diff options
Diffstat (limited to 'modules/gamecenter')
-rw-r--r-- | modules/gamecenter/SCsub | 15 | ||||
-rw-r--r-- | modules/gamecenter/config.py | 6 | ||||
-rw-r--r-- | modules/gamecenter/game_center.h | 71 | ||||
-rw-r--r-- | modules/gamecenter/game_center.mm | 380 | ||||
-rw-r--r-- | modules/gamecenter/game_center_delegate.h | 35 | ||||
-rw-r--r-- | modules/gamecenter/game_center_delegate.mm | 45 | ||||
-rw-r--r-- | modules/gamecenter/game_center_module.cpp | 48 | ||||
-rw-r--r-- | modules/gamecenter/game_center_module.h | 32 | ||||
-rw-r--r-- | modules/gamecenter/gamecenter.gdip | 17 |
9 files changed, 0 insertions, 649 deletions
diff --git a/modules/gamecenter/SCsub b/modules/gamecenter/SCsub deleted file mode 100644 index 72fbf7ab0e..0000000000 --- a/modules/gamecenter/SCsub +++ /dev/null @@ -1,15 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_gamecenter = env_modules.Clone() - -# (iOS) Enable module support -env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) - -# (iOS) Build as separate static library -modules_sources = [] -env_gamecenter.add_source_files(modules_sources, "*.cpp") -env_gamecenter.add_source_files(modules_sources, "*.mm") -mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/gamecenter/config.py b/modules/gamecenter/config.py deleted file mode 100644 index e68603fc93..0000000000 --- a/modules/gamecenter/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return platform == "iphone" - - -def configure(env): - pass diff --git a/modules/gamecenter/game_center.h b/modules/gamecenter/game_center.h deleted file mode 100644 index 1ac00ca126..0000000000 --- a/modules/gamecenter/game_center.h +++ /dev/null @@ -1,71 +0,0 @@ -/*************************************************************************/ -/* game_center.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GAME_CENTER_H -#define GAME_CENTER_H - -#include "core/object/class_db.h" - -class GameCenter : public Object { - GDCLASS(GameCenter, Object); - - static GameCenter *instance; - static void _bind_methods(); - - List<Variant> pending_events; - - bool authenticated; - - void return_connect_error(const char *p_error_description); - -public: - Error authenticate(); - bool is_authenticated(); - - Error post_score(Dictionary p_score); - Error award_achievement(Dictionary p_params); - void reset_achievements(); - void request_achievements(); - void request_achievement_descriptions(); - Error show_game_center(Dictionary p_params); - Error request_identity_verification_signature(); - - void game_center_closed(); - - int get_pending_event_count(); - Variant pop_pending_event(); - - static GameCenter *get_singleton(); - - GameCenter(); - ~GameCenter(); -}; - -#endif diff --git a/modules/gamecenter/game_center.mm b/modules/gamecenter/game_center.mm deleted file mode 100644 index b971bc1da3..0000000000 --- a/modules/gamecenter/game_center.mm +++ /dev/null @@ -1,380 +0,0 @@ -/*************************************************************************/ -/* game_center.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "game_center.h" -#import "platform/iphone/app_delegate.h" - -#import "game_center_delegate.h" -#import "platform/iphone/view_controller.h" -#import <GameKit/GameKit.h> - -GameCenter *GameCenter::instance = NULL; -GodotGameCenterDelegate *gameCenterDelegate = nil; - -void GameCenter::_bind_methods() { - ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate); - ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated); - - ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score); - ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement); - ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements); - ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements); - ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions); - ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center); - ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature); - - ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count); - ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event); -}; - -Error GameCenter::authenticate() { - //if this class isn't available, game center isn't implemented - if ((NSClassFromString(@"GKLocalPlayer")) == nil) { - return ERR_UNAVAILABLE; - } - - GKLocalPlayer *player = [GKLocalPlayer localPlayer]; - ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE); - - UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController; - ERR_FAIL_COND_V(!root_controller, FAILED); - - // This handler is called several times. First when the view needs to be shown, then again - // after the view is cancelled or the user logs in. Or if the user's already logged in, it's - // called just once to confirm they're authenticated. This is why no result needs to be specified - // in the presentViewController phase. In this case, more calls to this function will follow. - _weakify(root_controller); - _weakify(player); - player.authenticateHandler = (^(UIViewController *controller, NSError *error) { - _strongify(root_controller); - _strongify(player); - - if (controller) { - [root_controller presentViewController:controller animated:YES completion:nil]; - } else { - Dictionary ret; - ret["type"] = "authentication"; - if (player.isAuthenticated) { - ret["result"] = "ok"; - if (@available(iOS 13, *)) { - ret["player_id"] = [player.teamPlayerID UTF8String]; -#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR - } else { - ret["player_id"] = [player.playerID