diff options
Diffstat (limited to 'modules/gdnative/godot/godot_array.cpp')
-rw-r--r-- | modules/gdnative/godot/godot_array.cpp | 256 |
1 files changed, 132 insertions, 124 deletions
diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp index 8cf6d1b8ef..5497dde520 100644 --- a/modules/gdnative/godot/godot_array.cpp +++ b/modules/gdnative/godot/godot_array.cpp @@ -44,256 +44,264 @@ extern "C" { void _array_api_anchor() { } -void GDAPI godot_array_new(godot_array *p_arr) { - Array *a = (Array *)p_arr; - memnew_placement(a, Array); +void GDAPI godot_array_new(godot_array *r_dest) { + Array *dest = (Array *)r_dest; + memnew_placement(dest, Array); } -void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src) { - Array *dest = (Array *)p_dest; +void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) { + Array *dest = (Array *)r_dest; const Array *src = (const Array *)p_src; memnew_placement(dest, Array(*src)); } -void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) { + Array *dest = (Array *)r_dest; PoolVector<Color> *pca = (PoolVector<Color> *)p_pca; - memnew_placement(a, Array); - a->resize(pca->size()); + memnew_placement(dest, Array); + dest->resize(pca->size()); - for (size_t i = 0; i < a->size(); i++) { + for (size_t i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); - a->operator[](i) = v; + dest->operator[](i) = v; } } -void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) { + Array *dest = (Array *)r_dest; PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a; - memnew_placement(a, Array); - a->resize(pca->size()); + memnew_placement(dest, Array); + dest->resize(pca->size()); - for (size_t i = 0; i < a->size(); i++) { + for (size_t i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); - a->operator[](i) = v; + dest->operator[](i) = v; } } -void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) { + Array *dest = (Array *)r_dest; PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a; - memnew_placement(a, Array); - a->resize(pca->size()); + memnew_placement(dest, Array); + dest->resize(pca->size()); - for (size_t i = 0; i < a->size(); i++) { + for (size_t i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); - a->operator[](i) = v; + dest->operator[](i) = v; } } -void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) { + Array *dest = (Array *)r_dest; PoolVector<String> *pca = (PoolVector<String> *)p_psa; - memnew_placement(a, Array); - a->resize(pca->size()); + memnew_placement(dest, Array); + dest->resize(pca->size()); - for (size_t i = 0; i < a->size(); i++) { + for (size_t i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); - a->operator[](i) = v; + dest->operator[](i) = v; } } -void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) { + Array *dest = (Array *)r_dest; PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra; - memnew_placement(a, Array); - a->resize(pca->size()); + memnew_placement(dest, Array); + dest->resize(pca->size()); - for (size_t i = 0; i < a->size(); i++) { + for (size_t i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); - a->operator[](i) = v; + dest->operator[](i) = v; } } -void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) { + Array *dest = (Array *)r_dest; PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia; - memnew_placement(a, Array); - a->resize(pca->size()); + memnew_placement(dest, Array); + dest->resize(pca->size()); - for (size_t i = 0; i < a->size(); i++) { + for (size_t i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); - a->operator[](i) = v; + dest->operator[](i) = v; } } -void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) { + Array *dest = (Array *)r_dest; PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba; - memnew_placement(a, Array); - a->resize(pca->size()); + memnew_placement(dest, Array); + dest->resize(pca->size()); - for (size_t i = 0; i < a->size(); i++) { + for (size_t i = 0; i < dest->size(); i++) { Variant v = pca->operator[](i); - a->operator[](i) = v; + dest->operator[](i) = v; } } -void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) { + Array *self = (Array *)p_self; Variant *val = (Variant *)p_value; - a->operator[](p_idx) = *val; + self->operator[](p_idx) = *val; } -godot_variant GDAPI *godot_array_get(const godot_array *p_arr, const godot_int p_idx) { - Array *a = (Array *)p_arr; - return (godot_variant *)&a->operator[](p_idx); +godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) { + godot_variant raw_dest; + Variant *dest = (Variant *)&raw_dest; + const Array *self = (const Array *)p_self; + memnew_placement(dest, Variant(self->operator[](p_idx))); + return raw_dest; } -void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; +godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) { + Array *self = (Array *)p_self; + return (godot_variant *)&self->operator[](p_idx); +} + +void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) { + Array *self = (Array *)p_self; Variant *val = (Variant *)p_value; - a->append(*val); + self->append(*val); } -void GDAPI godot_array_clear(godot_array *p_arr) { - Array *a = (Array *)p_arr; - a->clear(); +void GDAPI godot_array_clear(godot_array *p_self) { + Array *self = (Array *)p_self; + self->clear(); } -godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value) { - const Array *a = (const Array *)p_arr; +godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) { + const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_value; - return a->count(*val); + return