot_variant GDAPI godot_array_front(const godot_array *p_arr); + +godot_variant GDAPI godot_array_back(const godot_array *p_arr); + +godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from); + +godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what); + +godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value); + +uint32_t GDAPI godot_array_hash(const godot_array *p_arr); + +void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value); + +void GDAPI godot_array_invert(godot_array *p_arr); + +godot_bool GDAPI godot_array_is_shared(const godot_array *p_arr); + +godot_variant GDAPI godot_array_pop_back(godot_array *p_arr); + +godot_variant GDAPI godot_array_pop_front(godot_array *p_arr); + +void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value); + +void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value); + +void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx); + +void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size); + +godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from); + +godot_int GDAPI godot_array_size(const godot_array *p_arr); + +void GDAPI godot_array_sort(godot_array *p_arr); + +void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func); + +void GDAPI godot_array_destroy(godot_array *p_arr); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_ARRAY_H |