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-rw-r--r--modules/gdnative/gdnative.h396
1 files changed, 63 insertions, 333 deletions
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 650f999192..dd845cab7a 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -34,382 +34,112 @@
#include "io/resource_saver.h"
#include "os/thread_safe.h"
#include "resource.h"
-#include "scene/main/node.h"
-#include "script_language.h"
-#include "self_list.h"
-#include "godot.h"
+#include "godot/gdnative.h"
-struct GDNativeScriptData;
-class GDNativeLibrary;
-
-struct NativeLibrary {
- StringName path;
- void *handle;
-
- GDNativeLibrary *dllib;
-
- Map<StringName, GDNativeScriptData *> scripts;
-
- static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
- static Error terminate(NativeLibrary *&p_native_lib);
-};
-
-struct GDNativeScriptData {
- /* typedef void* (InstanceFunc)(godot_object* instance);
- typedef void (DestroyFunc)(godot_object* instance,void* userdata);
- typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args);
- typedef void (MethodDataFreeFunc)(void *method_data);
- typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value);
- typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/
-
- struct Method {
- godot_instance_method method;
- MethodInfo info;
- int rpc_mode;
-
- Method() {
- }
- Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) {
- method = p_method;
- info = p_info;
- rpc_mode = p_rpc_mode;
- }
- };
- struct Property {
- godot_property_set_func setter;
- godot_property_get_func getter;
- PropertyInfo info;
- Variant default_value;
- int rset_mode;
-
- Property() {
- }
- Property(godot_property_set_func p_setter, godot_property_get_func p_getter) {
- setter = p_setter;
- getter = p_getter;
- }
- Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) {
- setter = p_setter;
- getter = p_getter;
- info = p_info;
- default_value = p_default_value;
- rset_mode = p_rset_mode;
- }
- };
-
- struct Signal {
- MethodInfo signal;
- };
-
- Map<StringName, Method> methods;
- Map<StringName, Property> properties;
- Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
- StringName base;
- StringName base_native_type;
- GDNativeScriptData *base_data;
- godot_instance_create_func create_func;
- godot_instance_destroy_func destroy_func;
-
- bool is_tool;
-
- GDNativeScriptData() {
- base = StringName();
- base_data = NULL;
- is_tool = false;
- }
- GDNativeScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) {
- base = p_base;
- base_data = NULL;
- create_func = p_instance;
- destroy_func = p_free;
- is_tool = false;
- }
-};
-
-class GDNativeScript : public Script {
- GDCLASS(GDNativeScript, Script);
-
- Ref<GDNativeLibrary> library;
- StringName script_name;
- StringName base_native_type;
- Set<Object *> instances;
- GDNativeScriptData *script_data;
-
-#ifdef TOOLS_ENABLED
- Set<PlaceHolderScriptInstance *> placeholders;
- void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
-#endif
-
- friend class GDNativeInstance;
- friend class GDNativeScriptLanguage;
- friend class GDNativeReloadNode;
- friend class GDNativeLibrary;
-
-protected:
- static void _bind_methods();
-
-public:
- virtual bool can_instance() const;
-
- virtual Ref<Script> get_base_script() const; //for script inheritance
-
- virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
- virtual ScriptInstance *instance_create(Object *p_this);
- virtual bool instance_has(const Object *p_this) const;
-
- virtual bool has_source_code() const;
- virtual String get_source_code() const;
- virtual void set_source_code(const String &p_code) {}
- virtual Error reload(bool p_keep_state = false);
-
- virtual bool has_method(const StringName &p_method) const;
- virtual MethodInfo get_method_info(const StringName &p_method) const;
-
- virtual bool is_tool() const;
-
- virtual String get_node_type() const;
+class GDNativeLibrary : public Resource {
+ GDCLASS(GDNativeLibrary, Resource)
- virtual ScriptLanguage *get_language() const;
+ enum Platform {
+ X11_32BIT,
+ X11_64BIT,
+ WINDOWS_32BIT,
+ WINDOWS_64BIT,
+ // NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only
+ OSX,
- virtual bool has_script_signal(const StringName &p_signal) const;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+ // TODO(karroffel): all different android versions and archs
+ ANDROID,
- virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+ // TODO(karroffe): all different iOS versions and archs
+ IOS,
- virtual void update_exports() {} //editor tool
- virtual void get_script_method_list(List<MethodInfo> *p_list) const;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ // TODO(karroffel): figure out how to deal with web stuff at all...
+ WASM,
- Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ // TODO(karroffel): does UWP have different libs??
+ // UWP,
- Ref<GDNativeLibrary> get_library() const;
- void set_library(Ref<GDNativeLibrary> p_library);
+ NUM_PLATFORMS
- StringName get_script_name() const;
- void set_script_name(StringName p_script_name);
+ };
- GDNativeScript();
- ~GDNativeScript();
-};
+ static String platform_names[NUM_PLATFORMS];
+ static String platform_lib_ext[NUM_PLATFORMS];
-class GDNativeLibrary : public Resource {
- _THREAD_SAFE_CLASS_
+ // TODO(karroffel): make this actually do something lol.