self->count(*val); } -godot_bool GDAPI godot_array_empty(const godot_array *p_arr) { - const Array *a = (const Array *)p_arr; - return a->empty(); +godot_bool GDAPI godot_array_empty(const godot_array *p_self) { + const Array *self = (const Array *)p_self; + return self->empty(); } -void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) { + Array *self = (Array *)p_self; const Variant *val = (const Variant *)p_value; - a->erase(*val); + self->erase(*val); } -godot_variant GDAPI godot_array_front(const godot_array *p_arr) { - const Array *a = (const Array *)p_arr; +godot_variant GDAPI godot_array_front(const godot_array *p_self) { + const Array *self = (const Array *)p_self; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); - *val = a->front(); + *val = self->front(); return v; } -godot_variant GDAPI godot_array_back(const godot_array *p_arr) { - const Array *a = (const Array *)p_arr; +godot_variant GDAPI godot_array_back(const godot_array *p_self) { + const Array *self = (const Array *)p_self; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); - *val = a->back(); + *val = self->back(); return v; } -godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) { - const Array *a = (const Array *)p_arr; +godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { + const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_what; - return a->find(*val, p_from); + return self->find(*val, p_from); } -godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what) { - const Array *a = (const Array *)p_arr; +godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) { + const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_what; - return a->find_last(*val); + return self->find_last(*val); } -godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value) { - const Array *a = (const Array *)p_arr; +godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) { + const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_value; - return a->has(*val); + return self->has(*val); } -uint32_t GDAPI godot_array_hash(const godot_array *p_arr) { - const Array *a = (const Array *)p_arr; - return a->hash(); +godot_int GDAPI godot_array_hash(const godot_array *p_self) { + const Array *self = (const Array *)p_self; + return self->hash(); } -void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) { + Array *self = (Array *)p_self; const Variant *val = (const Variant *)p_value; - a->insert(p_pos, *val); + self->insert(p_pos, *val); } -void GDAPI godot_array_invert(godot_array *p_arr) { - Array *a = (Array *)p_arr; - a->invert(); +void GDAPI godot_array_invert(godot_array *p_self) { + Array *self = (Array *)p_self; + self->invert(); } -godot_variant GDAPI godot_array_pop_back(godot_array *p_arr) { - Array *a = (Array *)p_arr; +godot_variant GDAPI godot_array_pop_back(godot_array *p_self) { + Array *self = (Array *)p_self; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); - *val = a->pop_back(); + *val = self->pop_back(); return v; } -godot_variant GDAPI godot_array_pop_front(godot_array *p_arr) { - Array *a = (Array *)p_arr; +godot_variant GDAPI godot_array_pop_front(godot_array *p_self) { + Array *self = (Array *)p_self; godot_variant v; Variant *val = (Variant *)&v; memnew_placement(val, Variant); - *val = a->pop_front(); + *val = self->pop_front(); return v; } -void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) { + Array *self = (Array *)p_self; const Variant *val = (const Variant *)p_value; - a->push_back(*val); + self->push_back(*val); } -void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) { + Array *self = (Array *)p_self; const Variant *val = (const Variant *)p_value; - a->push_front(*val); + self->push_front(*val); } -void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx) { - Array *a = (Array *)p_arr; - a->remove(p_idx); +void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) { + Array *self = (Array *)p_self; + self->remove(p_idx); } -void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size) { - Array *a = (Array *)p_arr; - a->resize(p_size); +void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) { + Array *self = (Array *)p_self; + self->resize(p_size); } -godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) { - const Array *a = (const Array *)p_arr; +godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) { + const Array *self = (const Array *)p_self; const Variant *val = (const Variant *)p_what; - return a->rfind(*val, p_from); + return self->rfind(*val, p_from); } -godot_int GDAPI godot_array_size(const godot_array *p_arr) { - const Array *a = (const Array *)p_arr; - return a->size(); +godot_int GDAPI godot_array_size(const godot_array *p_self) { + const Array *self = (const Array *)p_self; + return self->size(); } -void GDAPI godot_array_sort(godot_array *p_arr) { - Array *a = (Array *)p_arr; - a->sort(); +void GDAPI godot_array_sort(godot_array *p_self) { + Array *self = (Array *)p_self; + self->sort(); } -void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func) { - Array *a = (Array *)p_arr; +void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) { + Array *self = (Array *)p_self; const String *func = (const String *)p_func; - a->sort_custom((Object *)p_obj, *func); + self->sort_custom((Object *)p_obj, *func); } -void GDAPI godot_array_destroy(godot_array *p_arr) { - ((Array *)p_arr)->~Array(); +void GDAPI godot_array_destroy(godot_array *p_self) { + ((Array *)p_self)->~Array(); } #ifdef __cplusplus |