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-rw-r--r--modules/gamecenter/SCsub15
-rw-r--r--modules/gamecenter/config.py6
-rw-r--r--modules/gamecenter/game_center.h71
-rw-r--r--modules/gamecenter/game_center.mm380
-rw-r--r--modules/gamecenter/game_center_delegate.h35
-rw-r--r--modules/gamecenter/game_center_delegate.mm45
-rw-r--r--modules/gamecenter/game_center_module.cpp48
-rw-r--r--modules/gamecenter/game_center_module.h32
-rw-r--r--modules/gamecenter/gamecenter.gdip17
9 files changed, 0 insertions, 649 deletions
diff --git a/modules/gamecenter/SCsub b/modules/gamecenter/SCsub
deleted file mode 100644
index 72fbf7ab0e..0000000000
--- a/modules/gamecenter/SCsub
+++ /dev/null
@@ -1,15 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_gamecenter = env_modules.Clone()
-
-# (iOS) Enable module support
-env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
-
-# (iOS) Build as separate static library
-modules_sources = []
-env_gamecenter.add_source_files(modules_sources, "*.cpp")
-env_gamecenter.add_source_files(modules_sources, "*.mm")
-mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/gamecenter/config.py b/modules/gamecenter/config.py
deleted file mode 100644
index e68603fc93..0000000000
--- a/modules/gamecenter/config.py
+++ /dev/null
@@ -1,6 +0,0 @@
-def can_build(env, platform):
- return platform == "iphone"
-
-
-def configure(env):
- pass
diff --git a/modules/gamecenter/game_center.h b/modules/gamecenter/game_center.h
deleted file mode 100644
index 1ac00ca126..0000000000
--- a/modules/gamecenter/game_center.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*************************************************************************/
-/* game_center.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GAME_CENTER_H
-#define GAME_CENTER_H
-
-#include "core/object/class_db.h"
-
-class GameCenter : public Object {
- GDCLASS(GameCenter, Object);
-
- static GameCenter *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
-
- bool authenticated;
-
- void return_connect_error(const char *p_error_description);
-
-public:
- Error authenticate();
- bool is_authenticated();
-
- Error post_score(Dictionary p_score);
- Error award_achievement(Dictionary p_params);
- void reset_achievements();
- void request_achievements();
- void request_achievement_descriptions();
- Error show_game_center(Dictionary p_params);
- Error request_identity_verification_signature();
-
- void game_center_closed();
-
- int get_pending_event_count();
- Variant pop_pending_event();
-
- static GameCenter *get_singleton();
-
- GameCenter();
- ~GameCenter();
-};
-
-#endif
diff --git a/modules/gamecenter/game_center.mm b/modules/gamecenter/game_center.mm
deleted file mode 100644
index b971bc1da3..0000000000
--- a/modules/gamecenter/game_center.mm
+++ /dev/null
@@ -1,380 +0,0 @@
-/*************************************************************************/
-/* game_center.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "game_center.h"
-#import "platform/iphone/app_delegate.h"
-
-#import "game_center_delegate.h"
-#import "platform/iphone/view_controller.h"
-#import <GameKit/GameKit.h>
-
-GameCenter *GameCenter::instance = NULL;
-GodotGameCenterDelegate *gameCenterDelegate = nil;
-
-void GameCenter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
- ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
-
- ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
- ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement);
- ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements);
- ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements);
- ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions);
- ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center);
- ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
-};
-
-Error GameCenter::authenticate() {
- //if this class isn't available, game center isn't implemented
- if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
- return ERR_UNAVAILABLE;
- }
-
- GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
-
- UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
- ERR_FAIL_COND_V(!root_controller, FAILED);
-
- // This handler is called several times. First when the view needs to be shown, then again
- // after the view is cancelled or the user logs in. Or if the user's already logged in, it's
- // called just once to confirm they're authenticated. This is why no result needs to be specified
- // in the presentViewController phase. In this case, more calls to this function will follow.
