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-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.cpp13
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.h1
2 files changed, 13 insertions, 1 deletions
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
index 11509fc20a..8c602e0cba 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
@@ -198,6 +198,17 @@ CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p
return cm;
}
+unsigned int ARVRInterfaceGDNative::get_external_texture_for_eye(ARVRInterface::Eyes p_eye) {
+
+ ERR_FAIL_COND_V(interface == NULL, 0);
+
+ if ((interface->version.major > 1) || ((interface->version.major) == 1 && (interface->version.minor >= 1))) {
+ return (unsigned int)interface->get_external_texture_for_eye(data, (godot_int)p_eye);
+ } else {
+ return 0;
+ }
+}
+
void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
ERR_FAIL_COND(interface == NULL);
@@ -223,7 +234,7 @@ void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_
Ref<ARVRInterfaceGDNative> new_interface;
new_interface.instance();
- new_interface->set_interface((godot_arvr_interface_gdnative *const)p_interface);
+ new_interface->set_interface((const godot_arvr_interface_gdnative *)p_interface);
ARVRServer::get_singleton()->add_interface(new_interface);
}
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h
index 015d0c8a2a..3f966ece51 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.h
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.h
@@ -78,6 +78,7 @@ public:
// and a CameraMatrix version to ARVRServer
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+ virtual unsigned int get_external_texture_for_eye(ARVRInterface::Eyes p_eye);
virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
virtual void process();