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+/*************************************************************************/
+/* gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GDNATIVE_H
+#define GDNATIVE_H
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "os/thread_safe.h"
+#include "resource.h"
+#include "scene/main/node.h"
+#include "script_language.h"
+#include "self_list.h"
+
+#include "godot.h"
+
+class GDNativeScriptData;
+class GDNativeLibrary;
+
+struct NativeLibrary {
+ StringName path;
+ void *handle;
+
+ GDNativeLibrary *dllib;
+
+ Map<StringName, GDNativeScriptData *> scripts;
+
+ static Error initialize(NativeLibrary *&p_native_lib, const StringName p_path);
+ static Error terminate(NativeLibrary *&p_native_lib);
+};
+
+struct GDNativeScriptData {
+ /* typedef void* (InstanceFunc)(godot_object* instance);
+ typedef void (DestroyFunc)(godot_object* instance,void* userdata);
+ typedef godot_variant (MethodFunc)(godot_object *instance, void *userdata, void *method_data, int arg_count,godot_variant **args);
+ typedef void (MethodDataFreeFunc)(void *method_data);
+ typedef void (SetterFunc)(godot_object* instance,void* userdata,godot_variant value);
+ typedef godot_variant (GetterFunc)(godot_object* instance,void* userdata);*/
+
+ struct Method {
+ godot_instance_method method;
+ MethodInfo info;
+ int rpc_mode;
+
+ Method() {
+ }
+ Method(godot_instance_method p_method, MethodInfo p_info, int p_rpc_mode) {
+ method = p_method;
+ info = p_info;
+ rpc_mode = p_rpc_mode;
+ }
+ };
+ struct Property {
+ godot_property_set_func setter;
+ godot_property_get_func getter;
+ PropertyInfo info;
+ Variant default_value;
+ int rset_mode;
+
+ Property() {
+ }
+ Property(godot_property_set_func p_setter, godot_property_get_func p_getter) {
+ setter = p_setter;
+ getter = p_getter;
+ }
+ Property(godot_property_set_func p_setter, godot_property_get_func p_getter, PropertyInfo p_info, Variant p_default_value, int p_rset_mode) {
+ setter = p_setter;
+ getter = p_getter;
+ info = p_info;
+ default_value = p_default_value;
+ rset_mode = p_rset_mode;
+ }
+ };
+
+ struct Signal {
+ MethodInfo signal;
+ };
+
+ Map<StringName, Method> methods;
+ Map<StringName, Property> properties;
+ Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
+ StringName base;
+ StringName base_native_type;
+ GDNativeScriptData *base_data;
+ godot_instance_create_func create_func;
+ godot_instance_destroy_func destroy_func;
+
+ bool is_tool;
+
+ GDNativeScriptData() {
+ base = StringName();
+ base_data = NULL;
+ is_tool = false;
+ }
+ GDNativeScriptData(StringName p_base, godot_instance_create_func p_instance, godot_instance_destroy_func p_free) {
+ base = p_base;
+ base_data = NULL;
+ create_func = p_instance;
+ destroy_func = p_free;
+ is_tool = false;
+ }
+};
+
+class GDNativeLibrary;
+
+class GDNativeScript : public Script {
+ GDCLASS(GDNativeScript, Script);
+
+ Ref<GDNativeLibrary> library;
+ StringName script_name;
+ StringName base_native_type;
+ Set<Object *> instances;
+ GDNativeScriptData *script_data;
+
+#ifdef TOOLS_ENABLED
+ Set<PlaceHolderScriptInstance *> placeholders;
+ void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+#endif
+
+ friend class GDNativeInstance;
+ friend class GDNativeScriptLanguage;
+ friend class GDNativeReloadNode;
+ friend class GDNativeLibrary;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual bool can_instance() const;
+
+ virtual Ref<Script> get_base_script() const; //for script inheritance
+
+ virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
+ virtual ScriptInstance *instance_create(Object *p_this);
+ virtual bool instance_has(const Object *p_this) const;
+
+ virtual bool has_source_code() const;
+ virtual String get_source_code() const;
+ virtual void set_source_code(const String &p_code) {}
+ virtual Error reload(bool p_keep_state = false);
+
+ virtual bool has_method(const StringName &p_method) const;
+ virtual MethodInfo get_method_info(const StringName &p_method) const;
+
+ virtual bool is_tool() const;
+
+ virtual String get_node_type() const;
+
+ virtual ScriptLanguage *get_language() const;
+
+ virtual bool has_script_signal(const StringName &p_signal) const;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+
+ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+
+ virtual void update_exports() {} //editor tool
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const;
+ virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+
+ Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
+ Ref<GDNativeLibrary> get_library() const;
+ void set_library(Ref<GDNativeLibrary> p_library);
+
+ StringName get_script_name() const;
+ void set_script_name(StringName p_script_name);
+
+ GDNativeScript();
+ ~GDNativeScript();
+};
+
+class GDNativeLibrary : public Resource {
+ _THREAD_SAFE_CLASS_
+
+ GDCLASS(GDNativeLibrary, Resource);
+ OBJ_SAVE_TYPE(GDNativeLibrary);
+
+ Map<StringName, String> platform_files;
+ NativeLibrary *native_library;
+ static GDNativeLibrary *currently_initialized_library;
+
+protected:
+ friend class GDNativeScript;
+ friend class NativeLibrary;
+ friend class GDNativeReloadNode;
+
+ GDNativeScriptData *get_script_data(const StringName p_name);
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ Error _initialize();
+ Error _terminate();
+
+ static GDNativeLibrary *get_currently_initialized_library();
+
+ void _register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
+ void _register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func);