UTF8String]; -#endif - } - - GameCenter::get_singleton()->authenticated = true; - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - ret["error_description"] = [error.localizedDescription UTF8String]; - GameCenter::get_singleton()->authenticated = false; - }; - - pending_events.push_back(ret); - }; - }); - - return OK; -}; - -bool GameCenter::is_authenticated() { - return authenticated; -}; - -Error GameCenter::post_score(Dictionary p_score) { - ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER); - float score = p_score["score"]; - String category = p_score["category"]; - - NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()]; - GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str]; - reporter.value = score; - - ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE); - - [GKScore reportScores:@[ reporter ] - withCompletionHandler:^(NSError *error) { - Dictionary ret; - ret["type"] = "post_score"; - if (error == nil) { - ret["result"] = "ok"; - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - ret["error_description"] = [error.localizedDescription UTF8String]; - }; - - pending_events.push_back(ret); - }]; - - return OK; -}; - -Error GameCenter::award_achievement(Dictionary p_params) { - ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER); - String name = p_params["name"]; - float progress = p_params["progress"]; - - NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()]; - GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str]; - ERR_FAIL_COND_V(!achievement, FAILED); - - ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE); - - achievement.percentComplete = progress; - achievement.showsCompletionBanner = NO; - if (p_params.has("show_completion_banner")) { - achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO; - } - - [GKAchievement reportAchievements:@[ achievement ] - withCompletionHandler:^(NSError *error) { - Dictionary ret; - ret["type"] = "award_achievement"; - if (error == nil) { - ret["result"] = "ok"; - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - }; - - pending_events.push_back(ret); - }]; - - return OK; -}; - -void GameCenter::request_achievement_descriptions() { - [GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) { - Dictionary ret; - ret["type"] = "achievement_descriptions"; - if (error == nil) { - ret["result"] = "ok"; - PackedStringArray names; - PackedStringArray titles; - PackedStringArray unachieved_descriptions; - PackedStringArray achieved_descriptions; - PackedInt32Array maximum_points; - Array hidden; - Array replayable; - - for (NSUInteger i = 0; i < [descriptions count]; i++) { - GKAchievementDescription *description = [descriptions objectAtIndex:i]; - - const char *str = [description.identifier UTF8String]; - names.push_back(String::utf8(str != NULL ? str : "")); - - str = [description.title UTF8String]; - titles.push_back(String::utf8(str != NULL ? str : "")); - - str = [description.unachievedDescription UTF8String]; - unachieved_descriptions.push_back(String::utf8(str != NULL ? str : "")); - - str = [description.achievedDescription UTF8String]; - achieved_descriptions.push_back(String::utf8(str != NULL ? str : "")); - - maximum_points.push_back(description.maximumPoints); - - hidden.push_back(description.hidden == YES); - - replayable.push_back(description.replayable == YES); - } - - ret["names"] = names; - ret["titles"] = titles; - ret["unachieved_descriptions"] = unachieved_descriptions; - ret["achieved_descriptions"] = achieved_descriptions; - ret["maximum_points"] = maximum_points; - ret["hidden"] = hidden; - ret["replayable"] = replayable; - - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - }; - - pending_events.push_back(ret); - }]; -}; - -void GameCenter::request_achievements() { - [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) { - Dictionary ret; - ret["type"] = "achievements"; - if (error == nil) { - ret["result"] = "ok"; - PackedStringArray names; - PackedFloat32Array percentages; - - for (NSUInteger i = 0; i < [achievements count]; i++) { - GKAchievement *achievement = [achievements objectAtIndex:i]; - const char *str = [achievement.identifier UTF8String]; - names.push_back(String::utf8(str != NULL ? str : "")); - - percentages.push_back(achievement.percentComplete); - } - - ret["names"] = names; - ret["progress"] = percentages; - - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - }; - - pending_events.push_back(ret); - }]; -}; - -void GameCenter::reset_achievements() { - [GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error) { - Dictionary ret; - ret["type"] = "reset_achievements"; - if (error == nil) { - ret["result"] = "ok"; - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - }; - - pending_events.push_back(ret); - }]; -}; - -Error GameCenter::show_game_center(Dictionary p_params) { - ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED); - - GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault; - if (p_params.has("view")) { - String view_name = p_params["view"]; - if (view_name == "default") { - view_state = GKGameCenterViewControllerStateDefault; - } else if (view_name == "leaderboards") { - view_state = GKGameCenterViewControllerStateLeaderboards; - } else if (view_name == "achievements") { - view_state = GKGameCenterViewControllerStateAchievements; - } else if (view_name == "challenges") { - view_state = GKGameCenterViewControllerStateChallenges; - } else { - return