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Diffstat (limited to 'modules/gdnative/godot/basis.cpp')
-rw-r--r-- | modules/gdnative/godot/basis.cpp | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/modules/gdnative/godot/basis.cpp b/modules/gdnative/godot/basis.cpp new file mode 100644 index 0000000000..7188215d04 --- /dev/null +++ b/modules/gdnative/godot/basis.cpp @@ -0,0 +1,272 @@ +/*************************************************************************/ +/* basis.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "basis.h" +#include "core/variant.h" + +#include "core/math/matrix3.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _basis_api_anchor() {} + +void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) { + const Vector3 *x_axis = (const Vector3 *)p_x_axis; + const Vector3 *y_axis = (const Vector3 *)p_y_axis; + const Vector3 *z_axis = (const Vector3 *)p_z_axis; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*x_axis, *y_axis, *z_axis); +} + +void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) { + const Vector3 *axis = (const Vector3 *)p_axis; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*axis, p_phi); +} + +void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) { + const Vector3 *euler = (const Vector3 *)p_euler; + Basis *dest = (Basis *)r_dest; + *dest = Basis(*euler); +} + +godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) { + godot_string ret; + const Basis *self = (const Basis *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->inverse(); + return dest; +} + +godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->transposed(); + return dest; +} + +godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + *((Basis *)&dest) = self->orthonormalized(); + return dest; +} + +godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->determinant(); +} + +godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + *((Basis *)&dest) = self->rotated(*axis, p_phi); + return dest; +} + +godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) { + godot_basis dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + *((Basis *)&dest) = self->scaled(*scale); + return dest; +} + +void GDAPI godot_basis_set_scale(godot_basis *p_self, const godot_vector3 *p_scale) { + Basis *self = (Basis *)p_self; + const Vector3 *scale = (const Vector3 *)p_scale; + self->set_scale(*scale); +} + +void GDAPI godot_basis_set_rotation_euler(godot_basis *p_self, const godot_vector3 *p_euler) { + Basis *self = (Basis *)p_self; + const Vector3 *euler = (const Vector3 *)p_euler; + self->set_rotation_euler(*euler); +} + +void GDAPI godot_basis_set_rotation_axis_angle(godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_angle) { + Basis *self = (Basis *)p_self; + const Vector3 *axis = (const Vector3 *)p_axis; + self->set_rotation_axis_angle(*axis, p_angle); +} + +godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_scale(); + return dest; +} + +godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + *((Vector3 *)&dest) = self->get_euler(); + return dest; +} + +godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) { + const Basis *self = (const Basis *)p_self; + const Vector3 *with = (const Vector3 *)p_with; + return self->tdotx(*with); +} + +godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) { + const Basis *self = (const Basis *)p_self; + const Vector3 *with = (const Vector3 *)p_with; + return self->tdoty(*with); +} + +godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) { + const Basis *self = (const Basis *)p_self; + const Vector3 *with = (const Vector3 *)p_with; + return self->tdotz(*with); +} + +godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform(*v); + return dest; +} + +godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) { + godot_vector3 dest; + const Basis *self = (const Basis *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + *((Vector3 *)&dest) = self->xform_inv(*v); + return dest; +} + +godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) { + const Basis *self = (const Basis *)p_self; + return self->get_orthogonal_index(); +} + +void GDAPI godot_basis_new(godot_basis *r_dest) { + Basis *dest = (Basis *)r_dest; + *dest = Basis(); +} + +void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) { + Basis *dest = (Basis *)r_dest; + const Quat *euler = (const Quat *)p_euler; + *dest = Basis(*euler); +} + +// p_elements is a pointer to an array of 3 (!!) vector3 +void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) { + const Basis *self = (const Basis *)p_self; + Vector3 *elements = (Vector3 *)p_elements; + elements[0] = self->elements[0]; + elements[1] = self->elements[1]; + elements[2] = self->elements[2]; +} + +godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *self = (const Basis *)p_self; + *d = self->get_axis(p_axis); + return dest; +} + +void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) { + Basis *self = (Basis *)p_self; + const Vector3 *value = (const Vector3 *)p_value; + self->set_axis(p_axis, *value); +} + +godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) { + godot_vector3 dest; + Vector3 *d = (Vector3 *)&dest; + const Basis *self = (const Basis *)p_self; + *d = self->get_row(p_row); + return dest; +} + +void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) { + Basis *self = (Basis *)p_self; + const Vector3 *value = (const Vector3 *)p_value; + self->set_row(p_row, *value); +} + +godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) { + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + return *self == *b; +} + +godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + const Basis *b = (const Basis *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) { + godot_basis raw_dest; + Basis *dest = (Basis *)&raw_dest; + const Basis *self = (const Basis *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +#ifdef __cplusplus +} +#endif |