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+/*************************************************************************/
+/* array.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_ARRAY_H
+#define GODOT_ARRAY_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_ARRAY_SIZE 8
+
+#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
+} godot_array;
+#endif
+
+#include "pool_arrays.h"
+#include "variant.h"
+
+#include "gdnative.h"
+
+void GDAPI godot_array_new(godot_array *r_dest);
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
+void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
+void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a);
+void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a);
+void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa);
+void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra);
+void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia);
+void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba);
+
+void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
+
+godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
+
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
+
+void GDAPI godot_array_clear(godot_array *p_self);
+
+godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
+
+godot_bool GDAPI godot_array_empty(const godot_array *p_self);
+
+void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
+
+godot_variant GDAPI godot_array_front(const godot_array *p_self);
+
+godot_variant GDAPI godot_array_back(const godot_array *p_self);
+
+godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
+
+godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
+
+godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
+
+godot_int GDAPI godot_array_hash(const godot_array *p_self);
+
+void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
+
+void GDAPI godot_array_invert(godot_array *p_self);
+
+godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
+
+godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
+
+void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
+
+void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
+
+void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
+
+void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
+
+godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
+
+godot_int GDAPI godot_array_size(const godot_array *p_self);
+
+void GDAPI godot_array_sort(godot_array *p_self);
+
+void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
+
+void GDAPI godot_array_destroy(godot_array *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_ARRAY_H