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-rw-r--r--modules/freetype/SCsub14
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 0e21deac6a..c68c40265c 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -5,7 +5,7 @@ Import('env')
# Not building in a separate env as core needs it
# Thirdparty source files
-if (env["freetype"] != "system"): # builtin
+if (env["freetype"] != "system"): # builtin
thirdparty_dir = "#thirdparty/freetype/"
thirdparty_sources = [
"src/autofit/autofit.c",
@@ -56,13 +56,13 @@ if (env["freetype"] != "system"): # builtin
# Include header for WinRT to fix build issues
if "platform" in env and env["platform"] == "winrt":
- env.Append(CCFLAGS = ['/FI', '"modules/freetype/winrtdef.h"'])
+ env.Append(CCFLAGS=['/FI', '"modules/freetype/winrtdef.h"'])
- env.Append(CPPPATH = [thirdparty_dir, thirdparty_dir + "/include"])
+ env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
# also requires libpng headers
- if (env["libpng"] != "system"): # builtin
- env.Append(CPPPATH = ["#thirdparty/libpng"])
+ if (env["libpng"] != "system"): # builtin
+ env.Append(CPPPATH=["#thirdparty/libpng"])
""" FIXME: Remove this commented code if Windows can handle the monolithic lib
# fix for Windows' shell miserably failing on long lines, split in two libraries
@@ -81,10 +81,10 @@ if (env["freetype"] != "system"): # builtin
"""
lib = env.Library("freetype_builtin", thirdparty_sources)
- env.Append(LIBS = [lib])
+ env.Append(LIBS=[lib])
# Godot source files
env.add_source_files(env.modules_sources, "*.cpp")
-env.Append(CCFLAGS = ['-DFREETYPE_ENABLED'])
+env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
Export('env')