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Diffstat (limited to 'modules/gdnative/gdnative/rect3.cpp')
-rw-r--r-- | modules/gdnative/gdnative/rect3.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/modules/gdnative/gdnative/rect3.cpp b/modules/gdnative/gdnative/rect3.cpp new file mode 100644 index 0000000000..d34d964db9 --- /dev/null +++ b/modules/gdnative/gdnative/rect3.cpp @@ -0,0 +1,219 @@ +/*************************************************************************/ +/* rect3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "gdnative/rect3.h" + +#include "core/math/rect3.h" +#include "core/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void _rect3_api_anchor() {} + +void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) { + const Vector3 *pos = (const Vector3 *)p_pos; + const Vector3 *size = (const Vector3 *)p_size; + Rect3 *dest = (Rect3 *)r_dest; + *dest = Rect3(*pos, *size); +} + +godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) { + godot_vector3 raw_ret; + const Rect3 *self = (const Rect3 *)p_self; + Vector3 *ret = (Vector3 *)&raw_ret; + *ret = self->position; + return raw_ret; +} + +void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) { + Rect3 *self = (Rect3 *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + self->position = *v; +} + +godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) { + godot_vector3 raw_ret; + const Rect3 *self = (const Rect3 *)p_self; + Vector3 *ret = (Vector3 *)&raw_ret; + *ret = self->size; + return raw_ret; +} + +void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) { + Rect3 *self = (Rect3 *)p_self; + const Vector3 *v = (const Vector3 *)p_v; + self->size = *v; +} + +godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) { + godot_string ret; + const Rect3 *self = (const Rect3 *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_area(); +} + +godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->has_no_area(); +} + +godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->has_no_surface(); +} + +godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) { + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + return self->intersects(*with); +} + +godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) { + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + return self->encloses(*with); +} + +godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + *((Rect3 *)&dest) = self->merge(*with); + return dest; +} + +godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *with = (const Rect3 *)p_with; + *((Rect3 *)&dest) = self->intersection(*with); + return dest; +} + +godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) { + const Rect3 *self = (const Rect3 *)p_self; + const Plane *plane = (const Plane *)p_plane; + return self->intersects_plane(*plane); +} + +godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) { + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *from = (const Vector3 *)p_from; + const Vector3 *to = (const Vector3 *)p_to; + return self->intersects_segment(*from, *to); +} + +godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) { + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *point = (const Vector3 *)p_point; + return self->has_point(*point); +} + +godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *dir = (const Vector3 *)p_dir; + *((Vector3 *)&dest) = self->get_support(*dir); + return dest; +} + +godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + *((Vector3 *)&dest) = self->get_longest_axis(); + return dest; +} + +godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_longest_axis_index(); +} + +godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_longest_axis_size(); +} + +godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + *((Vector3 *)&dest) = self->get_shortest_axis(); + return dest; +} + +godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_shortest_axis_index(); +} + +godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) { + const Rect3 *self = (const Rect3 *)p_self; + return self->get_shortest_axis_size(); +} + +godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + const Vector3 *to_point = (const Vector3 *)p_to_point; + *((Rect3 *)&dest) = self->expand(*to_point); + return dest; +} + +godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) { + godot_rect3 dest; + const Rect3 *self = (const Rect3 *)p_self; + + *((Rect3 *)&dest) = self->grow(p_by); + return dest; +} + +godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) { + godot_vector3 dest; + const Rect3 *self = (const Rect3 *)p_self; + + *((Vector3 *)&dest) = self->get_endpoint(p_idx); + return dest; +} + +godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) { + const Rect3 *self = (const Rect3 *)p_self; + const Rect3 *b = (const Rect3 *)p_b; + return *self == *b; +} + +#ifdef __cplusplus +} +#endif |