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Diffstat (limited to 'modules/fbx/tools/import_utils.h')
-rw-r--r-- | modules/fbx/tools/import_utils.h | 400 |
1 files changed, 0 insertions, 400 deletions
diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h deleted file mode 100644 index b52263c2ac..0000000000 --- a/modules/fbx/tools/import_utils.h +++ /dev/null @@ -1,400 +0,0 @@ -/*************************************************************************/ -/* import_utils.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef IMPORT_UTILS_FBX_IMPORTER_H -#define IMPORT_UTILS_FBX_IMPORTER_H - -#include "core/io/image_loader.h" - -#include "data/import_state.h" -#include "fbx_parser/FBXDocument.h" - -#include <string> - -#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL - -/** - * Import Utils - * Conversion tools / glue code to convert from FBX to Godot - */ -class ImportUtils { -public: - /// Convert a vector from degrees to radians. - static Vector3 deg2rad(const Vector3 &p_rotation); - - /// Convert a vector from radians to degrees. - static Vector3 rad2deg(const Vector3 &p_rotation); - - /// Converts rotation order vector (in rad) to quaternion. - static Basis EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation); - - /// Converts rotation order vector (in rad) to quaternion. - static Quaternion EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation); - - /// Converts basis into rotation order vector (in rad). - static Vector3 BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basis &p_rotation); - - /// Converts quaternion into rotation order vector (in rad). - static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quaternion &p_rotation); - - static void debug_xform(String name, const Transform3D &t) { - print_verbose(name + " " + t.origin + " rotation: " + (t.basis.get_euler() * (180 / Math_PI))); - } - - static String FBXNodeToName(const std::string &name) { - // strip Model:: prefix, avoiding ambiguities (i.e. don't strip if - // this causes ambiguities, well possible between empty identifiers, - // such as "Model::" and ""). Make sure the behaviour is consistent - // across multiple calls to FixNodeName(). - - // We must remove this from the name - // Some bones have this - // SubDeformer:: - // Meshes, Joints have this, some other IK elements too. - // Model:: - - String node_name = String(name.c_str()); - - if (node_name.substr(0, 7) == "Model::") { - node_name = node_name.substr(7, node_name.length() - 7); - return node_name.replace(":", ""); - } - - if (node_name.substr(0, 13) == "SubDeformer::") { - node_name = node_name.substr(13, node_name.length() - 13); - return node_name.replace(":", ""); - } - - if (node_name.substr(0, 11) == "AnimStack::") { - node_name = node_name.substr(11, node_name.length() - 11); - return node_name.replace(":", ""); - } - - if (node_name.substr(0, 15) == "AnimCurveNode::") { - node_name = node_name.substr(15, node_name.length() - 15); - return node_name.replace(":", ""); - } - - if (node_name.substr(0, 11) == "AnimCurve::") { - node_name = node_name.substr(11, node_name.length() - 11); - return node_name.replace(":", ""); - } - - if (node_name.substr(0, 10) == "Geometry::") { - node_name = node_name.substr(10, node_name.length() - 10); - return node_name.replace(":", ""); - } - - if (node_name.substr(0, 10) == "Material::") { - node_name = node_name.substr(10, node_name.length() - 10); - return node_name.replace(":", ""); - } - - if (node_name.substr(0, 9) == "Texture::") { - node_name = node_name.substr(9, node_name.length() - 9); - return node_name.replace(":", ""); - } - - return node_name.replace(":", ""); - } - - static std::string FBXAnimMeshName(const std::string &name) { - if (name.length()) { - size_t indexOf = name.find_first_of("::"); - if (indexOf != std::string::npos && indexOf < name.size() - 2) { - return name.substr(indexOf + 2); - } - } - return name.length() ? name : "AnimMesh"; - } - - static Vector3 safe_import_vector3(const Vector3 &p_vec) { - Vector3 vector = p_vec; - if (Math::is_zero_approx(vector.x)) { - vector.x = 0; - } - - if (Math::is_zero_approx(vector.y)) { - vector.y = 0; - } - - if (Math::is_zero_approx(vector.z)) { - vector.z = 0; - } - return vector; - } - - static void debug_xform(String name, const Basis &t) { - //print_verbose(name + " rotation: " + (t.get_euler() * (180 / Math_PI))); - } - - static Vector3 FixAxisConversions(Vector3 input) { - return Vector3(input.x, input.y, input.z); - } - - static void AlignMeshAxes(std::vector<Vector3> &vertex_data) { - for (size_t x = 0; x < vertex_data.size(); x++) { - vertex_data[x] = FixAxisConversions(vertex_data[x]); - } - } - - struct AssetImportFbx { - enum ETimeMode { - TIME_MODE_DEFAULT = 0, - TIME_MODE_120 = 1, - TIME_MODE_100 = 2, - TIME_MODE_60 = 3, - TIME_MODE_50 = 4, - TIME_MODE_48 = 5, - TIME_MODE_30 = 6, - TIME_MODE_30_DROP = 7, - TIME_MODE_NTSC_DROP_FRAME = 8, - TIME_MODE_NTSC_FULL_FRAME = 9, - TIME_MODE_PAL = 10, - TIME_MODE_CINEMA = 11, - TIME_MODE_1000 = 12, - TIME_MODE_CINEMA_ND = 13, - TIME_MODE_CUSTOM = 14, - TIME_MODE_TIME_MODE_COUNT = 15 - }; - enum UpAxis { - UP_VECTOR_AXIS_X = 1, - UP_VECTOR_AXIS_Y = 2, - UP_VECTOR_AXIS_Z = 3 - }; - enum FrontAxis { - FRONT_PARITY_EVEN = 1, - FRONT_PARITY_ODD = 2, - }; - - enum CoordAxis { - COORD_RIGHT = 0, - COORD_LEFT = 1 - }; - }; - - /** Get fbx fps for time mode meta data - */ - static float get_fbx_fps(int32_t time_mode) { - switch (time_mode) { - case AssetImportFbx::TIME_MODE_DEFAULT: - return 24; - case AssetImportFbx::TIME_MODE_120: - return 120; - case AssetImportFbx::TIME_MODE_100: - return 100; - case AssetImportFbx::TIME_MODE_60: - return 60; - case AssetImportFbx::TIME_MODE_50: - return 50; - case AssetImportFbx::TIME_MODE_48: - return 48; - case AssetImportFbx::TIME_MODE_30: - return 30; - case AssetImportFbx::TIME_MODE_30_DROP: - return 30; - case AssetImportFbx::TIME_MODE_NTSC_DROP_FRAME: - return 29.9700262f; - case AssetImportFbx::TIME_MODE_NTSC_FULL_FRAME: - return 29.9700262f; - case AssetImportFbx::TIME_MODE_PAL: - return 25; - case AssetImportFbx::TIME_MODE_CINEMA: - return 24; - case AssetImportFbx::TIME_MODE_1000: - return 1000; - case AssetImportFbx::TIME_MODE_CINEMA_ND: - return 23.976f; - case AssetImportFbx::TIME_MODE_CUSTOM: - return -1; - } - return 0; - } - - static float get_fbx_fps(const FBXDocParser::FileGlobalSettings *FBXSettings) { - int time_mode = FBXSettings->TimeMode(); - - // get the animation FPS - float frames_per_second = get_fbx_fps(time_mode); - - // handle animation custom FPS time. - if (time_mode == ImportUtils::AssetImportFbx::TIME_MODE_CUSTOM) { - print_verbose("FBX Animation has custom FPS setting"); - frames_per_second = FBXSettings->CustomFrameRate(); - - // not our problem this is the modeller, we can print as an error so they can fix the source. - if (frames_per_second == 0) { - print_error("Custom animation time in file is set to 0 value, animation won't play, please edit your file to correct the FPS value"); - } - } - return frames_per_second; - } - - /** - * Find hardcoded textures from assimp which could be in many different directories - */ - - /** - * set_texture_mapping_mode - * Helper to check the mapping mode of the texture (repeat, clamp and mirror) - */ - // static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) { - // ERR_FAIL_COND(texture.is_null()); - // ERR_FAIL_COND(map_mode == nullptr); - // aiTextureMapMode tex_mode = map_mode[0]; - - // int32_t flags = Texture::FLAGS_DEFAULT; - // if (tex_mode == aiTextureMapMode_Wrap) { - // //Default - // } else if (tex_mode == aiTextureMapMode_Clamp) { - // flags = flags & ~Texture::FLAG_REPEAT; - // } else if (tex_mode == aiTextureMapMode_Mirror) { - // flags = flags | Texture::FLAG_MIRRORED_REPEAT; - // } - // texture->set_flags(flags); - // } - - /** - * Load or load from cache image :) - * We need to upgrade this in the later version :) should not be hard - */ - //static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path){ - // Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path); - - // // if our cache contains this image then don't bother - // if (match) { - // return