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Diffstat (limited to 'modules/gdnative/godot/godot_array.cpp')
-rw-r--r--modules/gdnative/godot/godot_array.cpp256
1 files changed, 132 insertions, 124 deletions
diff --git a/modules/gdnative/godot/godot_array.cpp b/modules/gdnative/godot/godot_array.cpp
index 8cf6d1b8ef..5497dde520 100644
--- a/modules/gdnative/godot/godot_array.cpp
+++ b/modules/gdnative/godot/godot_array.cpp
@@ -44,256 +44,264 @@ extern "C" {
void _array_api_anchor() {
}
-void GDAPI godot_array_new(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- memnew_placement(a, Array);
+void GDAPI godot_array_new(godot_array *r_dest) {
+ Array *dest = (Array *)r_dest;
+ memnew_placement(dest, Array);
}
-void GDAPI godot_array_new_copy(godot_array *p_dest, const godot_array *p_src) {
- Array *dest = (Array *)p_dest;
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
+ Array *dest = (Array *)r_dest;
const Array *src = (const Array *)p_src;
memnew_placement(dest, Array(*src));
}
-void GDAPI godot_array_new_pool_color_array(godot_array *p_arr, const godot_pool_color_array *p_pca) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) {
+ Array *dest = (Array *)r_dest;
PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_vector3_array(godot_array *p_arr, const godot_pool_vector3_array *p_pv3a) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) {
+ Array *dest = (Array *)r_dest;
PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_vector2_array(godot_array *p_arr, const godot_pool_vector2_array *p_pv2a) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) {
+ Array *dest = (Array *)r_dest;
PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_string_array(godot_array *p_arr, const godot_pool_string_array *p_psa) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) {
+ Array *dest = (Array *)r_dest;
PoolVector<String> *pca = (PoolVector<String> *)p_psa;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_real_array(godot_array *p_arr, const godot_pool_real_array *p_pra) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) {
+ Array *dest = (Array *)r_dest;
PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_int_array(godot_array *p_arr, const godot_pool_int_array *p_pia) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) {
+ Array *dest = (Array *)r_dest;
PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_new_pool_byte_array(godot_array *p_arr, const godot_pool_byte_array *p_pba) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) {
+ Array *dest = (Array *)r_dest;
PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(a, Array);
- a->resize(pca->size());
+ memnew_placement(dest, Array);
+ dest->resize(pca->size());
- for (size_t i = 0; i < a->size(); i++) {
+ for (size_t i = 0; i < dest->size(); i++) {
Variant v = pca->operator[](i);
- a->operator[](i) = v;
+ dest->operator[](i) = v;
}
}
-void GDAPI godot_array_set(godot_array *p_arr, const godot_int p_idx, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
Variant *val = (Variant *)p_value;
- a->operator[](p_idx) = *val;
+ self->operator[](p_idx) = *val;
}
-godot_variant GDAPI *godot_array_get(const godot_array *p_arr, const godot_int p_idx) {
- Array *a = (Array *)p_arr;
- return (godot_variant *)&a->operator[](p_idx);
+godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
+ godot_variant raw_dest;
+ Variant *dest = (Variant *)&raw_dest;
+ const Array *self = (const Array *)p_self;
+ memnew_placement(dest, Variant(self->operator[](p_idx)));
+ return raw_dest;
}
-void GDAPI godot_array_append(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
+ Array *self = (Array *)p_self;
+ return (godot_variant *)&self->operator[](p_idx);
+}
+
+void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
Variant *val = (Variant *)p_value;
- a->append(*val);
+ self->append(*val);
}
-void GDAPI godot_array_clear(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- a->clear();
+void GDAPI godot_array_clear(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ self->clear();
}
-godot_int GDAPI godot_array_count(const godot_array *p_arr, const godot_variant *p_value) {
- const Array *a = (const Array *)p_arr;
+godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
+ const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_value;
- return a->count(*val);
+ return self->count(*val);
}
-godot_bool GDAPI godot_array_empty(const godot_array *p_arr) {
- const Array *a = (const Array *)p_arr;
- return a->empty();
+godot_bool GDAPI godot_array_empty(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ return self->empty();
}
-void GDAPI godot_array_erase(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
const Variant *val = (const Variant *)p_value;
- a->erase(*val);
+ self->erase(*val);
}
-godot_variant GDAPI godot_array_front(const godot_array *p_arr) {
- const Array *a = (const Array *)p_arr;
