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-rw-r--r--modules/gdnative/gdnative.cpp35
1 files changed, 21 insertions, 14 deletions
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 0acd6c27d8..34325db9fd 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,11 @@
#include "gdnative.h"
-#include "global_constants.h"
-#include "io/file_access_encrypted.h"
-#include "os/file_access.h"
-#include "os/os.h"
-#include "project_settings.h"
+#include "core/global_constants.h"
+#include "core/io/file_access_encrypted.h"
+#include "core/os/file_access.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
#include "scene/main/scene_tree.h"
@@ -243,12 +243,12 @@ void GDNativeLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile"), "set_config_file", "get_config_file");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile"), "set_config_file", "get_config_file");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");
}
GDNative::GDNative() {
@@ -268,7 +268,7 @@ void GDNative::_bind_methods() {
ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native);
- ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
}
void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
@@ -306,6 +306,13 @@ bool GDNative::initialize() {
#elif defined(UWP_ENABLED)
// On UWP we use a relative path from the app
String path = lib_path.replace("res://", "");
+#elif defined(OSX_ENABLED)
+ // On OSX the exported libraries are located under the Frameworks directory.
+ // So we need to replace the library path.
+ String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
+ if (!FileAccess::exists(path)) {
+ path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(lib_path.get_file());
+ }
#else
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
#endif
@@ -390,7 +397,7 @@ bool GDNative::terminate() {
if (library->should_load_once()) {
Vector<Ref<GDNative> > *gdnatives = &(*GDNativeLibrary::loaded_libraries)[library->get_current_library_path()];
if (gdnatives->size() > 1) {
- // there are other GDNative's still using this library, so we actually don't terminte
+ // there are other GDNative's still using this library, so we actually don't terminate
gdnatives->erase(Ref<GDNative>(this));
initialized = false;
return true;