- _weakify(root_controller);
- _weakify(player);
- player.authenticateHandler = (^(UIViewController *controller, NSError *error) {
- _strongify(root_controller);
- _strongify(player);
-
- if (controller) {
- [root_controller presentViewController:controller animated:YES completion:nil];
- } else {
- Dictionary ret;
- ret["type"] = "authentication";
- if (player.isAuthenticated) {
- ret["result"] = "ok";
- if (@available(iOS 13, *)) {
- ret["player_id"] = [player.teamPlayerID UTF8String];
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- ret["player_id"] = [player.playerID UTF8String];
-#endif
- }
-
- GameCenter::get_singleton()->authenticated = true;
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- GameCenter::get_singleton()->authenticated = false;
- };
-
- pending_events.push_back(ret);
- };
- });
-
- return OK;
-};
-
-bool GameCenter::is_authenticated() {
- return authenticated;
-};
-
-Error GameCenter::post_score(Dictionary p_score) {
- ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER);
- float score = p_score["score"];
- String category = p_score["category"];
-
- NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()];
- GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str];
- reporter.value = score;
-
- ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE);
-
- [GKScore reportScores:@[ reporter ]
- withCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "post_score";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-Error GameCenter::award_achievement(Dictionary p_params) {
- ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER);
- String name = p_params["name"];
- float progress = p_params["progress"];
-
- NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
- GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str];
- ERR_FAIL_COND_V(!achievement, FAILED);
-
- ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE);
-
- achievement.percentComplete = progress;
- achievement.showsCompletionBanner = NO;
- if (p_params.has("show_completion_banner")) {
- achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO;
- }
-
- [GKAchievement reportAchievements:@[ achievement ]
- withCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "award_achievement";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-void GameCenter::request_achievement_descriptions() {
- [GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) {
- Dictionary ret;
- ret["type"] = "achievement_descriptions";
- if (error == nil) {
- ret["result"] = "ok";
- PackedStringArray names;
- PackedStringArray titles;
- PackedStringArray unachieved_descriptions;
- PackedStringArray achieved_descriptions;
- PackedInt32Array maximum_points;
- Array hidden;
- Array replayable;
-
- for (NSUInteger i = 0; i < [descriptions count]; i++) {
- GKAchievementDescription *description = [descriptions objectAtIndex:i];
-
- const char *str = [description.identifier UTF8String];
- names.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.title UTF8String];
- titles.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.unachievedDescription UTF8String];
- unachieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.achievedDescription UTF8String];
- achieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
-
- maximum_points.push_back(description.maximumPoints);
-
- hidden.push_back(description.hidden == YES);
-
- replayable.push_back(description.replayable == YES);
- }
-
- ret["names"] = names;
- ret["titles"] = titles;
- ret["unachieved_descriptions"] = unachieved_descriptions;
- ret["achieved_descriptions"] = achieved_descriptions;
- ret["maximum_points"] = maximum_points;
- ret["hidden"] = hidden;
- ret["replayable"] = replayable;
-
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-void GameCenter::request_achievements() {
- [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
- Dictionary ret;
- ret["type"] = "achievements";
- if (error == nil) {
- ret["result"] = "ok";
- PackedStringArray names;
- PackedFloat32Array percentages;
-
- for (NSUInteger i = 0; i < [achievements count]; i++) {
- GKAchievement *achievement = [achievements objectAtIndex:i];
- const char *str = [achievement.identifier UTF8String];
- names.push_back(String::utf8(str != NULL ? str : ""));
-
- percentages.push_back(achievement.percentComplete);
- }
-
- ret["names"] = names;
- ret["progress"] = percentages;
-
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-void GameCenter::reset_achievements() {
- [GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "reset_achievements";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-Error GameCenter::show_game_center(Dictionary p_params) {
- ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED);
-
- GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault;
- if (p_params.has("view")) {
- String view_name = p_params["view"];
- if (view_name == "default") {
- view_state = GKGameCenterViewControllerStateDefault;
- } else if (view_name == "leaderboards") {
- view_state = GKGameCenterViewControllerStateLeaderboards;
- } else if (view_name == "achievements") {
- view_state = GKGameCenterViewControllerStateAchievements;
- } else if (view_name == "challenges") {
