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-rw-r--r--modules/gdnative/godot/array.cpp309
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diff --git a/modules/gdnative/godot/array.cpp b/modules/gdnative/godot/array.cpp
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-/*************************************************************************/
-/* array.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include <godot/array.h>
-
-#include "core/array.h"
-#include "core/os/memory.h"
-
-#include "core/color.h"
-#include "core/dvector.h"
-
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _array_api_anchor() {
-}
-
-void GDAPI godot_array_new(godot_array *r_dest) {
- Array *dest = (Array *)r_dest;
- memnew_placement(dest, Array);
-}
-
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
- Array *dest = (Array *)r_dest;
- const Array *src = (const Array *)p_src;
- memnew_placement(dest, Array(*src));
-}
-
-void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) {
- Array *dest = (Array *)r_dest;
- PoolVector<Color> *pca = (PoolVector<Color> *)p_pca;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) {
- Array *dest = (Array *)r_dest;
- PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) {
- Array *dest = (Array *)r_dest;
- PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) {
- Array *dest = (Array *)r_dest;
- PoolVector<String> *pca = (PoolVector<String> *)p_psa;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) {
- Array *dest = (Array *)r_dest;
- PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) {
- Array *dest = (Array *)r_dest;
- PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) {
- Array *dest = (Array *)r_dest;
- PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->operator[](p_idx) = *val;
-}
-
-godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- const Array *self = (const Array *)p_self;
- memnew_placement(dest, Variant(self->operator[](p_idx)));
- return raw_dest;
-}
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- return (godot_variant *)&self->operator[](p_idx);
-}
-
-void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->append(*val);
-}
-
-void GDAPI godot_array_clear(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->clear();
-}
-
-godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->count(*val);
-}
-
-godot_bool GDAPI godot_array_empty(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->empty();
-}
-
-void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->erase(*val);
-}
-
-godot_variant GDAPI godot_array_front(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->front();
- return v;
-}
-
-godot_variant GDAPI godot_array_back(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->back();
- return v;
-}
-
-godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find(*val, p_from);
-}
-
-godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find_last(*val);
-}
-
-godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->has(*val);
-}
-
-godot_int GDAPI godot_array_hash(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->hash();
-}
-
-void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->insert(p_pos, *val);
-}
-
-void GDAPI godot_array_invert(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->invert();
-}
-
-godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_back();
- return v;
-}
-
-godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_front();
- return v;
-}
-
-void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_back(*val);
-}
-
-void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_front(*val);
-}
-
-void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
- Array *self = (Array *)p_self;
- self->resize(p_size);
-}
-
-godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->rfind(*val, p_from);
-}
-
-godot_int GDAPI godot_array_size(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->size();
-}
-
-void GDAPI godot_array_sort(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->sort();
-}
-
-void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
- Array *self = (Array *)p_self;
- const String *func = (const String *)p_func;
- self->sort_custom((Object *)p_obj, *func);
-}
-
-void GDAPI godot_array_destroy(godot_array *p_self) {
- ((Array *)p_self)->~Array();
-}
-
-#ifdef __cplusplus
-}
-#endif