+ void _register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info);
+ void _register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter);
+ void _register_script_signal(const StringName p_name, const godot_signal *p_signal);
+
+ void set_platform_file(StringName p_platform, String p_file);
+ String get_platform_file(StringName p_platform) const;
+
+ GDNativeLibrary();
+ ~GDNativeLibrary();
+};
+
+class GDNativeInstance : public ScriptInstance {
+ friend class GDNativeScript;
+
+ Object *owner;
+ Ref<GDNativeScript> script;
+ void *userdata;
+
+ void _ml_call_reversed(GDNativeScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount);
+
+public:
+ _FORCE_INLINE_ Object *get_owner() { return owner; }
+
+ _FORCE_INLINE_ void *get_userdata() { return userdata; }
+
+ virtual bool set(const StringName &p_name, const Variant &p_value);
+ virtual bool get(const StringName &p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+ virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName &p_method) const;
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+ virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
+ virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
+
+ Variant debug_get_member_by_index(int p_idx) const { return Variant(); }
+
+ virtual void notification(int p_notification);
+
+ virtual Ref<Script> get_script() const;
+
+ virtual ScriptLanguage *get_language();
+
+ void set_path(const String &p_path);
+
+ void reload_members();
+
+ virtual RPCMode get_rpc_mode(const StringName &p_method) const;
+ virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+
+ GDNativeInstance();
+ ~GDNativeInstance();
+};
+
+class GDNativeReloadNode;
+
+class GDNativeScriptLanguage : public ScriptLanguage {
+ friend class GDNativeScript;
+ friend class GDNativeInstance;
+ friend class GDNativeReloadNode;
+ friend class GDNativeLibrary;
+
+ static GDNativeScriptLanguage *singleton;
+
+ Variant *_global_array; // @Unused necessary?
+ Vector<Variant> global_array; // @Unused necessary?
+ Map<StringName, int> globals; // @Unused necessary?
+
+ // @Unused necessary?
+ void _add_global(const StringName &p_name, const Variant &p_value);
+
+ Mutex *lock;
+
+ Set<GDNativeScript *> script_list;
+
+ bool profiling;
+ uint64_t script_frame_time;
+
+ struct {
+
+ StringName _notification;
+
+ } strings;
+
+public:
+ Map<StringName, NativeLibrary *> initialized_libraries;
+
+ _FORCE_INLINE_ static GDNativeScriptLanguage *get_singleton() { return singleton; }
+
+ virtual String get_name() const;
+
+ /* LANGUAGE FUNCTIONS */
+ virtual void init();
+ virtual String get_type() const;
+ virtual String get_extension() const;
+ virtual Error execute_file(const String &p_path);
+ virtual void finish();
+
+ /* EDITOR FUNCTIONS */
+
+ virtual void get_reserved_words(List<String> *p_words) const {};
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const {};
+ virtual void get_string_delimiters(List<String> *p_delimiters) const {};
+ virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
+ virtual Script *create_script() const;
+ virtual bool has_named_classes() const;
+ virtual int find_function(const String &p_function, const String &p_code) const;
+ virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
+
+ virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
+
+ virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result) { return ERR_UNAVAILABLE; }
+
+ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {};
+ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
+
+ /* MULTITHREAD FUNCTIONS */
+
+ //some VMs need to be notified of thread creation/exiting to allocate a stack
+ virtual void thread_enter() {}
+ virtual void thread_exit() {}
+
+ /* DEBUGGER FUNCTIONS */
+
+ virtual String debug_get_error() const;
+ virtual int debug_get_stack_level_count() const;
+ virtual int debug_get_stack_level_line(int p_level) const;
+ virtual String debug_get_stack_level_function(int p_level) const;
+ virtual String debug_get_stack_level_source(int p_level) const;
+ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1){};
+ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
+ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
+ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
+
+ virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
+
+ virtual void reload_all_scripts();
+ virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
+ /* LOADER FUNCTIONS */
+
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const;
+ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+
+ /* PROFILLER FUNCTIONS */
+
+ virtual void profiling_start();
+ virtual void profiling_stop();
+
+ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
+ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
+
+ virtual void frame();
+
+ static String get_init_symbol_name();
+ static String get_terminate_symbol_name();
+
+ /* HACKER FUNCTIONS */
+ void _compile_dummy_for_the_api();
+
+ GDNativeScriptLanguage();
+ ~GDNativeScriptLanguage();
+};
+
+class GDNativeReloadNode : public Node {
+ GDCLASS(GDNativeReloadNode, Node)
+public:
+ static void _bind_methods();
+ void _notification(int p_what);
+};
+
+class ResourceFormatLoaderGDNativeScript : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverGDNativeScript : public ResourceFormatSaver {
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ virtual bool recognize(const RES &p_resource) const;
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+};
+
+#endif // GDNATIVE_H