+godot_variant GDAPI godot_array_front(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
- *val = a->front();
+ *val = self->front();
return v;
}
-godot_variant GDAPI godot_array_back(const godot_array *p_arr) {
- const Array *a = (const Array *)p_arr;
+godot_variant GDAPI godot_array_back(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
- *val = a->back();
+ *val = self->back();
return v;
}
-godot_int GDAPI godot_array_find(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
- const Array *a = (const Array *)p_arr;
+godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
+ const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_what;
- return a->find(*val, p_from);
+ return self->find(*val, p_from);
}
-godot_int GDAPI godot_array_find_last(const godot_array *p_arr, const godot_variant *p_what) {
- const Array *a = (const Array *)p_arr;
+godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
+ const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_what;
- return a->find_last(*val);
+ return self->find_last(*val);
}
-godot_bool GDAPI godot_array_has(const godot_array *p_arr, const godot_variant *p_value) {
- const Array *a = (const Array *)p_arr;
+godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
+ const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_value;
- return a->has(*val);
+ return self->has(*val);
}
-uint32_t GDAPI godot_array_hash(const godot_array *p_arr) {
- const Array *a = (const Array *)p_arr;
- return a->hash();
+godot_int GDAPI godot_array_hash(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ return self->hash();
}
-void GDAPI godot_array_insert(godot_array *p_arr, const godot_int p_pos, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
const Variant *val = (const Variant *)p_value;
- a->insert(p_pos, *val);
+ self->insert(p_pos, *val);
}
-void GDAPI godot_array_invert(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- a->invert();
+void GDAPI godot_array_invert(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ self->invert();
}
-godot_variant GDAPI godot_array_pop_back(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
+ Array *self = (Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
- *val = a->pop_back();
+ *val = self->pop_back();
return v;
}
-godot_variant GDAPI godot_array_pop_front(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
+godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
+ Array *self = (Array *)p_self;
godot_variant v;
Variant *val = (Variant *)&v;
memnew_placement(val, Variant);
- *val = a->pop_front();
+ *val = self->pop_front();
return v;
}
-void GDAPI godot_array_push_back(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
const Variant *val = (const Variant *)p_value;
- a->push_back(*val);
+ self->push_back(*val);
}
-void GDAPI godot_array_push_front(godot_array *p_arr, const godot_variant *p_value) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
+ Array *self = (Array *)p_self;
const Variant *val = (const Variant *)p_value;
- a->push_front(*val);
+ self->push_front(*val);
}
-void GDAPI godot_array_remove(godot_array *p_arr, const godot_int p_idx) {
- Array *a = (Array *)p_arr;
- a->remove(p_idx);
+void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
+ Array *self = (Array *)p_self;
+ self->remove(p_idx);
}
-void GDAPI godot_array_resize(godot_array *p_arr, const godot_int p_size) {
- Array *a = (Array *)p_arr;
- a->resize(p_size);
+void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
+ Array *self = (Array *)p_self;
+ self->resize(p_size);
}
-godot_int GDAPI godot_array_rfind(const godot_array *p_arr, const godot_variant *p_what, const godot_int p_from) {
- const Array *a = (const Array *)p_arr;
+godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
+ const Array *self = (const Array *)p_self;
const Variant *val = (const Variant *)p_what;
- return a->rfind(*val, p_from);
+ return self->rfind(*val, p_from);
}
-godot_int GDAPI godot_array_size(const godot_array *p_arr) {
- const Array *a = (const Array *)p_arr;
- return a->size();
+godot_int GDAPI godot_array_size(const godot_array *p_self) {
+ const Array *self = (const Array *)p_self;
+ return self->size();
}
-void GDAPI godot_array_sort(godot_array *p_arr) {
- Array *a = (Array *)p_arr;
- a->sort();
+void GDAPI godot_array_sort(godot_array *p_self) {
+ Array *self = (Array *)p_self;
+ self->sort();
}
-void GDAPI godot_array_sort_custom(godot_array *p_arr, godot_object *p_obj, const godot_string *p_func) {
- Array *a = (Array *)p_arr;
+void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
+ Array *self = (Array *)p_self;
const String *func = (const String *)p_func;
- a->sort_custom((Object *)p_obj, *func);
+ self->sort_custom((Object *)p_obj, *func);
}
-void GDAPI godot_array_destroy(godot_array *p_arr) {
- ((Array *)p_arr)->~Array();
+void GDAPI godot_array_destroy(godot_array *p_self) {
+ ((Array *)p_self)->~Array();
}
#ifdef __cplusplus