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+/*************************************************************************/
+/* game_center.mm */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "game_center.h"
+#import "platform/iphone/app_delegate.h"
+
+#import "game_center_delegate.h"
+#import "platform/iphone/view_controller.h"
+#import <GameKit/GameKit.h>
+
+GameCenter *GameCenter::instance = NULL;
+GodotGameCenterDelegate *gameCenterDelegate = nil;
+
+void GameCenter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
+ ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
+
+ ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
+ ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement);
+ ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements);
+ ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements);
+ ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions);
+ ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center);
+ ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature);
+
+ ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count);
+ ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
+};
+
+Error GameCenter::authenticate() {
+ //if this class isn't available, game center isn't implemented
+ if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
+ return ERR_UNAVAILABLE;
+ }
+
+ GKLocalPlayer *player = [GKLocalPlayer localPlayer];
+ ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
+
+ UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
+ ERR_FAIL_COND_V(!root_controller, FAILED);
+
+ // This handler is called several times. First when the view needs to be shown, then again
+ // after the view is cancelled or the user logs in. Or if the user's already logged in, it's
+ // called just once to confirm they're authenticated. This is why no result needs to be specified
+ // in the presentViewController phase. In this case, more calls to this function will follow.
+ _weakify(root_controller);
+ _weakify(player);
+ player.authenticateHandler = (^(UIViewController *controller, NSError *error) {
+ _strongify(root_controller);
+ _strongify(player);
+
+ if (controller) {
+ [root_controller presentViewController:controller animated:YES completion:nil];
+ } else {
+ Dictionary ret;
+ ret["type"] = "authentication";
+ if (player.isAuthenticated) {
+ ret["result"] = "ok";
+ if (@available(iOS 13, *)) {
+ ret["player_id"] = [player.teamPlayerID UTF8String];
+#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
+ } else {
+ ret["player_id"] = [player.playerID UTF8String];
+#endif
+ }
+
+ GameCenter::get_singleton()->authenticated = true;
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = (int64_t)error.code;
+ ret["error_description"] = [error.localizedDescription UTF8String];
+ GameCenter::get_singleton()->authenticated = false;
+ };
+
+ pending_events.push_back(ret);
+ };
+ });
+
+ return OK;
+};
+
+bool GameCenter::is_authenticated() {
+ return authenticated;
+};
+
+Error GameCenter::post_score(Dictionary p_score) {
+ ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER);
+ float score = p_score["score"];
+ String category = p_score["category"];
+
+ NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()];
+ GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str];
+ reporter.value = score;
+
+ ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE);
+
+ [GKScore reportScores:@[ reporter ]
+ withCompletionHandler:^(NSError *error) {
+ Dictionary ret;
+ ret["type"] = "post_score";
+ if (error == nil) {
+ ret["result"] = "ok";
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = (int64_t)error.code;
+ ret["error_description"] = [error.localizedDescription UTF8String];
+ };
+
+ pending_events.push_back(ret);
+ }];
+
+ return OK;
+};
+
+Error GameCenter::award_achievement(Dictionary p_params) {
+ ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER);
+ String name = p_params["name"];
+ float progress = p_params["progress"];
+
+ NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
+ GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str];
+ ERR_FAIL_COND_V(!achievement, FAILED);
+
+ ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE);
+
+ achievement.percentComplete = progress;
+ achievement.showsCompletionBanner = NO;
+ if (p_params.has("show_completion_banner")) {
+ achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO;
+ }
+
+ [GKAchievement reportAchievements:@[ achievement ]
+ withCompletionHandler:^(NSError *error) {
+ Dictionary ret;
+ ret["type"] = "award_achievement";
+ if (error == nil) {
+ ret["result"] = "ok";
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = (int64_t)error.code;
+ };
+
+ pending_events.push_back(ret);
+ }];
+
+ return OK;
+};
+
+void GameCenter::request_achievement_descriptions() {
+ [GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) {
+ Dictionary ret;
+ ret["type"] = "achievement_descriptions";
+ if (error == nil) {
+ ret["result"] = "ok";
+ PackedStringArray names;
+ PackedStringArray titles;
+ PackedStringArray unachieved_descriptions;
+ PackedStringArray achieved_descriptions;
+ PackedInt32Array maximum_points;
+ Array hidden;
+ Array replayable;
+
+ for (NSUInteger i = 0; i < [descriptions count]; i++) {
+ GKAchievementDescription *description = [descriptions objectAtIndex:i];