ERR_INVALID_PARAMETER; - } - } - - GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init]; - ERR_FAIL_COND_V(!controller, FAILED); - - UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController; - ERR_FAIL_COND_V(!root_controller, FAILED); - - controller.gameCenterDelegate = gameCenterDelegate; - controller.viewState = view_state; - if (view_state == GKGameCenterViewControllerStateLeaderboards) { - controller.leaderboardIdentifier = nil; - if (p_params.has("leaderboard_name")) { - String name = p_params["leaderboard_name"]; - NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()]; - controller.leaderboardIdentifier = name_str; - } - } - - [root_controller presentViewController:controller animated:YES completion:nil]; - - return OK; -}; - -Error GameCenter::request_identity_verification_signature() { - ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED); - - GKLocalPlayer *player = [GKLocalPlayer localPlayer]; - [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) { - Dictionary ret; - ret["type"] = "identity_verification_signature"; - if (error == nil) { - ret["result"] = "ok"; - ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String]; - ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String]; - ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String]; - ret["timestamp"] = timestamp; - if (@available(iOS 13, *)) { - ret["player_id"] = [player.teamPlayerID UTF8String]; -#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR - } else { - ret["player_id"] = [player.playerID UTF8String]; -#endif - } - } else { - ret["result"] = "error"; - ret["error_code"] = (int64_t)error.code; - ret["error_description"] = [error.localizedDescription UTF8String]; - }; - - pending_events.push_back(ret); - }]; - - return OK; -}; - -void GameCenter::game_center_closed() { - Dictionary ret; - ret["type"] = "show_game_center"; - ret["result"] = "ok"; - pending_events.push_back(ret); -} - -int GameCenter::get_pending_event_count() { - return pending_events.size(); -}; - -Variant GameCenter::pop_pending_event() { - Variant front = pending_events.front()->get(); - pending_events.pop_front(); - - return front; -}; - -GameCenter *GameCenter::get_singleton() { - return instance; -}; - -GameCenter::GameCenter() { - ERR_FAIL_COND(instance != NULL); - instance = this; - authenticated = false; - - gameCenterDelegate = [[GodotGameCenterDelegate alloc] init]; -}; - -GameCenter::~GameCenter() { - if (gameCenterDelegate) { - gameCenterDelegate = nil; - } -} diff --git a/modules/gamecenter/game_center_delegate.h b/modules/gamecenter/game_center_delegate.h deleted file mode 100644 index ef1d2ae93d..0000000000 --- a/modules/gamecenter/game_center_delegate.h +++ /dev/null @@ -1,35 +0,0 @@ -/*************************************************************************/ -/* game_center_delegate.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#import <GameKit/GameKit.h> - -@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate> - -@end diff --git a/modules/gamecenter/game_center_delegate.mm b/modules/gamecenter/game_center_delegate.mm deleted file mode 100644 index 6e20db572b..0000000000 --- a/modules/gamecenter/game_center_delegate.mm +++ /dev/null @@ -1,45 +0,0 @@ -/*************************************************************************/ -/* game_center_delegate.mm */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#import "game_center_delegate.h" - -#include "game_center.h" - -@implementation GodotGameCenterDelegate - -- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController { - //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone - if (GameCenter::get_singleton()) { - GameCenter::get_singleton()->game_center_closed(); - } - [gameCenterViewController dismissViewControllerAnimated:YES completion:nil]; -} - -@end diff --git a/modules/gamecenter/game_center_module.cpp b/modules/gamecenter/game_center_module.cpp deleted file mode 100644 index 8f6ef291c0..0000000000 --- a/modules/gamecenter/game_center_module.cpp +++ /dev/null @@ -1,48 +0,0 @@ -/*************************************************************************/ -/* game_center_module.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "game_center_module.h" - -#include "core/config/engine.h" - -#include "game_center.h" - -GameCenter *game_center; - -void register_gamecenter_types() { - game_center = memnew(GameCenter); - Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); -} - -void unregister_gamecenter_types() { - if (game_center) { - memdelete(game_center); - } -} diff --git a/modules/gamecenter/game_center_module.h b/modules/gamecenter/game_center_module.h deleted file mode 100644 index 5df3645b1c..0000000000 --- a/modules/gamecenter/game_center_module.h +++ /dev/null @@ -1,32 +0,0 @@ -/*************************************************************************/ -/* game_center_module.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -void register_gamecenter_types(); -void unregister_gamecenter_types(); diff --git a/modules/gamecenter/gamecenter.gdip b/modules/gamecenter/gamecenter.gdip deleted file mode 100644 index eb44effbdd..0000000000 --- a/modules/gamecenter/gamecenter.gdip +++ /dev/null @@ -1,17 +0,0 @@ -[config] -name="GameCenter" -binary="gamecenter_lib.a" - -initialization="register_gamecenter_types" -deinitialization="unregister_gamecenter_types" - -[dependencies] -linked=[] -embedded=[] -system=["GameKit.framework"] - -capabilities=["gamekit"] - -files=[] - -[plist] |