diff options
Diffstat (limited to 'modules/gdnative/arvr/arvr_interface_gdnative.cpp')
-rw-r--r-- | modules/gdnative/arvr/arvr_interface_gdnative.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp index 7c791a3108..a033c2b7f9 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp +++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp @@ -277,7 +277,9 @@ godot_transform GDAPI godot_arvr_get_reference_frame() { void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) { // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye; +#if 0 RID *render_target = (RID *)p_render_target; +#endif Rect2 screen_rect = *(Rect2 *)p_rect; if (eye == ARVRInterface::EYE_LEFT) { @@ -297,9 +299,12 @@ void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_re godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) { // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID // This is a handy function to expose that. +#if 0 RID *render_target = (RID *)p_render_target; RID eye_texture = VSG::storage->render_target_get_texture(*render_target); +#endif + #ifndef _MSC_VER #warning need to obtain this ID again #endif |