diff options
Diffstat (limited to 'modules/freetype')
-rw-r--r-- | modules/freetype/SCsub | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index 0ea581220e..b47377cbc4 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -65,16 +65,16 @@ if env['builtin_freetype']: # Also needed in main env for scene/ env.Prepend(CPPPATH=[thirdparty_dir + "/include"]) - env_freetype.Append(CPPFLAGS=['-DFT2_BUILD_LIBRARY', '-DFT_CONFIG_OPTION_USE_PNG']) + env_freetype.Append(CPPDEFINES=['FT2_BUILD_LIBRARY', 'FT_CONFIG_OPTION_USE_PNG']) if (env['target'] != 'release'): - env_freetype.Append(CPPFLAGS=['-DZLIB_DEBUG']) + env_freetype.Append(CPPDEFINES=['ZLIB_DEBUG']) # Also requires libpng headers if env['builtin_libpng']: env_freetype.Prepend(CPPPATH=["#thirdparty/libpng"]) sfnt = thirdparty_dir + 'src/sfnt/sfnt.c' - # Must be done after all CPPFLAGS are being set so we can copy them. + # Must be done after all CPPDEFINES are being set so we can copy them. if env['platform'] == 'javascript': # Forcibly undefine this macro so SIMD is not used in this file, # since currently unsupported in WASM @@ -103,4 +103,4 @@ if env['builtin_freetype']: # Godot source files env_freetype.add_source_files(env.modules_sources, "*.cpp") # Used in scene/, needs to be in main env -env.Append(CPPFLAGS=['-DFREETYPE_ENABLED']) +env.Append(CPPDEFINES=['FREETYPE_ENABLED']) |