+
+ const char *str = [description.identifier UTF8String];
+ names.push_back(String::utf8(str != NULL ? str : ""));
+
+ str = [description.title UTF8String];
+ titles.push_back(String::utf8(str != NULL ? str : ""));
+
+ str = [description.unachievedDescription UTF8String];
+ unachieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
+
+ str = [description.achievedDescription UTF8String];
+ achieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
+
+ maximum_points.push_back(description.maximumPoints);
+
+ hidden.push_back(description.hidden == YES);
+
+ replayable.push_back(description.replayable == YES);
+ }
+
+ ret["names"] = names;
+ ret["titles"] = titles;
+ ret["unachieved_descriptions"] = unachieved_descriptions;
+ ret["achieved_descriptions"] = achieved_descriptions;
+ ret["maximum_points"] = maximum_points;
+ ret["hidden"] = hidden;
+ ret["replayable"] = replayable;
+
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = (int64_t)error.code;
+ };
+
+ pending_events.push_back(ret);
+ }];
+};
+
+void GameCenter::request_achievements() {
+ [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
+ Dictionary ret;
+ ret["type"] = "achievements";
+ if (error == nil) {
+ ret["result"] = "ok";
+ PackedStringArray names;
+ PackedFloat32Array percentages;
+
+ for (NSUInteger i = 0; i < [achievements count]; i++) {
+ GKAchievement *achievement = [achievements objectAtIndex:i];
+ const char *str = [achievement.identifier UTF8String];
+ names.push_back(String::utf8(str != NULL ? str : ""));
+
+ percentages.push_back(achievement.percentComplete);
+ }
+
+ ret["names"] = names;
+ ret["progress"] = percentages;
+
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = (int64_t)error.code;
+ };
+
+ pending_events.push_back(ret);
+ }];
+};
+
+void GameCenter::reset_achievements() {
+ [GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error) {
+ Dictionary ret;
+ ret["type"] = "reset_achievements";
+ if (error == nil) {
+ ret["result"] = "ok";
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = (int64_t)error.code;
+ };
+
+ pending_events.push_back(ret);
+ }];
+};
+
+Error GameCenter::show_game_center(Dictionary p_params) {
+ ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED);
+
+ GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault;
+ if (p_params.has("view")) {
+ String view_name = p_params["view"];
+ if (view_name == "default") {
+ view_state = GKGameCenterViewControllerStateDefault;
+ } else if (view_name == "leaderboards") {
+ view_state = GKGameCenterViewControllerStateLeaderboards;
+ } else if (view_name == "achievements") {
+ view_state = GKGameCenterViewControllerStateAchievements;
+ } else if (view_name == "challenges") {
+ view_state = GKGameCenterViewControllerStateChallenges;
+ } else {
+ return ERR_INVALID_PARAMETER;
+ }
+ }
+
+ GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
+ ERR_FAIL_COND_V(!controller, FAILED);
+
+ UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
+ ERR_FAIL_COND_V(!root_controller, FAILED);
+
+ controller.gameCenterDelegate = gameCenterDelegate;
+ controller.viewState = view_state;
+ if (view_state == GKGameCenterViewControllerStateLeaderboards) {
+ controller.leaderboardIdentifier = nil;
+ if (p_params.has("leaderboard_name")) {
+ String name = p_params["leaderboard_name"];
+ NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
+ controller.leaderboardIdentifier = name_str;
+ }
+ }
+
+ [root_controller presentViewController:controller animated:YES completion:nil];
+
+ return OK;
+};
+
+Error GameCenter::request_identity_verification_signature() {
+ ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED);
+
+ GKLocalPlayer *player = [GKLocalPlayer localPlayer];
+ [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
+ Dictionary ret;
+ ret["type"] = "identity_verification_signature";
+ if (error == nil) {
+ ret["result"] = "ok";
+ ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String];
+ ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String];
+ ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String];
+ ret["timestamp"] = timestamp;
+ if (@available(iOS 13, *)) {
+ ret["player_id"] = [player.teamPlayerID UTF8String];
+#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
+ } else {
+ ret["player_id"] = [player.playerID UTF8String];
+#endif
+ }
+ } else {
+ ret["result"] = "error";
+ ret["error_code"] = (int64_t)error.code;
+ ret["error_description"] = [error.localizedDescription UTF8String];
+ };
+
+ pending_events.push_back(ret);
+ }];
+
+ return OK;
+};
+
+void GameCenter::game_center_closed() {
+ Dictionary ret;
+ ret["type"] = "show_game_center";
+ ret["result"] = "ok";
+ pending_events.push_back(ret);
+}
+
+int GameCenter::get_pending_event_count() {
+ return pending_events.size();
+};
+
+Variant GameCenter::pop_pending_event() {
+ Variant front = pending_events.front()->get();
+ pending_events.pop_front();
+
+ return front;
+};
+
+GameCenter *GameCenter::get_singleton() {
+ return instance;
+};
+
+GameCenter::GameCenter() {
+ ERR_FAIL_COND(instance != NULL);
+ instance = this;
+ authenticated = false;
+
+ gameCenterDelegate = [[GodotGameCenterDelegate alloc] init];
+};
+
+GameCenter::~GameCenter() {
+ if (gameCenterDelegate) {
+ gameCenterDelegate = nil;
+ }
+}