+ static Platform current_platform;
- GDCLASS(GDNativeLibrary, Resource);
- OBJ_SAVE_TYPE(GDNativeLibrary);
-
- Map<StringName, String> platform_files;
- NativeLibrary *native_library;
- static GDNativeLibrary *currently_initialized_library;
+ String library_paths[NUM_PLATFORMS];
protected:
- friend class GDNativeScript;
- friend struct NativeLibrary;
- friend class GDNativeReloadNode;
-
- GDNativeScriptData *get_script_data(const StringName p_name);
-
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
public:
- Error _initialize();
- Error _terminate();
-
- static GDNativeLibrary *get_currently_initialized_library();
-
- void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
- void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
- void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info);
- void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter);
- void _register_script_signal(const StringName p_name, const godot_signal *p_signal);
-
- void set_platform_file(StringName p_platform, String p_file);
- String get_platform_file(StringName p_platform) const;
-
GDNativeLibrary();
~GDNativeLibrary();
-};
-
-class GDNativeInstance : public ScriptInstance {
- friend class GDNativeScript;
- Object *owner;
- Ref<GDNativeScript> script;
- void *userdata;
-
- void _ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount);
-
-public:
- _FORCE_INLINE_ Object *get_owner() { return owner; }
-
- _FORCE_INLINE_ void *get_userdata() { return userdata; }
-
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
-
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
- virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
-
- Variant debug_get_member_by_index(int p_idx) const { return Variant(); }
-
- virtual void notification(int p_notification);
-
- virtual Ref<Script> get_script() const;
-
- virtual ScriptLanguage *get_language();
-
- void set_path(const String &p_path);
-
- void reload_members();
+ static void _bind_methods();
- virtual RPCMode get_rpc_mode(const StringName &p_method) const;
- virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+ void set_library_path(StringName p_platform, String p_path);
+ String get_library_path(StringName p_platform) const;
- GDNativeInstance();
- ~GDNativeInstance();
+ String get_active_library_path() const;
};
-class GDNativeReloadNode;
+typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *);
+typedef void (*native_raw_call_cb)(void *, godot_string *, void *, int, void **, void *);
-class GDNativeScriptLanguage : public ScriptLanguage {
- friend class GDNativeScript;
- friend class GDNativeInstance;
- friend class GDNativeReloadNode;
- friend class GDNativeLibrary;
+struct GDNativeCallRegistry {
+ static GDNativeCallRegistry *singleton;
- static GDNativeScriptLanguage *singleton;
+ inline GDNativeCallRegistry *get_singleton() {
+ return singleton;
+ }
- Variant *_global_array; // @Unused necessary?
- Vector<Variant> global_array; // @Unused necessary?
- Map<StringName, int> globals; // @Unused necessary?
+ inline GDNativeCallRegistry()
+ : native_calls(),
+ native_raw_calls() {}
- // @Unused necessary?
- void _add_global(const StringName &p_name, const Variant &p_value);
+ Map<StringName, native_call_cb> native_calls;
+ Map<StringName, native_raw_call_cb> native_raw_calls;
- Mutex *lock;
+ void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
+ void register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback);
- Set<GDNativeScript *> script_list;
+ Vector<StringName> get_native_call_types();
+ Vector<StringName> get_native_raw_call_types();
+};
- bool profiling;
- uint64_t script_frame_time;
+class GDNative : public Reference {
+ GDCLASS(GDNative, Reference)
- struct {
+ Ref<GDNativeLibrary> library;
+ bool initialized;
- StringName _notification;
+ // TODO(karroffel): different platforms? WASM????
+ void *native_handle;
- } strings;
+ void _compile_dummy_for_api();
public:
- Map<StringName, NativeLibrary *> initialized_libraries;
-
- _FORCE_INLINE_ static GDNativeScriptLanguage *get_singleton() { return singleton; }
-
- virtual String get_name() const;
-
- /* LANGUAGE FUNCTIONS */
- virtual void init();
- virtual String get_type() const;
- virtual String get_extension() const;
- virtual Error execute_file(const String &p_path);
- virtual void finish();
-
- /* EDITOR FUNCTIONS */
-
- virtual void get_reserved_words(List<String> *p_words) const {};
- virtual void get_comment_delimiters(List<String> *p_delimiters) const {};
- virtual void get_string_delimiters(List<String> *p_delimiters) const {};
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
- virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
- virtual Script *create_script() const;
- virtual bool has_named_classes() const;
- virtual int find_function(const String &p_function, const String &p_code) const;
- virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
- virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
- virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
-
- virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
+ GDNative();
+ ~GDNative();
- virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {};
- virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
-
- /* MULTITHREAD FUNCTIONS */
-
- //some VMs need to be notified of thread creation/exiting to allocate a stack
- virtual void thread_enter() {}
- virtual void thread_exit() {}
-
- /* DEBUGGER FUNCTIONS */
-
- virtual String debug_get_error() const;
- virtual int debug_get_stack_level_count() const;
- virtual int debug_get_stack_level_line(int p_level) const;
- virtual String debug_get_stack_level_function(int p_level) const;
- virtual String debug_get_stack_level_source(int p_level) const;
- virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){};
- virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
-
- virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
-
- virtual void reload_all_scripts();
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
- /* LOADER FUNCTIONS */
-
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
-
- /* PROFILLER FUNCTIONS */
-
- virtual void profiling_start();
- virtual void profiling_stop();
-
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
-
- virtual void frame();
-
- static String get_init_symbol_name();
- static String get_terminate_symbol_name();
-
- /* HACKER FUNCTIONS */
- void _compile_dummy_for_the_api();
+ static void _bind_methods();
- GDNativeScriptLanguage();
- ~GDNativeScriptLanguage();
-};
+ void set_library(Ref<GDNativeLibrary> p_library);
+ Ref<GDNativeLibrary> get_library();
-class GDNativeReloadNode : public Node {
- GDCLASS(GDNativeReloadNode, Node)
-public:
- static void _bind_methods();
- void _notification(int p_what);
-};
+ bool is_initialized();
-class ResourceFormatLoaderGDNativeScript : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
+ bool initialize();
+ bool terminate();
-class ResourceFormatSaverGDNativeScript : public ResourceFormatSaver {
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual bool recognize(const RES &p_resource) const;
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+ Variant call_native(StringName p_call_type, StringName p_procedure_name, Array p_arguments = Array());
+ void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return);
};
#endif // GDNATIVE_H