diff options
Diffstat (limited to 'modules/fbx/tools/import_utils.h')
-rw-r--r-- | modules/fbx/tools/import_utils.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h index 6261138812..88c71fb87e 100644 --- a/modules/fbx/tools/import_utils.h +++ b/modules/fbx/tools/import_utils.h @@ -43,7 +43,7 @@ /** * Import Utils * Conversion tools / glue code to convert from FBX to Godot -*/ + */ class ImportUtils { public: /// Convert a vector from degrees to radians. @@ -56,15 +56,15 @@ public: static Basis EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation); /// Converts rotation order vector (in rad) to quaternion. - static Quat EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation); + static Quaternion EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation); /// Converts basis into rotation order vector (in rad). static Vector3 BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basis &p_rotation); /// Converts quaternion into rotation order vector (in rad). - static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation); + static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quaternion &p_rotation); - static void debug_xform(String name, const Transform &t) { + static void debug_xform(String name, const Transform3D &t) { print_verbose(name + " " + t.origin + " rotation: " + (t.basis.get_euler() * (180 / Math_PI))); } @@ -137,15 +137,15 @@ public: static Vector3 safe_import_vector3(const Vector3 &p_vec) { Vector3 vector = p_vec; - if (Math::is_equal_approx(0, vector.x)) { + if (Math::is_zero_approx(vector.x)) { vector.x = 0; } - if (Math::is_equal_approx(0, vector.y)) { + if (Math::is_zero_approx(vector.y)) { vector.y = 0; } - if (Math::is_equal_approx(0, vector.z)) { + if (Math::is_zero_approx(vector.z)) { vector.z = 0; } return vector; @@ -201,7 +201,7 @@ public: }; /** Get fbx fps for time mode meta data - */ + */ static float get_fbx_fps(int32_t time_mode) { switch (time_mode) { case AssetImportFbx::TIME_MODE_DEFAULT: @@ -258,16 +258,16 @@ public: } /** - * Find hardcoded textures from assimp which could be in many different directories - */ + * Find hardcoded textures from assimp which could be in many different directories + */ /** - * set_texture_mapping_mode - * Helper to check the mapping mode of the texture (repeat, clamp and mirror) - */ + * set_texture_mapping_mode + * Helper to check the mapping mode of the texture (repeat, clamp and mirror) + */ // static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) { // ERR_FAIL_COND(texture.is_null()); - // ERR_FAIL_COND(map_mode == NULL); + // ERR_FAIL_COND(map_mode == nullptr); // aiTextureMapMode tex_mode = map_mode[0]; // int32_t flags = Texture::FLAGS_DEFAULT; @@ -282,9 +282,9 @@ public: // } /** - * Load or load from cache image :) - * We need to upgrade this in the later version :) should not be hard - */ + * Load or load from cache image :) + * We need to upgrade this in the later version :) should not be hard + */ //static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path){ // Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path); @@ -317,7 +317,7 @@ public: // } // } else { // Ref<Image> img; - // img.instance(); + // img.instantiate(); // PoolByteArray arr; // uint32_t size = tex->mWidth * tex->mHeight; // arr.resize(size); @@ -339,7 +339,7 @@ public: // } else { // Ref<Texture> texture = ResourceLoader::load(p_path); // ERR_FAIL_COND_V(texture.is_null(), Ref<Image>()); - // Ref<Image> image = texture->get_data(); + // Ref<Image> image = texture->get_image(); // ERR_FAIL_COND_V(image.is_null(), Ref<Image>()); // state.path_to_image_cache.insert(p_path, image); // return image; @@ -362,7 +362,7 @@ public: // if (found) { // image_state.raw_image = AssimpUtils::load_image(state, state.assimp_scene, path); // if (image_state.raw_image.is_valid()) { - // image_state.texture.instance(); + // image_state.texture.instantiate(); // image_state.texture->create_from_image(image_state.raw_image); // image_state.texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); // return true; @@ -382,7 +382,7 @@ public: // String &path, // AssimpImageData &image_state) { // aiString ai_filename = aiString(); - // if (AI_SUCCESS == ai_material->GetTexture(texture_type, 0, &ai_filename, NULL, NULL, NULL, NULL, image_state.map_mode)) { + // if (AI_SUCCESS == ai_material->GetTexture(texture_type, 0, &ai_filename, nullptr, nullptr, nullptr, nullptr, image_state.map_mode)) { // return CreateAssimpTexture(state, ai_filename, filename, path, image_state); // } @@ -391,7 +391,7 @@ public: }; // Apply the transforms so the basis will have scale 1. -Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale); +Transform3D get_unscaled_transform(const Transform3D &p_initial, real_t p_scale); /// Uses the Newell's method to compute any polygon normal. /// The polygon must be at least size of 3 or bigger. |