match->get(); - // } - - // Vector<String> split_path = p_path.get_basename().split("*"); - // if (split_path.size() == 2) { - // size_t texture_idx = split_path[1].to_int(); - // ERR_FAIL_COND_V(texture_idx >= p_scene->mNumTextures, Ref<Image>()); - // aiTexture *tex = p_scene->mTextures[texture_idx]; - // String filename = AssimpUtils::get_raw_string_from_assimp(tex->mFilename); - // filename = filename.get_file(); - // print_verbose("Open Asset Import: Loading embedded texture " + filename); - // if (tex->mHeight == 0) { - // if (tex->CheckFormat("png")) { - // Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); - // ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); - // state.path_to_image_cache.insert(p_path, img); - // return img; - // } else if (tex->CheckFormat("jpg")) { - // Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); - // ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); - // state.path_to_image_cache.insert(p_path, img); - // return img; - // } else if (tex->CheckFormat("dds")) { - // ERR_FAIL_COND_V_MSG(true, Ref<Image>(), "Open Asset Import: Embedded dds not implemented"); - // } - // } else { - // Ref<Image> img; - // img.instantiate(); - // PoolByteArray arr; - // uint32_t size = tex->mWidth * tex->mHeight; - // arr.resize(size); - // memcpy(arr.write().ptr(), tex->pcData, size); - // ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Image>()); - // //ARGB8888 to RGBA8888 - // for (int32_t i = 0; i < arr.size() / 4; i++) { - // arr.write().ptr()[(4 * i) + 3] = arr[(4 * i) + 0]; - // arr.write().ptr()[(4 * i) + 0] = arr[(4 * i) + 1]; - // arr.write().ptr()[(4 * i) + 1] = arr[(4 * i) + 2]; - // arr.write().ptr()[(4 * i) + 2] = arr[(4 * i) + 3]; - // } - // img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr); - // ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); - // state.path_to_image_cache.insert(p_path, img); - // return img; - // } - // return Ref<Image>(); - // } else { - // Ref<Texture> texture = ResourceLoader::load(p_path); - // ERR_FAIL_COND_V(texture.is_null(), Ref<Image>()); - // Ref<Image> image = texture->get_image(); - // ERR_FAIL_COND_V(image.is_null(), Ref<Image>()); - // state.path_to_image_cache.insert(p_path, image); - // return image; - // } - - // return Ref<Image>(); - //} - - // /* create texture from assimp data, if found in path */ - // static bool CreateAssimpTexture( - // AssimpImporter::ImportState &state, - // aiString texture_path, - // String &filename, - // String &path, - // AssimpImageData &image_state) { - // filename = get_raw_string_from_assimp(texture_path); - // path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - // bool found = false; - // find_texture_path(state.path, path, found); - // if (found) { - // image_state.raw_image = AssimpUtils::load_image(state, state.assimp_scene, path); - // if (image_state.raw_image.is_valid()) { - // image_state.texture.instantiate(); - // image_state.texture->create_from_image(image_state.raw_image); - // image_state.texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); - // return true; - // } - // } - - // return false; - // } - // /** GetAssimpTexture - // * Designed to retrieve textures for you - // */ - // static bool GetAssimpTexture( - // AssimpImporter::ImportState &state, - // aiMaterial *ai_material, - // aiTextureType texture_type, - // String &filename, - // String &path, - // AssimpImageData &image_state) { - // aiString ai_filename = aiString(); - // if (AI_SUCCESS == ai_material->GetTexture(texture_type, 0, &ai_filename, nullptr, nullptr, nullptr, nullptr, image_state.map_mode)) { - // return CreateAssimpTexture(state, ai_filename, filename, path, image_state); - // } - - // return false; - // } -}; - -// Apply the transforms so the basis will have scale 1. -Transform3D get_unscaled_transform(const Transform3D &p_initial, real_t p_scale); - -/// Uses the Newell's method to compute any polygon normal. -/// The polygon must be at least size of 3 or bigger. -Vector3 get_poly_normal(const std::vector<Vector3> &p_vertices); - -#endif // IMPORT_UTILS_FBX_IMPORTER_H |