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diff --git a/modules/gdnative/gdnative/rect3.cpp b/modules/gdnative/gdnative/rect3.cpp
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-/*************************************************************************/
-/* rect3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "gdnative/rect3.h"
-
-#include "core/math/rect3.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- Rect3 *dest = (Rect3 *)r_dest;
- *dest = Rect3(*pos, *size);
-}
-
-godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->position;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->position = *v;
-}
-
-godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->size;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->size = *v;
-}
-
-godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
- godot_string ret;
- const Rect3 *self = (const Rect3 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_surface();
-}
-
-godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->intersects(*with);
-}
-
-godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->encloses(*with);
-}
-
-godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->merge(*with);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->intersection(*with);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Plane *plane = (const Plane *)p_plane;
- return self->intersects_plane(*plane);
-}
-
-godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->intersects_segment(*from, *to);
-}
-
-godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point);
-}
-
-godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *dir = (const Vector3 *)p_dir;
- *((Vector3 *)&dest) = self->get_support(*dir);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_longest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_size();
-}
-
-godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_shortest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_size();
-}
-
-godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *to_point = (const Vector3 *)p_to_point;
- *((Rect3 *)&dest) = self->expand(*to_point);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Rect3 *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Vector3 *)&dest) = self->get_endpoint(p_idx);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *b = (const Rect3 *)p_b;
- return *self == *b;
-}
-
-#ifdef __cplusplus
-}
-#endif