- view_state = GKGameCenterViewControllerStateChallenges;
- } else {
- return ERR_INVALID_PARAMETER;
- }
- }
-
- GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
- ERR_FAIL_COND_V(!controller, FAILED);
-
- UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
- ERR_FAIL_COND_V(!root_controller, FAILED);
-
- controller.gameCenterDelegate = gameCenterDelegate;
- controller.viewState = view_state;
- if (view_state == GKGameCenterViewControllerStateLeaderboards) {
- controller.leaderboardIdentifier = nil;
- if (p_params.has("leaderboard_name")) {
- String name = p_params["leaderboard_name"];
- NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
- controller.leaderboardIdentifier = name_str;
- }
- }
-
- [root_controller presentViewController:controller animated:YES completion:nil];
-
- return OK;
-};
-
-Error GameCenter::request_identity_verification_signature() {
- ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED);
-
- GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
- Dictionary ret;
- ret["type"] = "identity_verification_signature";
- if (error == nil) {
- ret["result"] = "ok";
- ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String];
- ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String];
- ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String];
- ret["timestamp"] = timestamp;
- if (@available(iOS 13, *)) {
- ret["player_id"] = [player.teamPlayerID UTF8String];
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- ret["player_id"] = [player.playerID UTF8String];
-#endif
- }
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-void GameCenter::game_center_closed() {
- Dictionary ret;
- ret["type"] = "show_game_center";
- ret["result"] = "ok";
- pending_events.push_back(ret);
-}
-
-int GameCenter::get_pending_event_count() {
- return pending_events.size();
-};
-
-Variant GameCenter::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-};
-
-GameCenter *GameCenter::get_singleton() {
- return instance;
-};
-
-GameCenter::GameCenter() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
- authenticated = false;
-
- gameCenterDelegate = [[GodotGameCenterDelegate alloc] init];
-};
-
-GameCenter::~GameCenter() {
- if (gameCenterDelegate) {
- gameCenterDelegate = nil;
- }
-}
diff --git a/modules/gamecenter/game_center_delegate.h b/modules/gamecenter/game_center_delegate.h
deleted file mode 100644
index ef1d2ae93d..0000000000
--- a/modules/gamecenter/game_center_delegate.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*************************************************************************/
-/* game_center_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#import <GameKit/GameKit.h>
-
-@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate>
-
-@end
diff --git a/modules/gamecenter/game_center_delegate.mm b/modules/gamecenter/game_center_delegate.mm
deleted file mode 100644
index 6e20db572b..0000000000
--- a/modules/gamecenter/game_center_delegate.mm
+++ /dev/null
@@ -1,45 +0,0 @@
-/*************************************************************************/
-/* game_center_delegate.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#import "game_center_delegate.h"
-
-#include "game_center.h"
-
-@implementation GodotGameCenterDelegate
-
-- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
- //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
- if (GameCenter::get_singleton()) {
- GameCenter::get_singleton()->game_center_closed();
- }
- [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
-}
-
-@end
diff --git a/modules/gamecenter/game_center_module.cpp b/modules/gamecenter/game_center_module.cpp
deleted file mode 100644
index 8f6ef291c0..0000000000
--- a/modules/gamecenter/game_center_module.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-/*************************************************************************/
-/* game_center_module.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "game_center_module.h"
-
-#include "core/config/engine.h"
-
-#include "game_center.h"
-
-GameCenter *game_center;
-
-void register_gamecenter_types() {
- game_center = memnew(GameCenter);
- Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
-}
-
-void unregister_gamecenter_types() {
- if (game_center) {
- memdelete(game_center);
- }
-}
diff --git a/modules/gamecenter/game_center_module.h b/modules/gamecenter/game_center_module.h
deleted file mode 100644
index 5df3645b1c..0000000000
--- a/modules/gamecenter/game_center_module.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*************************************************************************/
-/* game_center_module.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-void register_gamecenter_types();
-void unregister_gamecenter_types();
diff --git a/modules/gamecenter/gamecenter.gdip b/modules/gamecenter/gamecenter.gdip
deleted file mode 100644
index eb44effbdd..0000000000
--- a/modules/gamecenter/gamecenter.gdip
+++ /dev/null
@@ -1,17 +0,0 @@
-[config]
-name="GameCenter"
-binary="gamecenter_lib.a"
-
-initialization="register_gamecenter_types"
-deinitialization="unregister_gamecenter_types"
-
-[dependencies]
-linked=[]
-embedded=[]
-system=["GameKit.framework"]
-
-capabilities=["gamekit"]
-
-files=[]
-
-[plist]