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-rw-r--r--modules/gdnative/gdnative.h111
1 files changed, 64 insertions, 47 deletions
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index e44cc55a79..061dff9267 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -38,66 +38,69 @@
#include "gdnative/gdnative.h"
#include "gdnative_api_struct.gen.h"
-class GDNativeLibrary : public Resource {
- GDCLASS(GDNativeLibrary, Resource)
-
- enum Platform {
- X11_32BIT,
- X11_64BIT,
- WINDOWS_32BIT,
- WINDOWS_64BIT,
- // NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only
- OSX,
-
- // Android .so files must be located in directories corresponding to Android ABI names:
- // https://developer.android.com/ndk/guides/abis.html
- // Android runtime will select the matching library depending on the device.
- // The value here must simply point to the .so name, for example:
- // "res://libmy_gdnative.so" or "libmy_gdnative.so",
- // while in the project the actual paths can be "lib/android/armeabi-v7a/libmy_gdnative.so",
- // "lib/android/arm64-v8a/libmy_gdnative.so".
- ANDROID,
-
- IOS_32BIT,
- IOS_64BIT,
-
- // TODO(karroffel): figure out how to deal with web stuff at all...
- WASM,
-
- // TODO(karroffel): does UWP have different libs??
- // UWP,
+#include "io/config_file.h"
- NUM_PLATFORMS
+class GDNativeLibraryResourceLoader;
+class GDNative;
- };
+class GDNativeLibrary : public Resource {
+ GDCLASS(GDNativeLibrary, Resource)
- static String platform_names[NUM_PLATFORMS + 1];
- static String platform_lib_ext[NUM_PLATFORMS + 1];
+ static Map<String, Vector<Ref<GDNative> > > *loaded_libraries;
- static Platform current_platform;
+ friend class GDNativeLibraryResourceLoader;
+ friend class GDNative;
- String library_paths[NUM_PLATFORMS];
+ Ref<ConfigFile> config_file;
- bool singleton_gdnative;
+ String current_library_path;
+ Vector<String> current_dependencies;
+ bool current_library_statically_linked;
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool singleton;
+ bool load_once;
+ String symbol_prefix;
public:
GDNativeLibrary();
~GDNativeLibrary();
- static void _bind_methods();
+ _FORCE_INLINE_ Ref<ConfigFile> get_config_file() { return config_file; }
+
+ // things that change per-platform
+ // so there are no setters for this
+ _FORCE_INLINE_ String get_current_library_path() const {
+ return current_library_path;
+ }
+ _FORCE_INLINE_ Vector<String> get_current_dependencies() const {
+ return current_dependencies;
+ }
+ _FORCE_INLINE_ bool is_current_library_statically_linked() const {
+ return current_library_statically_linked;
+ }
- void set_library_path(StringName p_platform, String p_path);
- String get_library_path(StringName p_platform) const;
+ // things that are a property of the library itself, not platform specific
+ _FORCE_INLINE_ bool should_load_once() const {
+ return load_once;
+ }
+ _FORCE_INLINE_ bool is_singleton() const {
+ return singleton;
+ }
+ _FORCE_INLINE_ String get_symbol_prefix() const {
+ return symbol_prefix;
+ }
- String get_active_library_path() const;
+ _FORCE_INLINE_ void set_load_once(bool p_load_once) {
+ load_once = p_load_once;
+ }
+ _FORCE_INLINE_ void set_singleton(bool p_singleton) {
+ singleton = p_singleton;
+ }
+ _FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) {
+ symbol_prefix = p_symbol_prefix;
+ }
- _FORCE_INLINE_ bool is_singleton_gdnative() const { return singleton_gdnative; }
- _FORCE_INLINE_ void set_singleton_gdnative(bool p_singleton) { singleton_gdnative = p_singleton; }
+ static void _bind_methods();
};
typedef godot_variant (*native_call_cb)(void *, godot_array *);
@@ -124,10 +127,9 @@ class GDNative : public Reference {
Ref<GDNativeLibrary> library;
- // TODO(karroffel): different platforms? WASM????
void *native_handle;
- void _compile_dummy_for_api();
+ bool initialized;
public:
GDNative();
@@ -148,4 +150,19 @@ public:
Error get_symbol(StringName p_procedure_name, void *&r_handle);
};
+class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path, Error *r_error);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class GDNativeLibraryResourceSaver : public ResourceFormatSaver {
+public:
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
+ virtual bool recognize(const RES &p_resource) const;
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+};
+
#endif // GDNATIVE_H